New Features
- Added support for Mac OSX
- Significantly improved performance
- Reduced startup time
- Improved frame rate, especially on lower end computers
- Significantly reduced memory footprint of game
- Medical Centers now give a 10% bonus to MPU production in the regions they are in
- Brand new manual with much more information
- Add support for renaming your nation, alliance, puppets, and cities
- Add support for renaming regions and colonies
- Improved Difficulty Level behavior
- Save user notification popup settings (in and across games)
Bug Fixes
- Fixed bug that was causing the amphibious landing penalty not to be applied
- Eject fleets from enemy ports when war is declared
- Liberate Nation now grants the liberator military access
- Fixed a bug that could cause units to get stuck if the transport they are trying to board gets destroyed
UI
- Add missing space to Trade Cost and Trade Revenue strings in Trade Deals tab
- Fix sorting of fleets by speed in Military panel
- Fixed bug that cause RC "Select Nation" to fail if the selected object was a UnitGroup
- Improved performance of City/Region list panel
- Fixed bug with canceling unit rename
- Only display order details (destination, turns to destination) for owned or allied unit groups
- Don't show stack indicator for hidden submarine groups
- Fix error in calculating MPUs in Ideology tab
- Improved responsiveness of Government, Research, City & Region Management, and Diplomacy panels
- Modified tooltip for region decal
- Fix missing right click menu text for retreat case
AI
- Improved behavior when moving units between land masses (should fix units stuck on islands behavior)
- Improve handling of case where AI was not able to split some navy units
- Fix bug in CMLONationMilitaryAI where they could create duplicate CMLOAIMilitaryPlanReturnToPort or CMLOAIMilitaryPlanAirSupport goals after loading a save
- More improvements to war declaration logic
- Improved AI production logic
- Fixed error where AI was not taking wars/embargoes into account when dealing with the World Market
- Fix bug where AI would not stop bombing regions taken over by allies
- Improved logic for creating Peace Treaty proposals
- Fixed bug in treaty term evaluation
Content
- Change number suffixes in German to always be "."
- Changed PT Boats category from Destroyers to Patrols
- Removed UnitCapDetectSubmersibles from Torpedo Boat Destroyers and Corvettes
- Added UnitCapCriticalHit to PT Boats
- Changed Frigate Naming Class from Cruisers to Destroyers
- Added UnitCapDetectSubmersibles to Frigates
- Fix Ideologies for Nicaragua and South Africa not adding up to 100% (all scenarios)
- Fix 3D models for special infantry for Bantu, Brazilian, East-African, Greek, Lithuanian, MalayoIndonesian, MalayoPolynesian, Saharan, and West-African
- Fix Infrastructure, Land Attack, and Land Defense properties for Basic Naval Bombers
- Adjust properties on the Destroyer track
- Updated Encyclopedia entries for Units and Region Projects
- Change Speed for Light Carrier from 2100 to 2800
Launcher
- Removed support for converting saved games from game versions prior to 1.0.19
- Fixed bug that would not set the save and mod directories if the update installer was run when they weren't already set
- Fix bug that caused the Mac version not to start if the path to the game contained a space
- Change to run client and server in the same process by default (Set Client Process option to true if your computer is running out of virtual memory playing the game)
Other
- Update mod templates to work with game changes
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.