* New Features
Air units now gain experience for combat
Add revenue categories for Canned Goods and Fish Products to Finance panels
* Bug Fixes
Fixed bug that stopped liberation from working when you were still at war with the previous owner
Newly liberated nations will pick their historic capital when possible
Fixed bug that could cause a crash when wars merge
Cleanup all treaties when nations are destroyed (fixes save error)
Fixed bug that allowed bombing units to bomb a region even though they should have been killed by AA
Fixed bug that sometimes blocked dismantling of city buildings and region improvements
Fixed bug that sometimes sent decision point for dismantling resource producers to the wrong nation (fixes save error)
Fixed bug that would sometimes cause the game to stall when annexing a puppet
* UI
Added new notifications
AA damage/destruction
Aerial combat damage/destruction
Coastal Defense damage/destruction
New Dismiss All button for notification paper
Added jump target button for top of notification newspaper
Used new utility values to build bars in summary panel combat bubbles
Switched flags in combat bubbles to be attacker/defender instead of you/other nation
Fixed display of Angolan flags
Region worker and digger will be idle if the project is stalled for lack of resources
Added sorting to Trade Deals panel
Added more notification background images
Exposed infrastructure hit percentage in encyclopedia unit pages
Updated model for trade interdiction
* AI
Improved choosing of factories to build
Fixed bug that could cause the game to stall when land invasions merged
* Content
Added missing airbases
Made AA and Coastal Defenses much more effective (they weren't very effective at all)
Tuned build times of region improvements
* Launcher
Fixed Next buttons in multiplayer
Fixed autosave for multiplayer
Added a confirm dialog box to deleting saved games
__________________ More patches are available here: http://www.patches-scrolls.de
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YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.