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DLH.Net User Foren | Patch Announcements | AGEOD's American Civil War Patch 1.16a
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Dabei seit: 07.12.2007

AGEOD's American Civil War Patch 1.16a Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Download: www.patches-scrolls.de/ageods_american_civil_war.php

The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.

• Latest Game Engine (120413)
&#9702; Fixed: Ledger no longer closes with <right-click>
&#9702; Fixed: Transports carrying large troop formations were pillaging ocean regions
&#9702; Fixed: ''Looping'' patrol orders that plot the starting region as the ending region now properly move
&#9702; Fixed: A 'stealthy unit' [undetected] cannot totally block gains in MC. A ratio of Patrol factors is used, with some MC gained by a large force on the last day of a turn.
&#9702; Fixed: Erroneous logic for Militia movement outside home area
• 1862 East & 1862 West Campaigns:
&#9702; Removed event-driven upgrades from 12lb Artillery to 20lb Artillery
• Models and Units:
&#9702; All states in the Western regions that have Artillery in the Unit build pool, but lack WSU producing regions at start of April 1861 [MS, TX, AR, MO and KS] now have Alternate Areas defined for unit build [the KS 6lb was omitted before, and the change log was unclear about the Areas affected.]

• Other:
&#9702; Added Camden, VA (Burkeville) to the “Close to Richmond” area
&#9702; Added latest parameters for “blended movement rates” on roads. [in \Settings\GameLogic.opt]

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27.04.2012 10:32 ps_matt ist offline E-Mail an ps_matt senden Homepage von ps_matt Beiträge von ps_matt suchen Nehmen Sie ps_matt in Ihre Freundesliste auf
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DLH.Net User Foren » The Patches Scrolls » Patch Announcements » AGEOD's American Civil War Patch 1.16a

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