* Gameplay / Balance
o All race's carrier cruiser's max speed reduced from 500 to 450.
o Fixed a bug in the pathfinder that caused it to favor sub-optimal paths for between system travel.
o Fixed incorrect start conditions on Double Cross map.
o Tweaked the equation for damage reduction so that it is more stable for large negative armor values.
o Magnetic Cloud orbit bodies now disable all abilities, not just those requiring antimatter.
o Marza Dreadnought:
+ Missile Barrage number of waves increased from 20 to 25.
+ Missile Barrage damage per wave reduced from 150 to 120.
+ Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
* Graphics and Effects
o Missile Barrage missile travel effect made unique from its normal missile weapon's effect.
* Networking / Multiplayer
o Fixed the potential for extra gaps in the text of multiplayer chat.
o Fixed missing multiplayer chat characters with some non-English languages.
o Fixed not being able to create ICO account and player names with certain non-English characters.
o Fixed a bug that could cause the ICO lobby to disappear.
* Interface / HUD -
o Income summaries no longer overflow in such a way that per planet elements are mis-rendered.
o Fixed some bad zooming behavior when you try and get too close (especially on small entities like fighters).
o Fixed a bug where you couldn't zoom in past a certain distance despite changes to the zoom scalar for the given entity. The minimum distance is still restricted to the entity's radius or 20m for objects will spatial extents (e.g. debris).
o Fixed zoom scaling bug (see above).
o Fixed a rare crash bug caused by Jump Degradation ability of Overseer cruisers.
o Fixed a rare sync error caused by loading differences between FAT32 and NTFS file systems.
__________________ More patches are available here: http://www.patches-scrolls.de
YES, Dexter, I CAN read your thoughts.
And I AM smarter than you.