Bug Fixes
· Ensure IsFeasible() test handles cases where the missionTask forceGroup end up
unpopulated. This addresses the FPAssert at FPPLanningParams line 719.
· Ensure exiting and destroyed units clear their unitAhead field and relink any unit that had
them as their unitAhead. This fixes a formation lockup.
· Ensure all vehicle types are factored in when determining resupply transport capacity.
Previously was only using the transport capacity of first vehicle type. This improved
delivery rates of supplies.
· Ensure the rationing code uses the drawing bases' current supply level and not the
supplying base's supply level. This fixes the problem of too much supplies being sent to
the Bde bases leaving very little for Div assets like artillery.
· Fixes Hofen reinforcements and other scenarios that had minor historical experience
issues.
__________________ More patches are available here: http://www.patches-scrolls.de
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