[Fixed] Fixed a common crash we introduced in the last patch, sorry.
[Fixed] Script contexts were being prepared on demand. They are now cached, producing dramatic speed ups in our tests (~45 fps becomes ~150 fps).
[Fixed] Fixed a rare crash upon creating/updating a hull.
[Fixed] Sounds no longer play at all with master volume at 0.
[Fixed] Docked ships would cause a system to report the wrong number of ships in the system when the save was loaded. (Fixes white ring/empty system bug in saved games)
[Fixed] Single thread mode caused issues in multiplayer.
[Fixed] Cargo ships could occasionally reach negative cargo, causing weirdness.
[Fixed] Missile rack range now increases with size like other weapons.
[Fixed] Improved performance when large numbers of objects are in the galaxy/attempting to interact with the galaxy.
[Fixed] Fixed various crashes.
[Fixed] At times, saves will become invalid because hull names will become mis-matched. We're still investigating the cause, but for now you will be informed if a save is invalid. If this happens, you should go back to a previous autosave to hopefully avoid the issue. Further, I've added a check that may correct this error for some saves.
[Changed] Commonly created/removed orders are now pooled to improve performance.
[Changed] Planets have been slowed down a bit.
[Changed] Pirates use pillagers less often.
[Changed] Defend orders are more proactive about target picking.
[Added] Added AI personalities. AIs now choose from a few personalities which control many things about their behavior. We will add more in the coming weeks.
__________________ More patches are available here: http://www.patches-scrolls.de
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.