---------------- Version 2.3.83 Relase (30 NOV 10) -----------------------------
Added/Adjusted:
- Augmented Full-game turn replay to save RAM
- LOS now always at least 5 intervals, even if only a very short distance (inside
a single loc).
- Close combat reporting improved.
- Added smoke and dust to LOS x-section
- Adjusted LOS x-section y-axis labeling ("flat” terrain wasn't displaying well).
- Updated symbol display routines to give better drawing order.
- Game replay arrays no longer kept in RAM.
- Added the ability to set unit colors for civilians, as well as players.
- Added additional differentiation between “Turn Replay” (shows units) and “Turn
Summary” (shows only combat report text) utilities.
- Added link on entry form to USNO web site for sunrise/set moonrise/set data.
- Max of 6 unit symbols displayed per loc.
- Batch run auto-change options added.
- Updated sandbox for for “real-game” situations.
- Fixed unnecessary conditions where a player had to log in twice in some scenarios.
- Revamped map display and mouse-over routines to be faster, more accurate with FOW.
Things that didn't work right:
- Fixed error in last build creating detachments.
- Corrected floating point error in latest build (from LOS cumulative blocking pts)
- Corrected an issue where air units that had completed their mission were being
“replaced” by new units.
- Corrected Umpire View mode combat map display.
- Fixed crash when an LOS goes underground with smoke in a loc.
- Corrected a issue deleting units at start of game – caused crashes due to bad flag
settings.
- Fixed error in loading for older games and updated old scenarios to new format.
---------------- Version 2.3.83 Relase (30 NOV 10) -----------------------------
Added/Adjusted:
- Augmented Full-game turn replay to save RAM
- LOS now always at least 5 intervals, even if only a very short distance (inside
a single loc).
- Close combat reporting improved.
- Added smoke and dust to LOS x-section
- Adjusted LOS x-section y-axis labeling ("flat” terrain wasn't displaying well).
- Updated symbol display routines to give better drawing order.
- Game replay arrays no longer kept in RAM.
- Added the ability to set unit colors for civilians, as well as players.
- Added additional differentiation between “Turn Replay” (shows units) and “Turn
Summary” (shows only combat report text) utilities.
- Added link on entry form to USNO web site for sunrise/set moonrise/set data.
- Max of 6 unit symbols displayed per loc.
- Batch run auto-change options added.
- Updated sandbox for for “real-game” situations.
- Fixed unnecessary conditions where a player had to log in twice in some scenarios.
- Revamped map display and mouse-over routines to be faster, more accurate with FOW.
Things that didn't work right:
- Fixed error in last build creating detachments.
- Corrected floating point error in latest build (from LOS cumulative blocking pts)
- Corrected an issue where air units that had completed their mission were being
“replaced” by new units.
- Corrected Umpire View mode combat map display.
- Fixed crash when an LOS goes underground with smoke in a loc.
- Corrected a issue deleting units at start of game – caused crashes due to bad flag
settings.
- Fixed error in loading for older games and updated old scenarios to new format.
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.