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DLH.Net User Foren | Patch Announcements | Field of Glory Patch 1.02
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ps_matt ps_matt ist männlich
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Dabei seit: 07.12.2007

Field of Glory Patch 1.02 Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Download: www.patches-scrolls.de/field_of_glory.php


New Features

Private challenges. You can now add passwords to multiplayer challenges so only your desired opponent can access them. Private challenges are marked with a padlock.
Delete challenges. You can now remove any unaccepted challenges you have made.
3 New scenarios
Cisapline Gaul Scenario
Indian-Macedonian Starter Army battle 3
Invasion of Macedon scenario
9 new unit graphics
Indian Four Horse Heavy Chariot
Indian Four Horse Heavy Chariot Commander
Indian Elephant
Indian Elephant Commander
Indian Cavalry
Indian Cavalry Commander
Indian Bowmen, MF
Indian Javelinmen, MF
Gallic Soldurii, 2 variations, HF

Bug Fixes

Heraclea Scenario: A pike battlegroup was set as MF.
Scenario Builder: Default all general images to have basic general settings.
Logic: Ranged combat only causes a cohesion test when there are two or more attacker hits.
Rear attack bonus is now applied in all situations except when a light unit is attacking a non-light unit.
Logic: Fragmented units were evading in some situations where they were not allowed to.
Change: Anyone charging LF/LH in the rear to get combat benefits and do reduce their cohesion.
AI: Now waits then re-tries twice before displaying an order error.
Changed the name of ‘Mounted Bow’ to ‘Bow’ in all displays.
Elephant charge sound effect updated.
New file read/write method.
One celtic chariot image was too large.
Some unit VP costs.
Three German warrior figures replaced as their facing was not clear.
Revised help pages to fix mistakes and add detail.
Fixed Crash - Another possible null pointer exception in gamelogic.s.CohesionDieModifier.CombatCohesionTest.
Logic: Fragmented units were still evading in some situations where they were not allowed to.
Fixed crash - In map editor, unit type object is now updated to reflect any change to the unit type enum. This fixes the crash when e.g. changing a mob into a scythed chariot.
Fixed Crash - Net: Crash on decompression and incorrect compression on PowerPC.
Fixed Crash - Null pointer exceptions in gameinstance.Program.folderPathX.
Size of Ancient British generals chariot.
Some units were taking shooting cohesion tests too often.
Fixed Crash - UI: Null pointer exception in uiplayer.RecyclableSound.soundGet.
UI: Out-of-command icons are now always updated in the deployment phase.
UI: Performance slowdown after very many combats have happened in one game, due to excessively long summary.
UI: Text field and text view controls now convert the encoding of keys to be UTF-8 so it supports special characters such as accents in other languages.

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Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von ps_matt: 17.12.2009 17:51.

17.12.2009 16:27 ps_matt ist offline E-Mail an ps_matt senden Homepage von ps_matt Beiträge von ps_matt suchen Nehmen Sie ps_matt in Ihre Freundesliste auf
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