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DLH.Net User Foren | Patch Announcements | Tigers Unleashed Patch 1.00.04
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Dabei seit: 07.12.2007

Tigers Unleashed Patch 1.00.04 Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Download: www.patches-scrolls.de/tigers_unleashed.php

Change history:

22 Dec 11
* Updated Staff Officer Form to allow for column resizing.
* Adjusted reporting for fire against non-armored targets.
* Corrected issue with towed units not being able to swivel to engage targets.
* Blocked exception error when opening Preferences form before loading a game.
+ Updated map display when FOW turned off (level zero).


19 Dec 11
* Corrected access error in FOW message precessing routines when a unit knew of, and was sending messages on all other units in the game.
* Fixed access error if opening Preferences menu before a game is loaded.
+ Updated wrecks symbol, and now place it above fire/smoke. Also added smoke and dust to mouse-over.


=============================
15 Dec 11: TU v1.00.03
=============================

15 Dec 11:
* Corrected issues with the Staff Officers where clicking on a cell/tab before a previous operation was completed sometimes caused a c++ error (clicks are now blocked until the process has finished). Also optimized some of the longer-duration processes to execute faster.
* Corrected the symbol set to include the NATO view.
* No longer show checkbox for, or list of, possible inconsistencies when closing Ammo and Weapons System Data forms.
* Several Weapons System Database typos corrected.


=============================
12 Dec 11: TU v1.00.02
=============================

12 Dec 11:
* Corrected glitch in file-find routines that affected some installs to non-HPS Simulations\ locations.
* Corrected access error when attempting to place IP's during an in-progress scenario.
* Corrected access error when AI was attempting to issue run-to-cover orders to units that had just completed a previous set of AI issued orders.
+ Added additional text to Commo Staff Officer: Range to HQ field. Now it also shows the total distance between you (the TFHQ) and the unit, and the number of intermediate steps in the chain of command. This enables you to keep your units near their immediate HQ, but also gives an indication of why the command delay might be longer than the simple range would suggest.

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