Lots of new operations, flags and trigger types have been added for the benefit of modders.
New parameters have been added to module.ini for modders, including new order system usage and crouching.
Support for game controllers has been improved.
Troop AI for selecting alternative weapon mode has been added.
Troop AI blunt weapon usage has been fixed.
Troop AI for distant targeting has been fixed.
Core resource files and shader files have been made modifiable.
Face generator system now supports multiple meshes to apply deforms.
Volume and priority have been balanced for sounds.
Playing sounds from hard drive option has been added for module system.
Memory usage for resources and navigation meshes have been reduced.
Several crash-to-desktop bug fixes.
Minor translation fixes.
Various other bug fixes.
Good productions for towns have been rearranged.
Bug fix at Lady of the Lake achievement.
Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
Merchant inventory update has been made less random.
Probability of lords defecting from a faction with very few centers has been increased.
Number of cattle at villages has been revised.
Khergit troop stats have been rebalanced to make them more viable.
Maximum number of players in a multiplayer match has been changed to 200.
Usernames in multiplayer games can now have special characters.
Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
Network data priority values have been updated.
__________________ More patches are available here: http://www.patches-scrolls.de
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.