New Dialogue Editor
View and construct dialogue in a tree structure.
Link NPC dialogue nodes to other NPC dialogue nodes without requiring a PC node in between.
Automatically propagate speaker-defining GetIsID conditionals to new nodes.
Copy/paste links directly without having to look up the appropriate topic or worry about topic names.
Built-in support for low-intelligence dialogue options.
Activation Text Overrides
Ability to change a default message like “Activate Door” to “Open Door”
__________________ More patches are available here: http://www.patches-scrolls.de
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.