Fixed problems with the unity build under Tux.png Linux (crash report #243, crash report #245)
Fixed crashes and disappearing items when sorting the inventory
Crafting now always adds items to an existing stack if there is one
Inventory sorting now works on all bags at once
Fixed a script execution error when changing the heartbeat event while executing the heartbeat event
Fixed compile errors with older Qt and SDL versions
Fixed crashes due to random numbers, mostly occurring on Windows icon.png Windows (crash report #25
Fixed a bug in loading the Spanish localization files (bug #259)
Fixed transparent objects being drawn in front of opaque objects when a book/note is open (bug #252)
Fixed a regression from the original game that made the player super stealthy (bug #262)
Fixed a regression in the script timer code (crash report #251)
Fixed label for the 'Full screen' checkbox not being shown in the German version
Fixed cursor position not aligning with absolute input devices (e.g. tablets) in fullscreen mode (bug #269)
Mouse sensitivity setting now only applies to turning the camera, not to cursor movement
Patch 1.0.1
Fixed garbled text rendering in the Russian version (bug #226)
Fixed a crash in the critical error dialog on some Tux.png Linux systems (crash report #229)
Loading files from the graph and misc directories is now case-insensitive
Switched to D3D and DInput backends by default on Windows icon.png Windows
Arx Libertatis 1.0 "Bloody Gobblers!"
New Features
Cross-platform support: Windows icon.png Windows, Tux.png Linux and possibly other UNIX-likes
Configurable windowing + renderer, input and audio backends
Save game list is sorted so that latest save is at the top
Configurable number of quicksave slots
Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter)
Video config menu displays the aspect ratio along with resolutions
Separated window size and fullscreen resolution
Added an "automatic" fullscreen resolution setting that always chooses the highest available one
Support for system-wide installation and per-user configuration / savegames (follows the XDG Base Directory Specification under Tux.png Linux)
Ported to amd64 architecture
A single binary can automatically run the demo or full game data
Automatic language detection for the data files
Added a crash reporter tool
Added tools to extract .pak and savegame files
Fixed Bugs
Fixed aspect ratio for interface elements when using non 5:4-resolutions (some are still stretched)
Fixed various crashes
Improved level loading speed by limiting the progress bar update rate
Technical Changes
Ported text rendering from Windows GDI to Freetype
Removed dependency on the proprietary PKWARE implode library
This required changing the savegame format - saves produced by Arx Libertatis cannot be read by the original Arx Fatalis, but Arx Libertatis can still read the original save files.
Abstracted windowing framework, with SDL and Win32 implementations
Abstracted audio backend, with OpenAL and DirectSound 9 implementations
Abstracted input backend, with SDL and DirectInput 8 implementations
Abstracted renderer backend, with OpenGL and Direct3D 9 implementations
Replaced custom image loading/saving code with DevIL
Various code cleanup and performance improvements
Removed Features
Editor mode (will be re-added)
Texture size option (will be re-added)
"Bump mapping" (proper bump/normal mapping will be re-added)
PNUX texture effect
Support for reducing textures to 16-bit
Non-newcontrol mode
Gamma/brightness/contrast correction
__________________ More patches are available here: http://www.patches-scrolls.de
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