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DLH.Net User Foren | Patch Announcements | Solium Infernum Patch 1.03
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Dabei seit: 07.12.2007

Solium Infernum Patch 1.03 Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Download: www.patches-scrolls.de/solium_infernum.php


This update should be applied to earlier versions. All previous save games are compatible.


Update Notes patch 1.03:

Fixed bug where AI using Pain & Punishment ritual could cause crash

Fixed bug where AI could capture stronghold during vendetta because of error in targeting algorithm

Fixed bug in AI Goal for capturing enemy Places of Power where alternatives to direct assault were not being considered and goal was failing prematurely

Fixed bug where AI could ignore ritual bans in certain circumstances

Fixed bug where tribute card could be create with 0 for one of the resources

Fixed bug in AI calculate permutations algorithm

Fixed bug where Place of Power that rebelled because of Blackest Insurrection event would retain a Praetor as an attachment

Fixed bug where movement through own stronghold to attack adjacent hex was being halted by bad Blood Lord/Vassal detection code

Fixed bug where Avatar Names that were slightly different could be loaded instead of the intended avatar. This was a failure to sort error.

Fixed bug where Paladin in Hell event could target artifact that was on legion embarked on Infernal Crusade

Fixed bug where Corruption of Essence was not correctly canceling out opponent’s rituals causing a script error

Fixed bug where relics were not being transferred over to new owner of a captured place of power.

Fixed bug where reshuffle failed to prevent duplicate events in some rare cases.

Fixed bug where Angelic Host could cause AI to cycle endless between pathing goals while trying to avoid it

Fixed bug loophole where AI could still perform some 4+ level rituals even if event had banned them.

Fixed iron man delete not working

Fixed bug where details of combat with Champion of Pandemonium were not visible to all players

Fixed bug where attempting to banish a praetor that had already been banished that turn caused a script error

Fixed bug in display of starting hit points for Grand Tournament and Champion of Pandemonium single combats

Fixed bug where manuscript that trains legion in loyalty could be applied to personal guard with unpredictable results since value is symbol and not integer

Fixed bug where Secret Manipulation ritual was not marking legions as having been moved when successful

Fixed bug in up and down scroll for responding to events with a large selection of items

Fixed bug in Beast event log item that would occur if devastated place of power was former stronghold of banished Archfiend

UI Improvement

Right click on the tribute pad when the tribute tab is selected now auto sorts the tribute cards according to the Tom Chick method.

red bar



Update Notes patch 1.02:

Fixed bug where Infernal Dissipation artifact power would cause script error when used on Place of Power

Fixed bug where Panic artifact power was enhancing and not decreasing the target’s combat attributes

Fixed bug where Favorite of the Conclave event was being ignored by AI players

Fixed bug where Intel Failure event was not preventing prestige from being visible during some player info dialogue boxes

Fixed bug where dissolution of Conclave after all players were eliminated or excommunicated was not happening

Fixed bug where Mountain Walk legion could gain control of mountain hex

Fixed capture Pandemonium warning not clearing after acknowledgement

Fixed master of bazaar warning in Bazaar not clearing after acknowledgement

Fixed bug where Praetor could not be removed from some Places of Power

Fixed bug where Cancel Conclave decrees was not affecting some decrees.

Fixed bug where Grand Tournament of Pandemonium could get multiple copies of entrant from same player

Fixed bug where relic in ritual slot could cause script error if check was made for “continuous ritual”

Fixed bug where AI would cycle endlessly between Goal_BuildForceForUnclaimedPoPCapture and Goal_CaptureUnclaimedPoP because the algorithm to select assaulting legions was different

Fixed bug where legion flying to attack PoP and being forced to retreat without valid retreat hex could be removed from the board but not the game

Fixed bug where when legion was destroyed by Destruction ritual, a view legion button was generated for the message in the turn log. Clicking on button caused script error.

Fixed bug where Oath of Retribution would not trigger if Champion was in second slot of the single combat (defending)

Fixed error in algorithm for generating starting legions for players

Fixed bug where training Praetor with Bone Breaker could fail if manuscripts were placed in a wrong order (all other training manuscripts were not affected)

Fixed bug where banished AI player could try to reconstitute its personal guard

Change to PBEM Game Naming
You may now only use letters and numbers to name a PBEM game. Spaces between words or at the end of the name are not allowed.

AI Fixes

Fixed design error where Turtle type strategies could be generated for all opponents since they represent 25% of the AI Archetypes

Allowed turtle Archetypes to bully weak neighbors and not just runaway leaders

Decreased the threshold for detecting potential runaway leader

Increased stochastic element for AI decision making on Vendetta when projected win rate is close to 50% for some AI sub personalities. in the Aggressive Wrath, Deceit, and Wickedness Archetype categories

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