Fixed issue where the death cam would begin at a recently observed teammate (should now be much less jarring).
Improved the targeting of turrets versus other structures.
Radio commands can now only be executed by living players.
Fixed problem where some weapons would not cancel the toggled sprint on weapon fire.
Fixed issue where players would gain points for killing friendly structures in games with mp_friendlyfire enabled.
Fixed a few minor client crashes.
User Interface
Fixed an issue where repairing a group selection of structures toggled already repairing structures out of repair mode.
Fixed a Mac OS X issue where the Assault class’s thermal visor was extremely dark.
Player class counts on the Select Class menu should now be entirely accurate.
Fixed issue where the spawn menu would not close when there are no active transport gates when the player is alive.
Fixed issue where the spawn menu would not always hide deactivated transport gates.
Levels
Clocktower
Fixed some instances where the player could get stuck
fixed grass growing inside the Empire bunker
Smoothed movement around some rubble pieces
Downtown
Fixed hole in displacement in the tunnel at the back entrance of the City State
Added no-build area in a small alley near the EMP base, where the commanders shouldn’t be able to build
Oasis
Fixed z-order issue on the hotel overhang glass
Fixed players getting stuck in the big garbage pile
Fixed several small bugs throughout the map
Silo
Fixed invisible wall blocking stairs near EMP base
Fixed players floating on a certain pipe near the primary point
__________________ More patches are available here: http://www.patches-scrolls.de
famous quote:
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.