Dabei seit: 07.12.2007
| Vampire: The Masquerade - Bloodlines "Camarilla edition mod" Patch 1.6
changelog CE (last update june 2012)
-removed preset camera views, now available as keyboard options
-optional idle animations can be turned off via console; enter the command: G.Anims_Disabled = 1
-grabbing/throwing things now without forced camera switch,
-Character Creation Screen shows CE 1.6
-updated to UP 8.1 plus (including new music; but not including the original map text files and the python update from the "extras" folder -they are mostly intended for modders, who should download and start from Wesps patch anyway, and excluding them helps keeping the download file at an acceptable size.)
-keep in mind that the walkthrough is part of , and written for the plus patch, not for CE
-changed "free view weapons" from extras folder to CE stats
-minor issues like typos
-added some more clan specific replies to the dialogs
-updated discipline descriptions in the character screen
-removed Jack from the SM haven and changed it back from Elysium to masquerade area after the bloodhunt
-Gangrel Wolfform Model by Raptor Red
-some more haggling
-Masquerade Violation for killing kindred in plain view in masquerade areas.
-many computers have random passwords (not for email, but for other subdirectories/functions)
-Presence available in dialog (thanks to EntenSchreck and Wesp), but with some differences compared to the plus patch.
-you can "overfeed" now: you can feed for up to a bloodpool of 16. 16th bloodpoint is lost within 5 seconds. This makes sure you don't go down to 14 just after feeding.
-you can loose more than 1 bloodpoint when the timer fires. This was necessary to include stamina in the bloodloss calculations for the college study times.
-hunger checks start at bloodpool 3 or less
-bloodcounter is not reset when you go down to bloodpool 1, and no further bloodloss is possible, so you get ever more hungry until you feed one way or another...
-if you are so hungry that you would be at ploodpool -1 or less, you WILL frenzy every 30 seconds, no chance of avoiding it, except feeding
-45 lessons(44 is the equivalent of what you can get for maxing out all books; advantage: you can spend them when and where you want, disadvantage: it costs more money)
-separate entries for each level of a given subject
-slightly changed research requirements
-study time now directly influences the bloodtimer, so stamina also counts for bloodloss
-success guaranteed, but bloodloss due to study time can be up to 16 points --> increased frenzy risk (see above)
-"Kafka" terminal in internet cafe now usable as public college terminal (1.6)
-changes for "cheating dialog": now if you agree to retire a cheated character, he will get an immediate "haircut" by the sheriff, if you don't retire, you will start the game with a masquerade violation.
-further small dialog changes
-optional: skip sheriff cutscene
-rat feeding completely skipped for Ventrue
-everybody gets two opponents in one of the rooms, Presence and Thaumaturgy 2 users in 2nd room, others in 3rd room
-adapted to disciplines: no need to hide in third room, changed discipline order for Brujah, Dementation and Dominate always level 1, rat in 3rd room, so Animal Succulence isn't completely useless
-you can get a knife instead of the gun from Jack, if you haven't spent start points on firearms
-if you take the knife, you can keep it if you are Brujah or Nosferatu, or if you have any social ability 3, or "mental" discipline 2
-if you take the gun from Jack, or pick up the one from the thug, you can keep it, too
-you can do the tutorial without Jack looking over your shoulders at every step. Just tell him, you don't need his help, and then ask if he knows where you can get some blood.
-random items to be found changed, no more weapons/armor, only sellable items and a few bloodbags, random items also on SM pier
-custom music on hubs
-prostitute dialogs changed: random seduction chance for free feeding, dominate and dementation options, more haggling, (additional models, including the new TFN skins, thanks Zer0)
**clubs (blooddolls and music):
-new music system for Asylum, Confession, and Asp Hole (rotating on entry + DJs). Ask the djs to play a specific song, or just another one.
-additional custom music, but without DJ for: Empire dance floor, Last Round, Vesuvius, Diner, Santa Monica beach (thinblood radio), Glaze
-new blooddolls in Asylum, Confession, Empire Hotel, Asp Hole: Dolls cannot be permanently seduced. Chance of success, number of dolls, and skins randomly determined. Up to 3 dolls per location, they only talk once per visit
-customers in clubs have random models now, most "twins" removed (work in progress)
*Bailbonds: Arthur will pay according to haggle skill for Carson and for info on Milton
-put Mercurio's money in cigar box, so the game recognizes pickup.
-with Dominate/Dementation 2, you can get the Astrolite for free; with level one, you can buy it without questions asked.
-you can haggle Dennis down a bit more with higher skill
*Bertram: Nos Haven/ Meet Akeem quests unified and completely overhauled
-more money from Malcolm possible, intimidate and haggle works
-changes in Vandal dialog, so that every usable option is accessible after Lily cutscene
-extended preconditions for offering the stake to Copper
-Copper will have the money after you return from watching the murder site
-haggle and more intimidate options for Copper
-prostitute in arcade accepts "doing it" right then and there, so you can use her now
*Streets: "prostitute bug" removed, all of them now recognize the "in alley" triggers
*abandoned building (Serial killer quest): added Dementation option, and removed some loops on the Bum dialog
-Venus sins: some more sins, most of them game related, conditions implemented, you can confess everything only once, except for getout.
-Venus now can be seduced and used as a blooddoll; random success every time you try; one attempt per visit, and only if you are a silent partner (warning for Ventrue Characters: she's a bit on the shady side...)
-money you get from Venus partly depends on your haggling skill
-customers in Confession don't teleport randomly anymore
-Akeem placed in the parking lot, hunter quest inclusive
-you can bribe the clerk for Jezebel's key
-prostitute in addition to the dolls. You have to lead her near the bathroom doors, for privacy
*Hallowbrook hotel: if you're not Tremere, gender of the firemage is determined randomly
*Museum: Talking to Beckett grants 2xp instead of scholarship boost, no preconditions
*Skyline: hunters placed, quest working
-you can tell Ash to stay behind while you go for the hunters, or to follow you
-Ash now is armed with a .38, and he uses Presence, so he might be of help instead of a pure nuisance
-but he is also vulnerable now, so he can die and cause quest failure
*Sin Bin: more bribe/haggle... options for Flynn and Kerri
*Streets: increased Sweepers presence level and added Masquerade violation for killing him in front of witnesses
*Vesuvius: more haggling with Misti
*Warrens: pump computer has auto-cycle -> more time
*Glaze: xp trigger for getting upstairs without fight moved from stairs to inner office door ->stealth gets the same xp as persuading Ricky
More patches are available here: http://www.patches-scrolls.de
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.