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DLH.Net User Foren | Patch Announcements | Conflict of Heroes Patch 1.5
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ps_matt ps_matt ist männlich
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Dabei seit: 07.12.2007

Conflict of Heroes Patch 1.5 Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Download: www.patches-scrolls.de/conflict_of_heroes.php


The full changelog for the 1.5 update includes:

Fixes
o Fixed load button being enabled when unit is immobilize.
o Fixed transparent map issue.
o Changed font in game news.
o Group pivot cost is now 1 AP.
o Group hiding now properly hides all valid members of the group.
o Added Pz38t to Monsters (including tutorial version)
o PageUp/Down should work for top-down camera.
o Firing no longer works during bonus move.
o Tutorials should clear when exiting scenario early.
o Fixed crash bugs.
o Now can’t load two units onto one unit.
o Fixed extra action card and CAP bugs when loading save from within the game.
o Shouldn’t get VPs for destroying own units.
o Group should stay selected in the middle of move when left-clicking on ground.
o Fixed Group hiding and pivot.
o APC should be tracked not wheeled. (May not be changed in all firefights.)
o Buttons should not press when interface is hidden.
o Fixed Multiplayer save game directory error on certain machines.
o Seeding random number generator from clock.

Improvements
o Added check box to allow game to play system beep whenever a player posts a
new chat message in lobby.
o Added preference to allow all units to be displayed above all scenery models.
o Now positioning carried units atop the unit carrying them (chit view).
o Extra 1d6 APs card now gives APs to all units in group. However it adds them as
if from CAPs, so these APs are lost if the group is disbanded.
o Group activating a unit will now add the unit carried or the carrier unit to the
group
o Interface now shows name of carried unit on the unit tooltip.
o Added some missing damage types (including Berserk).
o In tutorial scenarios the AI no longer receives extra units or CAPs regardless of
difficulty settings.
o Added preference for "Brown Height Shading." Note that this preference may not
take effect until the game is reloaded.
o Added terrain sculpting controls to the editor.
 Enter "sculpting mode" from the Terrain menu. Use left and right mouse
buttons to raise and lower terrain in a hex.
&#61607; Added hot keys ">" and "<" to raise and lower terrain respectively.
&#61607; Use "Editor | Rebuild Height" to smooth the terrain heights.

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Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von ps_matt: 11.06.2012 19:10.

11.06.2012 19:07 ps_matt ist offline E-Mail an ps_matt senden Homepage von ps_matt Beiträge von ps_matt suchen Nehmen Sie ps_matt in Ihre Freundesliste auf
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