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DLH.Net User Foren | Patch Announcements | Nuclear Dawn Release Update
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DLH.Net User Foren » The Patches Scrolls » Patch Announcements » Nuclear Dawn Release Update » Hallo Gast [Anmelden|Registrieren]
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Dabei seit: 07.12.2007

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Gamesite: www.patches-scrolls.de/nuclear_dawn.php


Additions

Added Doppler “whoosh” for rocket flybys.
Added separate cloak sounds for each team.
Added two new music tracks, the main menu now randomly chooses 1 of 3 on launch.
Added X-01 tracer flyby sound.
Added new poison and radiation grenade sounds.
Added Consortium Stealth character radio sounds.
Added destruction sounds for each structure.

General Issues

Changing video options while connected to a server will no longer require you to rejoin (which was also broken).
You can no longer sell your last transport gate.
Apply to be commander on the spawn menu better reflects if you are currently in the list of commander applicants.
Added FPS HUD message when you have no commander, and no-one in your team has applied to become the commander.
Added a resign button for the commander on the team menu (where mutiny shows for other players)
Fixed players not being added to the commander election pool during a pre-round.
Fixed flamethrower particles randomly colliding with invisible planes.
Fixed a bug where part of the flamethrower particle would bleed away from the stream.
Fixed rare case where players could command during the pre-round.
Fixed case where commander applicants would be removed from the applicant pool after a new round starts.
Fixed multiple commander applicants being asked if they want to command, but only the first one to respond will get promoted to commander.
Fixed a commander applicant from the other team being asked if they want to command for the other team.
Fixed various player ragdoll spawning issues.
Fixed various console spam messages.
Fixed being able to research things multiple times, and being charged each time.
Fixed a bug with grenade launcher shells not impacting properly.
Fixed the artillery fire sound not playing.
Various Exo balance adjustments.
Fixed the Exo lockdown sounds not playing in first person.
Fixed cases where turrets would miss or not see some structures.

User Interface

Added third party audio and video credits to Audio, Video and Voice options panels.
Fixed several lines of text in the main menus that were cut off in some languages.
Fixed issues with displaying non Latin characters on main menu.
Added a bit more room at the top of main menu panels to fit some localized fonts.
Fixed various menu issues on MacOS
Fixed build bars extending too far if you hold down shift while building structures to instantly build another structure of the same type.
Enabled the achievements button on the main menu
Added ragdoll eye death cam.

Weapons/Balance

Improved performance of Stealth backstab in high latency or fast movement.
Made a small increase to the health output of the medpack.
Various Exo balance adjustments.

Levels
Downtown

Relocated CT command bunker to make it less exposed
Added no-build areas in several locations where the commander shouldn't be able to build
Fixed taxi hat colliding with players
Fixed non-solid bushes
Fixed various small bugs throughout the level
Fixed prop fade distance on lower spec machines

Metro

Moved tertiary in EMP base to make space for main power station
Added no-build areas in the metro-station, to fix commanders building structures inside

Silo

Fixed able to build structures in various props throughout the level
Fixed small launch tower blocking bullets/grenades and rockets at the primary point
Added no-build areas in several locations where the commander shouldn't be able to build
Fixed floating light and crates
Fixed players getting stuck in garbage bags
Added extra entrance for the secondary point at the EMP side

Hydro

Added.

Oasis

Added.

Clocktower

Added.

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