Fixed serveral server crashes.
If you have more than one self-resurrection potion active, you will now get to choose which one you want to use when you die.
When killed in PvP you should now always resurrect at 100% health, mana and stamina when you chose to resurrect at a resurrection point.
Various changes have been made to the wave respawn mechanic:
The actual mechanic should be more reliable.
Some issues were fixed where players were unable to resurrect.
It's now possible to see the wave respawn timer even before you sign up for a respawn wave. This allows players to strategically chose when to respawn.
It's also possible to switch between resurrection points after you have been added for the wave. Just to fix that last minute indecisiveness.
Minigames now use a 20 second version of Shield of the Risen.
PvP resources should no longer go missing in some cases when killed in PvP.
The delete mail button is now disabled for mails that have attachements and/or gold. The button becomes enabled once all attachments have been claimed by the player.
House of Crom (Threshold of Divinity)
Wiping a few times on the Lurker should no longer break the encounter.
The difficulty of the Lurker encounter has been tuned down a little bit also taking into account the player feedback.
__________________ More patches are available here: http://www.patches-scrolls.de
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.