General Fixes
- Network lag and stuttering improvements
- Game doesn’t use 100% of processor anymore when alt-tabbed out.
Game Balance Fixes
Global
- Reduced resources for deleting a finished Headquarters, Barracks, and Plasma Generator from 50% to 10%
Space Marines
- Tactical Marines
Decreased health of Tactical Marines from 405 to 390
Increased cost of Plasma Guns from 40/10 to 40/15
Reduced Target Finders damage bonus for Heavy Bolters from 50% to 35%
Reduced Bionics health bonus for Tactical Marines from 35% to 25%
Reduced armor penetration of Tactical Marine’s Knife versus infantry medium from 70.383 to 60
Reduced Tactical Marine’s Frag Grenade stun duration from 3.0 seconds to 2.5 seconds
- Scout Marines
Increased health of Scout Marines from 285 to 295
Reduced armor penetration of Sniper Rifle versus infantry medium from 75 to 50
Reduced Bionics health bonus for Scout Marines from 35% to 25%
- Assault Marines
Reduced research time of Melta Bombs from 70 seconds to 45 seconds
- Chaplain
Reduced Shout duration from 20 to 15 seconds
- Turrets
Reduced cost of Space Marine Turrets from 110/55 to 100/50
Imperial Guard
- Guardsmen
Increased Guardsmen starting squad from 4 to 5 (squad cost and build time remains unchanged)
Increased health of Guardsmen from 150 to 160
- Commissar
Increased health regeneration bonus of Commissar by 25%
- Basilisk
Fix – Basilisk’s regular shots don’t expend resources after firing the Earthshaker round
Reduced damage of Basilisk by 20%
- Psyker
Reduced duration of Curse of the Machine Spirit from 20 seconds to 15 seconds
Chaos
- Khorne Berserkers
Reduced squad cost of Khorne Berserkers from 4 to 3
- Rhino
Reduced support cost of Chaos Rhino from 1 to 0
Implemented a squad cap of 3 Chaos Rhinos
Orks
- Tankbusta
Reduced Tankbusta Rokkit damage by 10%
- Shootaboyz
Increased Shootaboyz squad train time from 26 seconds to 30 seconds
Increased damage of Big Shoota weapon by 20%
Reduced cost of Big Shoota weapon from 40/30 to 40/10
- Sluggaboyz
Increased Sluggaboyz squad train time from 16 seconds to 18 seconds
Eldar
- Dark Reaper
Dark Reapers can no longer fire on the move
Reduced Dark Reaper damage by 10%
- Warp Spider
Increased armor penetration of Warp Spiders versus heavy high from 25.5 to 32
Please note that save games for versions 1.0 to 1.4 will no longer function after Patch 1.51 has been installed.
Please note that you will not be able to skip the intro movies the first time you load Dawn of War after installing Patch 1.51
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.
- Network code optimized, command lag has been reduced
Observer Mode / Replays
- Observers no longer have a ready button
- Observers and replay watchers, can now see production and technology queues.
- Observers and replay watchers, can now see weapon upgrade information
- Fix a bug that was causing recorded games to go out of sync.
- The chat history is now available in replays.
Randomizer Enhancements
- Random race selection algorithm improved
- When selecting the random teams option it is now possible to select 3 or 4 teams rather than just 2
- Random teams now functions properly adding random member positioning to game maps.
- Players are now assigned to teams randomly
- You are now less likely to get the same race twice in consecutive games.
Land Mines
- Increased damage of land mines by 100%
Tier One Buff
- Hit points and attack damage of all tier one units was increased by 25%.
- Tier 2 upgrades now give fewer bonuses to tier one units except Sluggas and Shootaboyz which are now stronger in Tier two.
- All turrets are 25% cheaper
- The attack power of the listening post's turret was increased by 25%.
- Increased damage of Tier 1 spells by 25%
Rally points
- Rally points can now be placed on selected unit, allowing a player to send any new units from a building to them.
Stealth Units
- Stealth units now sound silent unless the hidden unit can be seen.
Units
- Troop squads will no longer drop out of their control groups when the original members are killed.
Space Marines
Chaplain & Apothecary
- Reduced the healing effect of the secondary healing aura of the Chaplain & Apothecary from 4 to 2. The primary, smaller, healing aura remains the unchanged
- Reduced the health regeneration rate of the Chaplain to 1
Scouts
- Decreased Scout Hit Points from 250 to 230
- Decreased reload time of Sniper Rifle from 12 seconds to 9 seconds
Tactical Marines
- Increased Space Marine Hit Points from 300 to 325
- Increased Missile Launcher damage against Vehicle Medium targets from 38% to 50%
- Reduced setup time of Missile Launchers from 2.5 to 2.0 seconds
- Reduced the reload time of the Tactical Space Marine Sergeant's Power Fists from 2 seconds to 1 second
- Reduced the damage the Tactical Space Marine Sergeant's Power Sword does to Vehicle and Building armor
- (2) Space Marine's Heavy Bolter setup time increased by 0.5 seconds
Assault Space Marines
- Reduced the health of Assault Space Marines from 400 to 375
- The damage Assault Marines do to vehicle and building armor was reduced.
- Reduced the benefit offered by Bionics
- Reduced effectiveness of Melta Bombs against Building High targets from 75% to 50%
- Reduced the reload time of the Assault Space Marine Sergeant's Power Fists from 2 seconds to 1 second
- Reduced the damage the Assault Space Marine Sergeant's Power Sword does to Vehicle and Building armor
Assault Terminators
- Reduced the frequency of the stun effect on the Assault Terminator's Thunder Hammer
Rhinos
- Hit points increased to 2,000
- Armor class improved from Vehicle Low to Vehicle Medium
- The Rhino's Smoke Launchers now have a reduced cool down and increased duration and radius of effect.
Landspeeders
- Reduced the cost from (150 Requisition / 130 Power) to (120 Requisition / 90 Power)
- Reduced the Support Cap cost to 1 Population
- Increased Land Speeder's Assault Cannon Weapon penetration against Infantry Medium from 36.3 to 40%
- Increased Land Speeder's Assault Cannon Weapon penetration against Infantry Heavy Medium from 19.6 to 25%
- Increased Land Speeder's Assault Cannon Weapon penetration against Infantry High from 25 to 30%
- Increased Land Speeder's Assault Cannon Weapon penetration against Infantry Heavy High from 9.6% to 25%
Hellfire Dreadnoughts
- Reduced the amount of damage dealt to Vehicle Low armor
Dreadnoughts
- Reduced Dreadnought's damage against building high by 25%
Whirlwinds
- Increased the cost from (145 Requisition / 260 Power) to (190 Requisition / 300 Power)
- Reduced Whirlwind's hit points from 5,000 to 2,500
Orbital Bombardment
- Enemy players can no longer see the Orbital Bombardment targeting cursor
- Orbital Bombardment does less damage to HQs
- The Orbital Bombardment is now on a global timer to prevent players from deleting their Force Commander and rebuilding him to circumvent the ability’s cool down.
Chaos
Aspiring Champion
- Increased cost from 55 Requisition / 0 Power to 65 Requisition / 0 Power
- Increased the build time from 15 seconds to 20 seconds
- Increased the damage to Heavy High to be in line with other plasma weapons
- Reduced the reload time of the Aspiring Champion Power Fist to 1 second (down from 2)
- Reduced the damage on the Plasma Pistol does to Monster Medium by 35%
- Reduced the damage on the Plasma Pistol does to Building Low by 50%
Chaos Sorceror
- Reduced the damage the Plasma Pistol does to Building Low by 50%
- Reduce melee damage to building low by 20%
- Corruption now does a minimum of 5 damage every second
- The cost of the Chaos Sorcerer was increased to (150 Requisition and 75 Power) from from (150 Requisition / 50 Power).
- Increased the build time of the Chaos Sorcerer from 20 seconds to 40 seconds
- Increased the hitpoints of the Chaos Sorcerer from 800 to 1000
Chaos Lord
- Reduced the damage the Plasma Pistol does to Vehicle Low by 35%
- Reduced the damage the Plasma Pistol does to Monster Medium by 35%
- Reduced the damage the Plasma Pistol does to Building Low by 50%
- Removed the damage penalty from the Daemon Strength ability.
Cultists
- Knife penetration versus infantry medium increased from 55 to 84
- Knife damage increased by 15%
- Grenade Launcher damage versus infantry reduced
- Hotkey for Grenade Launcher changed from "G" to "N" to avoid conflict with the Attack Ground hotkey and Squad Leader Upgrade
Raptors
- Now have the Flame Thrower heavy weapon upgrade. This flame thrower is considerably more powerful than the typical flame thrower in Dawn of War.
- Jumps now cost 2/3 of their maximum charge rather than 1/2.
- Reduced the reload time of the Raptor Champion's Power Fist to 1 second (down from 2)
Chaos Space Marines
- Standardized Chaos Space Marine Heavy Bolter damage and reload time
Khorne Berserkers
- Increased population cost from 2 to 4
Chaos Horrors
- Reduced hit points from 700 to 600
- Increased the amount of damage to Building Medium by 20%
- Increased the amount of damage to Building Low by 50%
Obliterators
- Added a movement penalty to the Assault Cannon
Rhinos
- Hitpoints increased to 2,000
- Armor class improved from Vehicle Low to Vehicle Medium
- Improved cooldown, duration, and radius of Smoke Launchers
Defiler
- Reduced Chaos Defiler's penetration against Building High targets from 60 to 45
Predator
- Chaos Predator power cost increased by 30 power
Chaos Armory
- Chaos Heavy Weapons research has been restored
- Increases the number of Heavy Bolters a Chaos Marine squad can equip from 2 to 4
- Increases the number of heavy weapons a Cultist squad can equip from 3 to 5
- Increases the number of flamers that a Raptor squad can equip from 2 to 4
- Increased cost of Furious Charge from (50 Requisition / 25 Power) to (50 Requisition / 60 Power)
- Increased the cost of Chaos Plasma Pistol research from (50 Requisition / 20 Power) to (50 Requisition / 30 Power)
Furious Charge
- Increased Chaos Marine and Cultist's melee damage bonus from 15% to 25%
- Increased the movement speed bonus for Cultists, Chaos Marines, Raptors and all Champions by 20%.
- increased from 50 req/25 power to 50 req/60 power.
- Furious Charge moved to Tier 2
Purge the Weak
- Doubles the health of Aspiring Champions and Raptor Champions
- Changes the armor type of Champions from Heavy Medium to Heavy High
- Bestows the Fear Aura ability on Champions - Increases health of all members by 100 hit points
- Aspiring Champions and Raptor Champions now only increase squad cap by 1 (down from 2)
Orks
Mek Boy
- Increased the damage of the Mek Boy's Mega Blaster
- Mek Boy should not break morale so easily now
Mega Armored Nobz
- Dramatically reduced the amount of damage the Power Claw does to Vehicle High armor
- Mega-Armored Nobz should not break morale so easily now
Sluggas
- Reduced the build time of the Slugga Boy from 5 seconds to 4, reinforce time remains the same
Shootaboyz
- Build time increased from 5.5 seconds to 6.5 seconds
Stormboyz
- Reduced the population requirement for Stormboyz from 40 to 30
- Reduced the amount of damage Stormboyz do to Vehicle Low
- Reduced Stormboy melee damage vs. building low by 10%
- Speed Boost now a research at the Pile O' Gunz for 50 Requisition/50 Power and 30 seconds, requiring Pile O' Gunz and 30 pop
- Stormboyz can once again use Stikkbombs, requires the Pile O' Gunz
Tankbustaz
- Damage against Vehicle Low and Vehicle Medium increased by 15
- Tankbusta cost reduced to 50 requisition 10 power
- Tankbusta hit points increased from 360 to 400
- Tankbusta's armor type upgraded from Infantry High to Infantry Heavy Medium
- Tankbustaz now come with a minimum squad number of 3 and a maximum squad number of 5
- Accuracy on the move penalty increased to 0.25 from 0.075
Trukks
- Reduced Big Shoota damage by 10%
Killa Kanz
- Increased the accuracy of the Big Shoota to 70%
Squiggoth
- Increased the Zzzap Gun's damage against most armor types
- Decreased the damage of the Big Shootas against vehicle and building armor
- Orks no longer require a Banner for a Thermal Generator
Waaagh! Banners
- Increased the hit points and attack power of the Ork Waaagh! Banners by 25%.
Eldar
Farseer
- Guide now gives a 30% bonus to accuracy as opposed to 3000%
- Reduced Psychic Storm damage to Infantry Medium from 90 to 75
- Reduced Psychic Storm damage to Commanders from 100 to 80
Guardians
- Eldar Guardian melee damage against Infantry High increased
Rangers
- Rangers now have a squad cap limit of 1
- Rangers now start with 5 squad members
- Ranger build cost and reinforce cost has been reduced to 40 Requisition
- Ranger Long Rifle now scales more dramatically with upgrades
Banshees
- Morale Armor reduced to be in line with other units
- Reduced Banshee damage versus Building Low and Building Medium targets
Reapers
- Accuracy penalty while moving increased
- Reduced hit points from 400 to 360.
Fire Dragons
- Reduced damage against Building Low and Building Medium targets by 25%
Warp Spiders
- Warp Spider damage decreased by 10%
Falcon Grav Tanks
- Starcannon now does more damage to infantry targets
Vypers
- Missile launcher is now the default weapon
- Fixed Vyper rockets so that they will hit their targets properly
- The Vyper Missile Launcher now has a knockdown effect that can be used to disrupt enemy infantry
- Hit points increased to 1200
- Armor class increased from Vehicle Low to Vehicle Medium
Wraithlords
- Reduced melee penetration versus Building High from 26 to 20.
- The Wraithlord's brightlance damage was reduced by 25% against vehicles and buildings.
Fire Prisms
- Support Cap increased from 3 to 4
Listening Post
- Increased the accuracy of the Eldar Fully Upgraded Listening Post Brightlance from 0.7 to 1.0
Thermal generator
- Increase the build time of Eldar Thermal Generator from 45 seconds to 60 seconds
Imperial Guard
Tech Priest
- Engineer Axe - Minimum Damage 1
Command Squad
- Reduced melee damage of Command Squad versus Building Low armor by 30%
- Uncommon Valor research now adds 100 hitpoints to each member of the Command Squad
Command Squad General
- Increased ranged damage accuracy penalty while moving
- Increased cost from (120 Requisition / 15 Power) to (120 Requisition / 25 Power)
- Imperial General Power Gauntlet - Minimum Damage 1
Commissar
- Now adds 200 morale to a squad rather than making a squad immune to morale damage
- Increased build time from 20 to 25 seconds
Priest
- Reduced the frequency of the Priest's synch kills
- Priest Chainsword - Minimum Damage 1
- Priest Eviscerator - Minimum Damage 1
Psyker
- Increased the hitpoints of the Psyker and Command Squad Psyker by 100
- Reduced the cost of the Telepathica Temple from (100 Requisition / 30) to (75 Requisition / 20)
- Reduced cost of Command Squad Psyker from (100 Requisition / 100 Power) to (100 Requisition / 50 Power)
- Reduced time of Command Squad Psyker from 55 seconds to 35 seconds
- Now have a new ability known as Curse of the Machine Spirits. This ability changes the target vehicle's armor from vehicle armor to infantry armor and shuts off the vehicle's weapons for the duration of the ability.
- Psyker Spike - Minimum Damage 1
Vindicare Assassin
- Reduced the build time of the Vindicare Temple add-on from 20 seconds to 15 seconds
- Increased the damage of the Exitus Rifle from 800 to 1200
- Assassin Exitus Pistol - Minimum Damage 1
Guardsmen
- Reduced armor from 120 to 100, hit points have been increased to compensate
- Increased build time from 4 seconds to 5 seconds
- Added a 1 second setup time to the Guardsmen Grenade Launcher
- Hotkey for Grenade Launcher changed from "G" to "N" to avoid conflict with the Attack Ground hotkey and Squad Leader Upgrade
- Added a 20% accuracy penalty while moving to the Guardsmen Lasgun
- Decreased Plasma Gun penetration versus Building Low targets from 35 to 25
- Guardsmen Knife - Minimum Damage 1
Kasrkins
- Reduced damage of Kasrkin's Grenade Launcher by 30%
- Reduced damage of Kasrkin's Plasma Gun by 50%
- Weapon specialization now effects the Kasrkin's grenade launcher and plasma gun
- Kasrkin Knife - Minimum Damage 1
Hellhounds
- Fixed a bug that would cause the Hellhound to do perpetual damage to units even when no longer attacking that unit
- Hellhound turret rotation speed increased
Basilisk
- Fixed a bug that was causing the Basilisk not to fire at units within its maximum range
- Basilisk reload-time increased from 4 to 6 seconds
- The Basilisk now fires at units within its maximum range
HQ
- Reduced resource return on Headquarters from 50% to 40%
Infantry Command
- Increased build time of Infantry Command structure from 30 seconds to 36 seconds
Tactical Control
- Increased cost of Weapon Specialization from (100 requisition / 25 power) to (100 requisition / 100 power)
- Increased the research time of Weapon Specialization from 30 seconds to 45 seconds
- Weapon Specialization now affects the Kasrkin Grenade Launcher and the Kasrkin Plasma Gun
Thermal Generator
- Fixed power gift of Thermal Plasma Generator
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.
* General Fixes Killa Kanz now use 4 Support Cap (up from 2)
* Tankbustaz have been increased in cost to 75/20 and have had their build/reinforce time increased to 20/15 seconds
* Bomb Chuckaz now cost 50/50 (up from 25/25), and the train time has been increased to 25 seconds.
* Increased the reinforce cost and reinforce time of Nob squads to 45/10
* Increased the cost of the Waaugh banner Bigga Gunz upgrades to 50/50
* Added a hotkey for the Mega-Armored Nob
* Added a hotkey for the Mega-Armored Nob's Power Surge ability
* Removed the starting Slugga Squad for Orks
* Reduced the damage that Trakks do to building armor
* Reduced the damage that Tankbustas do to building Armor
* The Defiler auto cannon's damage has been considerably reduced
* Defiler cost changed to 150/260
* Increased the damage on the Chaos Lord's Plasma Pistol
* Increased the damage on the Sorcerer's Plasma Pistol
* Increased the damage on the Aspiring Champion and Raptor Champion's Power Sword and Plasma Pistol
* Reduced the damage that the Raptor Bolter Pistol does to builder armor and commander armor
* Reduced the amount of damage the Khornate Chain Axe does to vehicles
* Increased the HP on the Assassin to 350 (up from 100)
* Changed the Assassin's armor type to Commander
* Increased the damage Assassins do to Commander Armor
* Decreased the cost and build time of Satellite Targeting Resolution to 100/25 30 seconds (down from 150/150 90 seconds)
* Weapon Specialization now requires Satellite Targeting Resolution
* Fixed the graphic effect for the Leman Russ Battle Cannon (units hit by the battle cannon should now show an effect)
* Imperial General and all members of the command squad can now detect infiltrated units
* Priests can no longer detect infiltrated units
* Priests have been increased in cost and build time to 100/50 30 seconds
* Guardsman melee damage versus buildings has been lowered
* Techpriest armor has been changed to commander armor
* Techpriest HP have been increased to 250
* Techpriest Laspistol damage has been lowered
* Guard Power and Requisition upgrade bonuses are now closer to those of the other races
* Body Armor upgrade has been increased in cost and build time to 100/50 45 seconds
* Reduced the training cost of the Assault Marine from 60 to 55
* Increased the damage the Space Marine Tactical Missile Launcher does against buildings
* Increased the damage on the Force Commander's Power Sword and Plasma Pistol
* Increased the damage on the Chaplain's Power Sword and Plasma Pistol
* Increased the damage on the Librarian's Power Sword and Plasma Pistol
* Increased the damage on the Sergeant and Assault Sergeant's Power Sword and Plasma Pistol
* Changed the Hotkey for the Chaplain to C
* Added a hotkey for Sniper Training
* Changed the Hotkey for Scout Infiltration research
* Increased the cost and build time of Melta Bomb Research
* Increased the duration of the Eldar Entanglement ability to 7 seconds (up from 3)
* Reduced the research times for the Eldar Infantry Accuracy Upgrades
* Reduced the research times for the Eldar Infantry Health Upgrades
* Increased the effectiveness of the Eldar Infantry Accuracy Upgrades
* Increased the effectiveness of the Eldar Infantry Health Upgrades
* Removed the phantom slag deposits on Battle Marshes
* Fixed an issue where DOW used the WA maps in Automatch games.
* Fixed an issue where hotkeys stopped working after player pressed Alt-Tab to switch between game and other applications.
* Fixed a rare crash when player logged in to Online game.
* Fixed occasional crash due to memory leak where the Army Painter would crash after being open for more than 10 minutes.
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.
* Increased Defiler cost to 190 requisition 400 power
* Increased Defiler build time to 60 seconds
* Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
* Chaos Sorcerer build time is now 60 seconds (up from 20)
* Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
* Reduced the cost of the Chaos Temple by 10%
* Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
* Warp Spider damage against infantry has been reduced by 15%
* Guardian damage reduced by 5%
* Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.
* Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
* Reduced the train time of the Space Marine Dreadnought to 50 seconds
* Cost and build time of Space Marine Tactical Bolters reduced by 5%
* Reinforce time of Space Marine Tactical Bolters reduced by 10%
* Reduced the cost of the Chapel Barracks by 10%
* Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
* The recharge for Battle Cry was reduced to 96 seconds (down from 120)
* The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
* The recharge for Smite was reduced to 100 seconds (down from 120)
* The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
* The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)
Code & Performance Changes
* Many small optimizations for low-end systems
* Full front-end now reloaded after switching mods (games)
* 2 new graphics options: Persistent Bodies, Persistent Decals
* Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.
* Added an Observer Mode to the game to support the professional games circuit.
* Added a Friends List feature to support the growth of the Online community.
* Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends.
* Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens.
* Added support for Lobby News messages in non-Latin character fonts (full unicode support).
Improvements
* Game performance has been improved through the use of the Intel Performance Primitives library
* Enemy detection code has been improved for better performance in the late game on large maps.
* Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previoEnglish versions.
* Improved the targeting priority system for vehicles and units with multiple weapons.
* Major update to game camera system, including fixing many bugs.
General Fixes
* Fixed several bugs with the Automatch system.
* Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances. Overhaul includes the removal of Versatile Stance.
* Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera.
* Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previoEnglish versions.
* Fixed several minor issues with the playback mode.
* Fixed several infrequent crash bugs in Online screens.
* Fixed rendering issues with the Intel 915 IGMA.
* Fixed Mission 4 bug where third Whirlwind disappears.
* Fixed bug where Toth was damaging himself with special attacks.
* Fixed occasional SCAR crash in Mission 7 when capturing bridge.
* Fixed NIS cameras for all missions.
* Fixed various bugs in game chat system.
* Fixed various bugs in Army Painter.
* Fixed bug where NIS speech wouldn't play under Windows 98.
* Fixed various bugs in Multiplayer Game setup system.
* Various cosmetic fixes to various screens.
* Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade.
* Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built.
* Ability Fixes
* Fixed bug where Word of the Emperor ability would not function.
* Fixed bug where Bad Doc Healing Aura ability did not heal commander units.
* Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad.
* Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving.
* Fixed bug where Exarchs could be built while the squad was moving.
* Fixed bug where Howling Banshee War Shout ability would affect friendly units.
* Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.
* Fixed bug where Stormboyz speed research effects only the Stormboyz leader.
* Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units.
* Fixed bug where Grav Falcon Brightlance was invisible.
Balance Changes
Ork Changes
* Reduced damage of Trukk Big Shoota.
* Increased population requirement for Trukk/Mekshop from 31 to 46.
* Increased population requirement for Wartrakk from 46 to 61.
* Wartrakk build time increased.
* Decreased damage of Wartrakk Rokkit against all infantry significantly.
* Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.
* Put a 46 population requirement on Ork Rokkit Launchers.
* Reduced Big Mek's Mega Blaster damage.
* Increased build time of Bad Doc to 15 seconds.
* Increased cost of Bad Doc by 10 requisition.
* Increased damage output of Nob Leader Power Klaws.
* Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.
* Increased damage of Ork Nob Leader Power Klaws.
* Big Mek now takes longer to build after researching Custom Tellyporta.
* Big Mek now takes longer to build after researching Custom Force Field.
* Big Mek now takes longer to build after researching Tank Bustin' Kit.
* Reduced range on Ork Listening Posts that have the first Listening Post upgrade.
Eldar Changes
* Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles.
* Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8.
* Reduced morale damage on Eldar D-Cannon Turret.
* Reduced damage of Vyper Missile Launcher against all infantry types.
* Increased time cost of Vyper Missile Launcher weapon upgrade.
* Increased vertical aiming ability of Brightlance platforms (slight).
* Increased range of Ranger Long Rifle from 32 to 35.
* Increased morale damage output of Ranger long rifle from 40 to 60 per hit.
* Removed charge modifiers from Howling Banshees.
* Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched.
* Decreased time cost of Seer Council Witchblade weapon upgrade.
* Dark Reaper Exarch now does more damage to Heavy Infantry .
* Dark Reaper weapon upgrade now has the same range as its original weapon.
* Increased Time cost of Warp Spider Aspect Stone
* Increased Power cost of Warp Spider Aspect Stone.
Chaos Changes
* Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
* Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
* Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical.
* Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.
* Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units. Increased base weapon damages by 30%. Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
* Increased time cost of Cultist Aspiring Champion.
* Reduced Cultist Grenade Launcher damage by 35%. Increased build time of Grenade Launcher.
* Increased damage output of cultist plasma gun, slightly increased cost.
* Defiler hitpoints increased from 2300 to 2700.
* Defiler now costs 2 Support cap.
* Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.
* Reduced cost of Horrors, decreased attack/hp/build time accordingly.
* Reduced melee damage of Raptors against building low.
* Rhino now costs 1 Support cap.
* Smoke Grenade research time/cost reduced.
Space Marines Changes
* Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.
* Reduced stun time of SM Force Commander from 4 to 2 seconds.
* Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.
* Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale damage.
* Reduced melee damage of Assault Marines against building low.
* Rhino now costs 1 Support cap.
* Smoke Grenade research time/cost reduced.
* Cultist reinforce time when in combat set to 12 seconds.
* Updated help text to reflect balance changes.
Mod Support
* Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file.
* Multiple fixes in the Attribute Editor.
* Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed.
* New binary file format for all attribute files.
* Added support for exclusive win conditions.
* Several unused attribute fields have been removed.
* Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow.
* Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.
* Seer Council Conceal Ability
o Fixed Conceal ability so that it now only applies to individual members of the Seer Council.
* Chaos Taint Ability
o Now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry.
Online
* Online Stats
o Removed the 2-minute drop window, where a player could abort a game within 2 minutes of starting and not receive a loss.
* Lobby Spamming
o Fixed issues with lobby system to reduce/control spamming.
Savegame
* Fixed multiple issues with savegame code.
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.
* Critical Objectives have been moved to ensure each player has a point closer to their base. Center CO remains in same location.
Dead Man’s Crossing
* Removed cover from entrances to player's base from water.
Tainted Pair, Blood River
* 2 new 1v1 MP Maps
Mountain Trail, Tainted Place, Tainted Soul
* 3 new 2v2 MP Maps – Using the 2 1v1 maps as a base these maps provide variety on the same/similar terrain layouts.
Gameplay
F2 Tactic
* Squads that are being attacked by melee units now have their ranged weapon accuracy reduced to 1%. Modifier applies to all members of the squad being attacked, not just the members being hit.
Balance
Eldar
* Seer Council
o Fixed Conceal ability so that it now only applies to individual members of the Seer Council.
o Reduced ranged attack.
o Increased power cost.
* Farseer
o Fixed the Farseer health upgrade which was causing the Farseer’s health. regeneration rate to be decreased instead of increased.
* Brightlance
o Introduced a 2 second setup time for the Brightlance.
* Fire Prism
o Decreased how often Fire Prism’s can warp; they can now warp once every 90 seconds .
* Ranger Squad
o Decreased reload time.
o Decreased attack power.
o Decreased morale damage.
* Bonesinger
o Reduced attack by 25%.
o Reduced health regeneration rate by 50%.
* Entanglement Ability
o Increased power cost from 20 to 60.
o Increased recharge rate from 120 seconds to 150.
o Increased research time from 45 seconds to 90 seconds.
o No longer works against Bloodthirster and Avatar.
* Plasma Grenades
o Decreased number of grenades that were thrown; now only fires 1 at a time.
o Plasma grenade research is now reliant upon a Soul Shrine.
* Bonesong Ability
o Temporarily been disabled due to exploit, will be re-enabled at a later date.
Ork
* Slugga Boyz
o Big Shoota weapon, brought in line with Shoota Boyz’ Big Shoota.
o Slugga Boyz now benefit from the upgrade “More Choppy”.
* Ork Boyz
o Slightly decreased Ork Boyz accuracy while moving.
o Decreased range at which Ork Boyz receive charge modifiers.
Space Marines
* Assault Terminators
o Fixed a data error which caused Terminators to not benefit from health upgrades.
Chaos Marines
* Chaos Sorcerer
o Chain of Torment spell now does 90 damage.
* Taint Ability
o Now only heals in the 2nd tier but now applies to Chaos Commander units as well as infantry.
* Frag Grenade
o Reduced frag grenades radius to 4 from 5.
* Chaos Horrors
o Hit point upgrade now applies to Horrors.
* Berserk Fury Ability
o Previously increased squad’s max weapon damage twice instead of buffing min and max damage independently. The result is pretty much the same but the variance is now reduced.
Crashes and Stability
* Fixed frequent crash in AI.
* Fixed frequent crash in loading saved games.
* Fixed bug in Korean build where in-game chat would not be displayed.
* Fixed bug in German and Korean builds where in-game options would not be set properly.
* Fixed bug that would cause unit statistic and ability modifiers to not be removed. properly. This addresses issues with broken Chaos units retaining negative accuracy, Big Mek Teleport ability not being removed, and a variety of other similar issues.
* Fixed name of post game states from Captured VO's to Captured CL's.
* Fixed refresh rate of "0" in Graphics Configuration tool.
* Fixed twitchy Repair bug.
* Fixed crash bug when selecting next research/add-on in mission 4 or 6 before the HQ is flown in.
Cheats
* Fixed multiplayer setup cheats option for multiplayer games. Cheats can now be enabled by whoever is setting up the game. Note that cheats cannot be enabled for Automatched games. Cheats are enabled in the single-player game, but are disabled by default. The cheats include:
o cheat_revealall - reveal all FOW
o cheat_killself - kill yourself
o cheat_power( n ) - give yourself "n" units of power
o cheat_requisition( n ) - give yourself "n" units of requisition
Art
* Fixed Aspiring Champion’s Power Fist upgrade.
* Fixed Cultist’s weapon upgrade.
* Fixed Eldar Grav Falcon so that it no long displays incorrect weapon in the Army Painter and icon.
* Fixed Killa Kan Rokkit upgrade.
* Fixed the Force Commander’s single player weapon during Bloodthirster sync kill
* Fixed Terminator flamer upgrade.
* Fixed Plasma Gun upgrade for the Imperial Guard.
* Fixed incorrect texture on the Raptor Aspiring Champion Power Fist.
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.