* New Features
Add Trade Partners and Interdiction data to Trade Routes map view
Selecting a nation will show trading partners, routes used, and interdiction data from last turn
Major update to liberation behavior
Players may now liberate any regions they control without waiting for wars to end
Player may now choose which regions to liberate when liberating a nationality
Bump money transfer buttons up to start at $10,000 rather than $100
Stop auto-transferring regions to allies when a nation joins an alliance
* Bug Fixes
Fix crash that occurred if city output was modified to 0 by penalties
Fixed occasional crash when alliances merged
Fixed crash that could occur when a city building was destroyed
Fixed crash that could occur when a research building was destroyed
Fixed crash that could occur when a resource producer was destroyed
Fixed rare crash when a nation is destroyed
Fix some inconsistencies in the farm production numbers between outputs/improvements/tooltips
Modified bomb hostile units behavior to be settable only when hostile units exist in a region, and to cancel if no hostile units remain
PT Boat shotting direction fixed
Fixed bug in ranged attack that let all units attack without range restrictions
Fixed bugs in use of missile units
Fixed bug that allowed units (including ships at sea) to resupply even when not in supply
Fixed ICBMs to be able to deliver atomic bombs
Fixed bug in handling of arms and oil when a unit is destroyed
Fixed bug that prevented units from getting initial oil when created
Fixed bug that could cause a negative value trade deal to be reported
Fixed bug that could cause food revenue to go negative
* UI
Add terrain Modifier page to Encyclopedia
Add jump to Terrain Modifiers page to terrain icon in region panel
Reworked Stability Modifiers on Government Panels
Game Over panel now pops up when player is conquered in single player games
Wrap flags on Wars panel
Display Region Supply Penalty on city IPUs
Format numbers on end game screen
Fill in Idle MPUs on Region Statistics panel
Change computation of victory % for tooltip on engagement bar
Added Tool tip for Unemployment in Government Panels
Sort nationalities in the Government Nationalities panel
Fixed region workers to always be above ground
Update popout notifications panel background
Tweak region panel text for transportation improvements
Add movement modifier value to tooltip on transportation improvement on small region panel
* AI
Improved attack logic
Improved logic for choosing units to build
Start using military access ports for fleet resupply
Improved opportunistic expansion target selecting
Fixed some naval unit bugs that caused units to get stuck
Fixed rare bug that would stall game
* Content
Added Food Processing Plant Industry Building
Added 2 new money generating city outputs tied to Food Processing Plant: Canned Goods & Fish Products (only port cities)
Added Canneries research project back into game as a pre-req to the Food Processing Plant
Fix Decals for SW Africa
Modified Completed Research to account for new Canneries project
Region Nationality icon to display Regional Nationality as opposed to Owners Nationality
Increased texture quality on units
Fix typo in Oil Refineries description
Edited String Display to swap Eastern & Western Nepal region names
Altered Historic Regions data for Egypt & UK
Tuned naval unit movement points
Updated terrain movement and combat modifiers
Update transportation improvement modifiers
* Launcher
Added support for loading saved multiplayer games
Currently all players must return and choose the same nations
More improvements to content updating
__________________ More patches are available here: http://www.patches-scrolls.de
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