Fixed crash on exit bug
Fixed AI bug that could stall end of turn processing
Fixed crash bug in game update process
Fixed bug that could occasionally provide a large windfall profit to a nation in deficit
Fixed duplicate Japanese unit names in Building for War
Added an airbase to Liaotung in Building for War
Fixed bug in War Plans for Italy
Fixed bug in AI liberation code
Fix resource requirements for Coal Mine upgrade
1.0.11
Bug fixes:
Fixed bug that could cause a loaded game to crash during the first end turn after load
Fixed bug that caused initial sound and music levels to be set to zero
Fixed spelling of research project "Mining"
Fixed MPU requirement for Deep Shaft Coal Mines
Removed "(Max 9)" text from exploration project descriptions
Fixed the spelling of "Sabotage" in the UI
1.0.10
New Features
Added Territorial Transfer treaties
Added risk of discovery and discovery penalties to Espionage programs
Allow transport and carrier loading while the ships are in port
Several moderate performance improvements
Reduced the size of save games by 15-20%
Added "Support Government" option to the Diplomatic Actions on the nation panel
Supports the ruling ideology in another nation
Added "Propaganda" option to Internal Affairs on the Government panel
Supports the ruling ideology in your own nation
Changed values for UnitModelSet to make more sense and added an option. Valid values are now:
FullModelSet for all models
MajorsModelSet to get a unique set for each major nation and a generic set for everyone else
SingleModelSet to get the Generic set for all nations
MinimumModelSet to get 1 model for each unit category
Bug Fixes
Fixed occasional crash that would occur when a nation was annexed or made a colony
Fixed bug that caused transported units and carrier airplanes to disappear sometimes
Fixed bug in ranged attack that would cause it to sometimes attack the wrong type of target
Fixed several errors in the map
Fixed bug that caused the game to crash if it exited without starting the Renderer
Happened when exiting the launcher after a failed update
Fixed bug that kept naval units in supply even at sea
Fixed bug that caused city to say "Supplies Needed" when a repeating order queued up the next one even if supplies were available
Fix error that caused region Svalbard to not be selectable (Norway may be conquered again!)
Optimize fogging behavior -- should eliminate game pauses when forming alliances
Fixed bug that would sometimes cause the string "Default Menu Text" to appear in right click menu
Cancel military access agreements when nation becomes puppet
Added map arrow for units doing ranged attacks
Fixed bug that could cause repeating build orders to consume more resources than required
UI
Added category sorting for units, region improvements and research projects in Encyclopedia
Fixed overlapping strings in some diplomacy reactions
Fixed overlapping text with multiple ethnicities
Cleaned up bubbles in ongoing National Programs
Added tooltips to right click production menus
Fixed projected income calculation in money tooltip
Added new, more optimized map
Added icons for Atomic Bombs
Update money stockpile tooltip
Remove old goods info from Government panel
Fixed display of Food Demand on Government panel
Fixed Unemployment modifier for Stability to show the correct value and have the correct tooltip
Added notifications for all Espionage programs
Fix nation sorting on Diplomatic Relations to sort by value, not alphabetically by the string
Added move arrows for load on transport and load on carrier orders
Fixed move arrow for move into port order to actually point to the city instead of region center
AI
Updated Economic Strategy behavior of AI
Several bug fixes to economic behavior
Updated sea invasion behavior
Updated research behavior
Fixed bug with avoiding engagements when moving
Fixed bug in pathfinding
Tones down opportunistic aggression
Improved logic for constructing airbases
Content
Added new Resource Producers Coal Pit, Metals Pit, and Deep Oil Well
Added new research project, Mining
Added new city build options for creating money, requiring certain resources and producing higher value. Each requires research to make it available
Textiles require Coal and Production Lines research
Appliances require Coal and Metals and Assembly Lines research
Automobiles require Coal, Metals, and Oil, Automotive Industry research, and a Vehicle Factory
Added initial arms and oil carry to build requirements for units
Fixed American flag
Changed Light Carrier to be 1st level carrier and Escort Carrier to be 2nd level carrier
Fix name errors for some Japanese ships
Moved Seattle closer to correct position -- still a little off because of map needs
Fixed city Burgos to have the correct region
Removed Sante Fe from US (it duplicated a Santa Fe in Argentina)
Port Lighthouse will glow when ships are present
Added flags for Palestine and Equatorial Guinea
Region workers now indicate the type of project being done
3D city lighthouses now light up when ships are in port
Fixed texture issues on some Main Battle Tanks
Fixed error in region Yenan
Added 3D model for Commonwealth Militia
Cut back initial resource production in early scenarios
Fixed a number of icons
Balancing of region and city improvements
Added some starting research to Sweden
Tweak some unit arms requirements
Added transports to starting units of a number of nations
Increase initial stockpiles of Food in the game
Added some starting Airbases
Added IPUs to Underground Factory
Added missing "Ranged Attack" capability to Ballistic Missiles and Guided Bombs
Fix duplicate army names for Italy
Removed Italian army from Albania in Building for War
Launcher
Added support for Demo Mode
Game will now install without a license key as a demo
Demo allows user to play Last Days of Peace for 50 turns
Fixed issue that could cause the splash screen to appear more than once
Fix sorting of nations in the game page
Fixed problems with content updates failing
Add "Verify Content" button to Options page
Fixed a number of errors on the Multiplayer pages
Fixed uninstaller
1.0.9
Bug fixes:
Fixed one likely cause of save errors later in the game
Added more error checking to update process to detect failures
Improved AI economic management
Adjusted starting money and resources for all nations
Fixed some duplicate army names
Fixed sabotage from the RC menu
Nations created from civil war now get a unique name and different ideology
1.0.8
New Features
Added ability to pull saves forward for compatible upgrades (1.0.7 to 1.0.8 is compatible)
Added option to keep old game version around when updating if saves will not be compatible with new version
Old saves would run under the older, compatible version of the game
Naval units in port cities of regions that get captured will now exit port to the adjacent sea region
Resource Producers may now be upgraded to the next level when the appropriate research is complete
Improved performance and lowered CPU usage
Upgraded behavior for setting Government Programs from nation selection panel
Added tooltip to map regions that displays distance from selected object
Bug Fixes
Fixed crash bug that occurred when interacting with objects on the map
Fixed Escort Carrier decals
Fixed Heavy Artillery model
Fixed direction for Motorized Field Artillery and Rocket Artillery
Fixed some move arrows to source from the unit not the Gulf of Guinea
Fixed game breaking bug that occurred if you played Conquest Mode and a major nation got conquered
Money transfers are now canceled if the nation is destroyed or a war starts
Made decision points modal (fixes potential save game errors)
Fixed bug that caused the Declare War panel to come up when offering peace to a puppet
Fixed bug that prevented Heavy Bombers, Strategic Bombers, and Jet Bombers from bombing units
Fixed bug that could allow you to get more (or less) MPUs back from dismantling improvements
Fixed handling of Decision Points that are up when a save occurs
Fixed "Enter Port" order to preserve any move order waypoints set by the user
Fixed bug that didn't allow air units to rebase or retreat to allied air bases (including puppets)
Fixed bug that would cause the "Turns to Destination" in the unit panel to sometimes be blank
Fixed bug that would cause a valid unit upgrade to sometimes not appear
UI
Add name of unit unloading from transport to the right click text
Add name of unit performing air patrol to the right click text
Updated some icons
Improved UI for money transfer
Wrap response text on treaty panel
Put output amount into the production bubble for resource and farm producers on the Region Projects panel
Tooltip Unit Upgrade button with unit being upgraded to and cost
If the selected object is a unit sort unit orders to the top of the right click menu
Turn off popup for recurring money transfers
Add "Distance from Selected Object" to the Region tooltip
Print error when an Autosave fails
Some text fixes on Military panel
Add controller nation to region tooltip
AI
Tuned opportunistic attack behavior
Fix bug that led to early USSR attacks
Updates to Coastal Defense and Resource Prospecting behavior
Fix error when responding to bombing in a sea region
Fix reply strings for Port Military Access requests
Balance work on AI production priorities
Start merging idle armies in the same region
Set the major international events (Region Seceded, Civil War, Nation Liberated, Nation Founded, City Nuked) to generate popups
More distinction in reactions to invasions of colonies versus homelands
Balance work on Diplomatic Penalties
Fix for trying to merge naval groups in different cities in the same region
Content
Shortened some names to fit in UI
Added Montenegrin ethnicity to region Montenegro
Increased initial food production
Changed BiPlanes to be available longer
Changed building prereq for Nuclear Lab and Orbital Science Lab to Research Facility
Fix name for Northern Atlantic sea area
Added coal production to Sardinia
Fixed incorrectly named Uruguayan army
Balance coal costs
Fixed Benin/Asawad flags
Added Pakistani nation icons
Fixed USSR army names in Last Days of Peace
Significant economic rebalancing to reduce money supply
Added missing Argentine city
Create completed research lists for all possible nations in the game so that when they get liberated they can do things
Fixed spelling of Ile de France
Launcher
Fixed bug in setting Refresh Rate that caused full screen to be ignored
Preserve Autosave Frequency setting across games
Small text updates
Fixed so that the game version will update immediately after a content download
Don't allow players to choose puppets when starting a game
1.0.7
Bug Fixes
Significant performance improvement, especially for single and dual core machines
Fixed Sea Engagement winner flag display
Fixed selection ring stacks for naval units
Fixed bug displaying nations at war with player in nation panel
Fixed Brazilian flags
Fixed cut off text in treaty reject panel
Fix Central European city display
Fix display of nationalities that can be liberated
Fixed bug where turning a nation into a puppet deleted the whole alliance war
Liberating or creating a puppet will now put the new nation in your alliance
Add rejection notice for money transfers
UI
Fixed display of Shore Bombardment order in the unit group panel
Fixed display of some other unit orders
Formatted unit group range property in unit group panel
Cleaned up data on Engagement panel
Added Pakistani flags
Added sorting to the World Market tab of the Trade & Finances panel
Change to only show city builder when a city building is in progress
Updated some icons
Add tooltips to Engagement panel
Fixed display of Carrier Capacity
AI
Fixed AI responses to money transfer requests
Added diplomatic effects of money transfers
Content
Updated region claims for Mengukuo
Added a city to Algeria
Tune food demand for balance
Launcher
Added Option for setting the Refresh Rate of the monitor to the top level options page
1.0.6
Bug Fixes
Fixed bug that messed up treaty negotiations
Fixed bug that sometimes caused new alliance member to attack another member
Fixed bug that allowed you to get more (or less) MPUs back from destroying and improvement than it took to build
Fixed bug that caused you to lose Oil when 2 groups merged
Change Jet Propulsion Lab research requirement to National Laboratories (breaks dependency loop with Turbo Jet testing)
Fixed bug where naval units in cities would not show their location in the unit lists on the Military panel
Fix bug that sometimes caused a region slot to disappear if it's improvement was destroyed
Fixed subs not showing up in the counts on the Military panel
Fixed issue where "Declare War" decision point text didn't always fit in the button
Fixed bug in executing peace treaty terms
Fixed bug that caused autosaves to stop working if you loaded from an autosave
New Features
Improved engine performance
Several improvements in UI performance
Added new system for nation specific victory conditions
Added support for lists of cities to capture and hold
Added content for the major powers in all 3 scenarios
System will get more options in future releases
Added Seasons system
Added content for Russian Winter to all scenarios
Slows movement/resupply, penalizes attacking and resistance
Tuned the model choices for Medium and Low Resolution model sets to be less "German"
Changed the way the city construction digger gets displayed
UI
Update naval unit panel
AI
Fix for rare game stopping error when trying to merge groups in different regions
Fix game stalling bug in navy patrol
Fix embargo/war behavior towards enemies of our enemies
Improve peace treaty evaluation
Fixed bug that could stall the game if a move path became invalid
Fix game stalling bug that can occur when the AI is threatened from a unit in a canal region
Launcher
Added ability for the user to set the Autosave Frequency and default autosave to off
Changed crash message to ask users to send their game/launcher version in with the crashdump file
Changed layout of Game Options page to be better
Sort major nations to the top of the nations list
Added support for choosing City Conquest game mode for major nations
Added a link to the online tutorial/walkthrough to the program group
__________________ More patches are available here: http://www.patches-scrolls.de
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