· Bug Fixes
1. Fixed a bug that restored admin points previously expended by undoing a unit's
strategic movement.
2. Fixed it so Shift-T cannot be used if the unit does not fulfill the requirements in
7.5.4.1.
3. Corrected the map data in hex 80,40 in Velikie Luki scenario.
4. Fixed a typo in the HQ switch leader check pop-up that spelled "succeeded" as
"succeded".
5. Disabled map clicking during the AI turn.
6. Fixed a display bug in the combat text shown at high detail levels that could lead it to
report a unit was shot at by itself.
7. Fixed a bug that would in some cases prevent valid air groups from being listed as
available for an air mission (in the pick air groups for mission window) even though
they were closer to the target than some other units that were being listed.
8. Fixed text typos: "Numberal" to "Numeral", "Unit and it's.." to "Unit and its.."
9. Prevented the user preference for the combat resolution message level from being able
to be set higher than 7.
10. Fixed range of Soviet 152mm Howitzer.
11. Changed the name of IS-I, IS-II, IS-III to IS-1, IS-2, IS-3
v1.01 Beta 4 – December 15, 2010
· Bug Fixes
1. Fixed a problem that was sometimes preventing the Soviet AI from forming a good
line in the western Ukraine during the summer of 1941.
v1.01 Beta 3 – December 14, 2010
· Bug Fixes
1. Air combat fixes, attacking player ground support fighters were not engaging defender
player bombers during combat.
2. Editor function fixes
v1.01 Beta 2 – December 13, 2010
· Bug Fixes
1. Fixed mouse button handling which caused left button to be always active. (needed a
small fix in engine)
2. Added fix for one more instance of the missing mouse click.
3. Reduced input polling during airstrike missions. AI should be faster, but more chances
of black screens.
4. Fixed city bombing.
5. Fixed combat report when bombing the city.
v1.01 Beta 1 – December 10, 2010
· New Features and Rules Changes
1. New Feature – Added ability to use custom fonts. Disabled automatic font reduction
in high dpi settings. Instructions for setting up the use of custom fonts can be found at: http://www.matrixgames.com/forums/tm.asp?m=2645378
2. New Feature – Added Multiple Monitor support. Added new code to use the
bounding box of the current monitor to control scrolling.
3. Formula adjustment – Toned down on the amount of disruption that ground units
suffer when bombed by aircraft (in all air mission types).
· Bug Fixes
1. Bug Fix – The / key no longer makes the AI take control during a human player turn.
2. Bug Fix – Improved mouse performance to correct occasional unresponsiveness with
some mouse clicks.
3. Bug Fix – Reduced high CPU usage when idle with the map on the screen.
4. Bug Fix – Reduced the frequency and duration of appearance of a black screen during
the AI’s turn.
5. Bug Fix – Fixed problems that could occur if the PBEM box was checked when a
player created a new Multiplayer game. Now the PBEM box should not impact
Multiplayer games in any way.
6. Bug Fix – Fixed the appearance of the options screen when maximized while in
multiplayer mode.
7. Bug Fix –In the air unit detail window, changed the color of the text for switching
between day/night operations to light blue.
8. Bug Fix – Fixed the overprinting of text on the VP Advantage line of the Victory
screen at the end of the game when the screen is maximized.
9. Bug Fix – Prevented units not in a scenario from showing up as disbanded on the
Losses screen.
10. Bug Fix – Fixed the appearance of the Yes/No dialog box so it will not cut off longer
text that appears in the dialog and the actual Yes/No portion of the text.
11. Bug Fix – Fixed it so that all Soviet on map units that should be able to created (listed
in the manual) are coming up in the game as creatable (if available by date).
12. Bug Fix – Made some miscellaneous bug fixes in the editor.
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.