[Fixed] Unowned objects can now be fired upon by any empire.
[Fixed] Zooming out from an object disobeyed max zoom distances.
[Fixed] The names of the Propulsion and Gravitics were too long for some zoom distances in the research window.
[Fixed] Ships would not take fuel from planets if there would be too little fuel remaining on the planet.
[Fixed] Settings in the new game menu would get "stuck" with their previous values if untouched.
[Fixed] Solar panels now are able to hold Charge. This fixes a problem where solar panels alone would result in a disabled ship despite there being no warnings.
[Fixed] Multi-Racks will now level with Ship Systems, rather than staying at level 1.
[Fixed] Some error handling code for saves had been erroneously left disabled.
[Fixed] Fixed some minor errors in the tutorial.
[Fixed] Mining Laser power consumption scaled with level.
[Fixed] Changing camera sensitivity would have no impact until restarting the game.
[Fixed] Some packets were using too strict a reliability, which could slow down connections.
[Fixed] Some unused data was left in objects. It has been removed, reducing memory usage slightly.
[Fixed] Players can no longer join into the "Pirates" empire.
[Fixed] The Time text overlapped the top bar buttons if the window was resized during loading.
[Fixed] AI Settings were shown wrong after loading a layout.
[Changed] Rebalanced all weapons' firing rates. Overall, damage should be reduced late game, and all weapons should produce similar damage rates.
[Changed] Ship rotation should be far, far faster for larger ships, and mildly faster for smaller ships. Further, ships beyond scale 3600 will turn no slower.
[Changed] All sub systems gain 25% of their base health per level, if they weren't already increasing health per level.
[Changed] Effectiveness gains per level have been reduced to 1.4x per level from 1.5x.
[Changed] All weapons now get longer-ranged with scale.
[Changed] Armor can now be scaled for finer control, and to avoid spamming copies of armor.
[Changed] Coolant System effectiveness scales to 2x with level, rather than becoming progressively more insane.
[Changed] Star explosion effects no longer have a long delay before playing.
[Changed] There is now a minimum zoom in distance for tiny objects, preventing issues of the camera getting locked in place.
[Changed] Moved the Sub System information panel in the layout editor. Is now larger.
[Added] Added information to many sub systems to make their mechanics clearer.
[Added] In AI Settings, the min/max level is shown as a numerical % beside the bar.
[Added] Added a button to the blueprints list to toggle the obsolete state on a blueprint.
[Added] Planet queues can now be controlled in multiplayer.
[Added] Planet governors can now be toggled in multiplayer.
[Added] Added lots of new pages to the tutorial covering many requested areas.
[Added] Added additional hint information to various weapons.
[Added] Added a drop-down box to the options menu to change resolution.
[Added] Added "Flight Time" stat to the layout editor. Shows how long the ship can run with its fuel use/capacity.
[Added] Added script find functions. See http://forums.blind-mind.com/index.php?topic=570.0 for details.
[Added] Added script functions to iterate through selected objects. See http://forums.blind-mind.com/index.php?topic=573.0
[Removed] Removed Volatile Galaxy, as it didn't function.
__________________ More patches are available here: http://www.patches-scrolls.de
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von ps_matt: 26.08.2010 00:33.