- Recon unit crews (Sdkfz. 222, Sdkfz. 232, BA-64) and scouts now have 50-100 Scouting skill
- Difference in visibility and audibility between silent and firing units increased
- Soldiers shouldn't throw grenades if there are friendlies near the target, running from a grenade is prioritized
- Visibility recaclulation delay decreased
- Unit with 'Hold fire' mode turned on won't engage the enemy on it's own, but will fire at the target assigned manually by you
- A couple of AI errors were found and fixed
- Soldiers with automatic weapons now fire in shorter bursts
- Player soldiers wouldn't constantly man an empty gun in generated scenarios
Neu:
- Startjahr/Kalender beim Laden vom Spielstand richtig gesetzt
- Saisonanzeige in der Erfolgsrangliste berichtigt
- config Dateien (1_er.cfg und 1_te.cfg) mitgeliefert
CHANGES IN VERSION 1.3
----------------------
Fixed:
* Cultist Code mission now appears properly even if the player has conquered all Cultist bases
* Failure to complete the first Starghost mission no longer renders the game unwinnable
* Speed bonus for 3rd level commandos is now only active when the unit is equipping a commando weapon
* Throwing knives and shurikens are now working properly
* Pillar of Death now spawns properly
* It's no longer possible to use certain items without researching their handling technologies first
* The game now recognizes looted and manufactured items properly and updates the research prerequisites
accordingly
* Factory sorting in the Manufacture screen now works correctly
Changed features:
* DVD check removed (no need to insert the DVD every time you play the game)
* You no longer fail the defence mission if all militia units get killed
* Reduced the commando equipment speed bonus from 1.9 to 1.4
- General performance increase on all supported configurations.
- DMM performance increase.
- Added Version number update in launcher.
- Rogue Jedi's tunic is now visible during gameplay.
- Emperor's arms are now visible during gameplay.
- Fixed parts of the "Dark Lord's Armor" from continually bouncing
• Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings
• Added missing function key icons
• Fixed several lighting artefacts in night races
• Fixed missing initial load screen on multi-GPU setups under DX11
• Alt+Tab and Alt+Enter are now better supported under DX11
• Benchmark mode now correctly applies custom settings
• Fixed missing text in benchmark mode pause menu
• Fixed a crash when changing multisampling mode
• Fixed flickering text on stats screen in network mode
• Improved image sharpness in DX9
• Fixes to improve NVIDIA 3D Vision support
• Better default graphics options are chosen when running the game for the first time with a GeForce 8400 GS
Audio
• Fixed an issue where replay music would suddenly cut in when navigating a replay at very slow speeds
• Ensured that OpenAL is properly shut down when exiting the game using Alt+F4
• Prevented reverb cutting in and out abruptly on the Utah tracks
Gameplay
• Fixed player being able to drive through the ground on the Rewang Trailblazer track
• Fixed wall-riding on Battersea routes
• Bug-fixes for LA Stadium, Malaysia Rally and Baja Rally tracks
General
• Fixed a rare crash during the loading sequence
• Fixed an issue in the Russian language version where the default player name is missing from the one-to-watch sequence
• Fixed an issue where loading and saving would fail if multiple controllers were connected
• Fixed a crash which could occur when entering the first race using a motion platform
Changes
• Removed 16x quality coverage sampled anti-aliasing support
• Added support for MS Sidewinder Force-Feedback USB Wheel
• Added support for Logitech Driving Force USB Wheel
• Added support for Logitech Cordless RumblePad 2 USB controller
• Machines with 6 cores will now use the 4-core worker map rather than the single core map
Optimisations
• Optimised shadow rendering
• Optimised CPU performance on machines with SMT and multiple cores
• Improvements to frame-rate fluidity and triple-buffering support
----------------------------------------------------------------
Highway Nights / Crash Time III Change Log
----------------------------------------------------------------
* = improved feature
! = fixed bug
----------------------------------------------------------------
1.2.2.DENF - Released 2 Mar 2010
----------------------------------------
!: Fix copy protection driver compatibility update
!: Fix copy protection driver does not install on Windows XP x64 with latest updates
!: Fix car viewer does not work on Nvidia cards below 8xxx series
!: Fix credits scroller is only abortable by ESC button
!: Fix firetruck does not have shattered glass
!: Fix car "Bullet/SUV" was missing some driver models
!: Fix split screen wrong position of some HUD elements
!: Fix patrol mode where winner for generic race was not properly detected
You do not need to download patches prior to Patch 1.03. Downloading Patch 1.03 contains all previous patches. Downloading Patch 1.03 will provide you with all patch data available.
* Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
* Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.
* At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
* Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
* Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.
Changes for Guadalcanal 1.04
- NOTE: Version 1.04 contains updates not compatible with the 1.03 expansion and so cannot be installed simultaneously with the expansion update.
- NOTE: This update makes extensive use of the research from the book
"The US Navy Against the Axis", by Vincent O'Hara. This book is a
definitive source for Pacific surface action in World War II.
- Several additional ships, scenarios, and shore files, plus all new
aircraft.
- Added Order of Battle editor ncoob.
- Added the ability to scroll the main map using the arrow keys.
- Added ability for an Objective to be a circular "Location" objective.
- Added "hollow" flag in Normal View and green name for attached flagship.
- Added Depth Soundings feature which affects submarine operations.
- Change so that Deck Operations are not possible when a carrier is
in clouds.
- Change so that radar detection is shown using a magenta line and does
not result in spotting.
- Added Range Only and Airborne radar.
- Added Critical Ship feature which when sunk results in immediate
scenario termination.
- (Editor) Added ability to place and remove mines.
Changes for Guadalcanal V1.03
- Incorporation of new database with new ships.
- Added Parameter Data editor ncparam.
Changes for Guadalcanal V1.02
- New implementation of DirectPlay which fixes DirectX 9 problems.
Note: firewall ports have been changed by Microsoft.
See: http://support.microsoft.com/default.asp...kb;en-us;240429
This implementation uses DirectX 8 method.
Changes for Guadalcanal V1.01
- Added fix for non-visible torpedoes in network play.
Changes for Guadalcanal V1.0
- Added optional Shore Data. This is specified as an option in the
Header Dialog of the Scenario Editor. Land prevents all movement
and blocks radar.
- Added radar and radar detection. This is explained in detail in the
Maneuver section of the Users Manual. Using the Scenario Editor,
ships can be flagged as having a specific type of radar or to have
radar detection. The types of radar and their range is determined
by parameter data.
- Added Sync All Callers option under Mode Menu for syncing players in
network play.
- (Editor) Added ability to set the speed of a selected organization
(See Command Menu).
Changes v3.24
· Eliminated nations are now also shown in the graphs.
· Spell AI improved regarding when to cast Arrow Fend, Gift of Flight and Legions of Steel.
· Could get some kind of mine even though all site slots were full, fixed.
· New monster modding commands: #inquisitor, #shatteredsoul, #banefireshield, #uwdamage, #popkill.
· Some units like the vampire now actually takes damage from being under water, just like they were supposed to.
· Description changed for Maggots to better correspond with its true effect.
· Djinn is now a unique monster.
· increased maximum number of messages a player can send on a given turn.
· Fixed crash during turn generation.
· Support for PulseAudio on linux.
· New resolutions 1024*600 and 1024*576 (for netbooks).
· Dominions could crash when changing video preferences, fixed.
Battle Engine
Added – Legendary Leaders can now be highlighted using the ‘L’ key.
Added – Option of loss of morale if loss of wagons occurs – Option given at start of scenario only.
Added – New missile weapon – Lead-shot Sling. Used by the Rhodian and Balearic slingers for added range and penetration of armour.
Added – Training camp map added to the maps available with the game. This map is referred to in the Scenario Editor.
Added – Antigonus campaign scenarios added to the campaign game. Note – Player must be Macedonian.
Adjusted – Loss of Commander unit now has a major impact on morale and extra victory points scored by the other side.
Adjusted – Command & Control – Mediocre and Experienced commanders can only place instructions on units in the same group. Legendary commanders can place orders on all units.
Adjusted – Cantabrian Circle – A unit in Cantabrian Circle can now move at ½ pace. Cavalry unit in Cantabrian circle now allowed to skirmish.
Adjusted – Skirmishing –
If a unit is in skirmishing mode and an enemy unit moves adjacent to it then -
LI and LCh can always escape from all but LC
LMI can escape from all but LI and LC
LHI can escape from all but LI, LC and MC
If a unit is in skirmishing mode and it moves adjacent to an enemy unit then –
The unit must have sufficient movement points to move to the next clear hex.
Adjusted – Uncontrolled Advance – ‘U’ – units now move on nearest enemy quicker.
Regular Elite and Veteran units no longer go in to ‘U’ and the likelihood for Irregular Fanatics and Bodyguard troops is reduced. No change for Experienced troops and the others. Regular LI no longer go in to ‘U’.
Adjusted – Bow effectiveness modified.
Adjusted – All missile armed LC except for militia units can form the cantabrian circle.
Adjusted – Leaders not released now allowed to have active command range to place commands on units in range.
Adjusted – AI computer player modified for Persian infantry with bow – stand back and shoot as priority.
Adjusted – AI Computer player modified for LMI – skirmish if with missiles.
Adjusted – ‘Disruption Recovery’ for a unit improved by +1 if friendly leader within 5 hexes.
Adjusted – HC/EHC given additional +1 bonus when charging in.
Adjusted – MC/HC no longer restricted to 15 action points when in contact with enemy unit but given full movement allowance to give option to disengage the enemy.
Adjusted – Mounted Leaders only move in fourth quarter of the action phase but move their full allowance. This is designed to stop Leaders moving ahead in Group Movement.
Adjusted – LI – no cost to change direction.
Adjusted – Elephants not allowed to recover fatigue – this simulates they were only used once in a battle.
Adjusted – Elephants in combat made more effective except against LI.
Adjusted – Reduced likelihood of elephant being killed by mahout when in rout.
Adjusted – ‘Slow’ option provided on ‘Speed of Action’ slows down the action further.
Adjusted – ‘Next Unit to Move’ option cycles through all units with action points remaining and loops back to the first unit once all have been considered. Modified to stop the loop and generate dialog box ‘All units have been considered’.
Adjusted – The automatic re-combine function that occurs at the start of each player turn is now only automatic for the computer AI player. Players can still manually re-combine but it is now only an option not automatic.
Adjusted – Rules Manual updated.
Adjusted – Legendary leaders now allowed to place orders on any unit on the same side and not just those of the same nationality.
Editor –
Added – New option – to create a copy (clone) unit on the map. Once you have set the unit features on the first unit you can create a group of the same using the keyboard ‘T’ key.
Corrected – 3D image on map missing when unit routed.
Battle Engine
Added – Legendary Leaders can now be highlighted using the ‘L’ key.
Added – Option of loss of morale if loss of wagons occurs – Option given at start of scenario only.
Adjusted – Loss of Commander unit now has a major impact on morale and extra victory points scored by the other side.
Adjusted – Command & Control – Mediocre and Experienced commanders can only place instructions on units in the same group. Legendary commanders can place orders on all units.
Adjusted – Cantabrian Circle – A unit in Cantabrian Circle can now move at ½ pace. Cavalry unit in Cantabrian circle now allowed to skirmish.
Adjusted – Skirmishing –
If a unit is in skirmishing mode and an enemy unit moves adjacent to it then -
LI and LCh can always escape from all but LC
LMI can escape from all but LI and LC
LHI can escape from all but LI, LC and MC
If a unit is in skirmishing mode and it moves adjacent to an enemy unit then –
The unit must have sufficient movement points to move to the next clear hex.
Adjusted – Uncontrolled Advance – ‘U’ – units now move on nearest enemy quicker.
Regular Elite and Veteran units no longer go in to ‘U’ and the likelihood for Irregular Fanatics and Bodyguard troops is reduced. No change for Experienced troops and the others. Regular LI no longer go in to ‘U’.
Adjusted – Bow effectiveness modified.
Adjusted – All missile armed LC except for militia units can form the cantabrian circle.
Adjusted – Leaders not released now allowed to have active command range to place commands on units in range.
Adjusted – AI Computer player modified for LMI – skirmish if with missiles.
Adjusted – ‘Disruption Recovery’ for a unit improved by +1 if friendly leader within 5 hexes.
Adjusted – HC/EHC given additional +1 bonus when charging in.
Adjusted – MC/HC no longer restricted to 15 action points when in contact with enemy unit but given full movement allowance to give option to disengage the enemy.
Adjusted – Mounted Leaders only move in fourth quarter of the action phase but move their full allowance. This is designed to stop Leaders moving ahead in Group Movement.
Adjusted – LI – no cost to change direction.
Adjusted – Elephants not allowed to recover fatigue – this simulates they were only used once in a battle.
Adjusted – Elephants in combat made more effective except against LI.
Adjusted – Reduced likelihood of elephant being killed by mahout when in rout.
Adjusted – ‘Slow’ option provided on ‘Speed of Action’ slows down the action further.
Adjusted – ‘Next Unit to Move’ option cycles through all units with action points remaining and loops back to the first unit once all have been considered. Modified to stop the loop and generate dialog box ‘All units have been considered’.
Adjusted – The automatic re-combine function that occurs at the start of each player turn is now only automatic for the computer AI player. Players can still manually re-combine but it is now only an option not automatic.
Adjusted – Rules Manual updated.
Adjusted – Legendary leaders now allowed to place orders on any unit on the same side and not just those of the same nationality.
Battle Engine
Added – Legendary Leaders can now be highlighted using the ‘L’ key.
Added – Option of loss of morale if loss of wagons occurs – Option given at start of scenario only.
Adjusted – Loss of Commander unit now has a major impact on morale and extra victory points scored by the other side.
Adjusted – Command & Control – Mediocre and Experienced commanders can only place instructions on units in the same group. Legendary commanders can place orders on all units.
Adjusted – Cantabrian Circle – A unit in Cantabrian Circle can now move at ½ pace. Cavalry unit in Cantabrian circle now allowed to skirmish.
Adjusted – Skirmishing –
If a unit is in skirmishing mode and an enemy unit moves adjacent to it then -
LI and LCh can always escape from all but LC
LMI can escape from all but LI and LC
LHI can escape from all but LI, LC and MC
If a unit is in skirmishing mode and it moves adjacent to an enemy unit then –
The unit must have sufficient movement points to move to the next clear hex.
Adjusted – Uncontrolled Advance – ‘U’ – units now move on nearest enemy quicker.
Regular Elite and Veteran units no longer go in to ‘U’ and the likelihood for Irregular Fanatics and Bodyguard troops is reduced. No change for Experienced troops and the others. Regular LI no longer go in to ‘U’.
Adjusted – Bow effectiveness modified.
Adjusted – All missile armed LC except for militia units can form the cantabrian circle.
Adjusted – Leaders not released now allowed to have active command range to place commands on units in range.
Adjusted – AI Computer player modified for LMI – skirmish if with missiles.
Adjusted – ‘Disruption Recovery’ for a unit improved by +1 if friendly leader within 5 hexes.
Adjusted – HC/EHC given additional +1 bonus when charging in.
Adjusted – MC/HC no longer restricted to 15 action points when in contact with enemy unit but given full movement allowance to give option to disengage the enemy.
Adjusted – Mounted Leaders only move in fourth quarter of the action phase but move their full allowance. This is designed to stop Leaders moving ahead in Group Movement.
Adjusted – LI – no cost to change direction.
Adjusted – Elephants not allowed to recover fatigue – this simulates they were only used once in a battle.
Adjusted – Elephants in combat made more effective except against LI.
Adjusted – Reduced likelihood of elephant being killed by mahout when in rout.
Adjusted – ‘Slow’ option provided on ‘Speed of Action’ slows down the action further.
Adjusted – ‘Next Unit to Move’ option cycles through all units with action points remaining and loops back to the first unit once all have been considered. Modified to stop the loop and generate dialog box ‘All units have been considered’.
Adjusted – The automatic re-combine function that occurs at the start of each player turn is now only automatic for the computer AI player. Players can still manually re-combine but it is now only an option not automatic.
Adjusted – Rules Manual updated.
Adjusted – Legendary leaders now allowed to place orders on any unit on the same side and not just those of the same nationality.
Editor –
Added – New option – to create a copy (clone) unit on the map. Once you have set the unit features on the first unit you can create a group of the same using the keyboard ‘T’ key.
Improved path-finding and performance for larger games
Navigation fixes for Cybran Protobrain and UEF experimental Transport
Range rings for Illuminate Space Temple
Rare Desync fix
Improved Eyefinity support
Victory message for Players in MP game
Game type indicator on in-game scoreboard
Dead player indication on in-game scoreboard
Passworded games for your friends will now show up in the friends tab
Setting Exclusion’s in skirmish lobby will no longer reset player choices (color, team etc)
New Multiplayer Leaderboards
Also added message to players when they leave the chat on Summary screen and on Skirmish
Added [TEAM] tag to the messages that are sent to team only
Highlight on top scores in summary screen
MP UI polish — Multiple fixes and polish throughout the MP menus
Tuning of units and buildings throughout game
Changes in v1.1.0
Change: Logic: Medium foot bow take a -1 penalty for shooting if they also moved.
Change: Logic: Terrain effects (particularly disorder).
Change: Logic: Non-combat disorder rules.
Add: Logic: Rout and pursuit moves as a result of a unit being charged in the rear.
Change: Logic: New transient disorder code.
Changed: Logic: Increased number of combat die rolls for scythed chariots.
Change: Logic: Mounted units are now prevented from breaking off if they have an adjacent enemy unit in their rear arc.
Change: Logic: At the end of a player turn, scythed chariots that are adjacent to unbroken enemies and have not moved that player turn are eliminated.
Add: Updated battlegroup points cost
Add: New unit images.
Add: Updated help.
Add: Updated battlegroup validation code.
Add: Ability to toggle steep hillsides in map editor.
Change: Map editor: Popup menu now used to select unit side.
Add: UI: Display of disorder in the default mouse-over POA display.
Change: UI: Different terrain panel layout and hill information.
Change: UI: The colour of a unit's dot in the minimap is now determined by the unit's side when using the map editor.
Fix: UI: Font error at startup.
Fix: Possible fix for flickering issue on newer discrete ATI cards.
Change: AI: All units that have a ranged weapon are now treated as skirmishers.
Add: Ability to play custom games in multiplayer.
Add: UI: Help button on the initial menu.
Change: UI: Shorter leader rank names.
Change: UI: Long unit names are now condensed.
Fix: When saving a map, the start turn number of the free deployment scenario was being wrongly set to 1.
Fix: UI: Popup help messages were not appearing on the very first occasion the game was run.
Changes
- Simple Formation movement, as well as arc-movement.
- New, modular, riot control starships.
- Many various performance improvements.
- Manufactories now auto-manage themselves by default.
- Transports are now extremely more useful.
- Astro Trains are now much less fearsome.
- Cleanup drones can now remove mines (even perma-mines).
- Gate-raiding is now cheaper in terms of AI Progress.
- Hit chance logic is slightly simplified to avoid player confusion.
- New screenshot key (F12).
- Control nodes and rally points now knowledge-free.
- Option for historical autosaves.
- Dozens and dozens of balance tweaks.
- Other various bugfixes and small changes.
An earlier version of PhysX System Installer, called "Game System Installer", was inadvertently provided and subsequently incorporated into the released version of Dark Void for PC. This version is not compatible with some accelerated PhysX configurations and features, most notably the ability to turn on the medium and high PhysX setting within the game.
1. Fixed - Only show army units of the current player; in base hex it was possible to get the units from the owner of the base to show.
2. Fixed - Cross-assignment of land units grabbing air/sea leaders.
3. Fixed - Jumbled line on Industry Management Screen when sorting.
4. Fixed - City attack not working when using 'Commander Discretion'.
5. Correction - Allow reforming groups to use the HQ nationality if normal group national bases are not available.
6. Correction - Wrong location variable used in checking for Soviet airgroups, causing random carrier groups to appear Soviet for missions
7. Corrected inconsistency in low-level altitude determination.
8. Fixed - Don't show 'manage repairs' if no ships can be repaired. Otherwise the repair screen can be shown with a phantom ship.
9. Gameplay Change: Changed Allow Seaplane tenders with organic air groups to fly day patrols even if disbanded in a port 1-3. The port restriction is not in affect for the AI.
10. Changed - Suppress 'Done' on change of command screen until change is choosen – caused Political Points leak.
11. Changed - When PGM is used, it will be reported as "missile". The actual name of the device will appear on the combat report under the plane's weapons.
12. Fixed - When planes aborted missions, the mines and missiles did not get returned to the pool as 'unexpended'.
13. Adjust repair and conversion time when a ship is concurrently undergoing both Temp AP conversion and regular Upgrade/Conversion.
14. Corrected TF selection display on TF screen when in "in this hex" mode.
15. Suppress Upgrade Yes/No option when repair controls are expanded on Ship Screen to prevent overwrite.
16. Corrected distance calculation for TFs that arrive at off map bases and then return to onmap bases.
17. Corrected mis-spelling "Withdrawalls".
18. Prevented improper destination/follow setting for off map TF from teleporting the TF onto the map.
19. Prevent overflow in capacity calculations during TF Load Allocation, add cross load capacity shortfall and load safety factor messages.
20. Gameplay Change: Torpedo accuracy reduced a bit in general and a bit more against escorts.
21. Gameplay Change: ASW bombing experience effects altered to increase effects of ASW aircraft over time.
22. Major Interface Improvement: Added wide-screen, high resolution support.
23. Fix for AI not repairing captured industry.
24. Fixed TOE not upgrading devices which was causing units not to get replacements due to mismatch.
25. Fixed units in strat mode not waiting for packing up when following.
26. Fixed reducing TOE delay when delay is invalid (9999).
27. Fixed convoy units with invalid delay.
28. Fixed units not able to get replacements when device does not match TOE.
29. Made add supply button literal based, the unit will try to get only the amount listed.
30. Fixed partisan check, some units not being counted at base due to faulty 'on ship' check.
31. Gameplay Change: Changed Fast transports were using a different 'coast hex' check to every other instance. This stopped places surrounded by water hexsides from showing.
32. Fixed issues affecting fast transport pickups.
33. Tweaked Ship bombardment affecting port base.
34. Fixed - Don't allow transport ships to be removed from TF in the "Verify Load" if only one ship or not in a friendly base. Detaching ship in this case causes it to disappear from game.
35. Changed - Suppress some of the 'leader reassigned' messages.
36. Fixed - Variable reinforcement was incorrectly setting leader delay if the delay changed to before game started.
37. Fixed - Changed blanks in Air Unit Organization to use 'unknown' so sorting doesn't mangle lines in list.
38. Fixed - Choose TF leader screen was displaying some details on map rather than in text box.
39. Changed - Clear 'followed by' data from TF being dropped - TF following a removed TF attaches itself to the new TF# if used in same turn.
40. Fixed - Change of ship (prev/next) in the ship lists is not setting global original repair values for that ship.
41. Gameplay Change: Add PB to list of ships eligible for Auto Convoy.
42. Fixed issue to ensure Jeep carriers don't count towards a/c operational in TF.
43. Improved AI use of CVE.
44. Fixed Loop in viewing TF list.
45. Fixed issue causing wrong nationality of TF leader.
46. Fixed issues where CV sunk in same phase as planes land, they might not divert.
47. Tweaked AI replenishment TFs to stop them from switching back and forth between different TFs.
48. Interface Improvement: Added a mouse over on aircraft upgrades giving clues as to why upgrade in not possible.
49. Interface Improvement; Added a P next to the withdraw data (Withdraw by dd/mm/yy *P) on the Group screen. This indicates a most likely permament lost of the group when withdrawn.
50. Gameplay Change: Change to river assault – reversion to original rule - when crossing a river into a hex all units entering should shock attack in the turn they cross, unless
1/3 of the unmodified AV of the defenders has already crossed from that hex side in a previous turn.
51. Rationalized supply draw rules.
52. Reset movement direction and miles if enemy in the way.
53. Put in tracking for all bases, a bit is set to indicate which industry slot failed to produce due to lack of some industry required material.
54. Replaced Supply Required column with Failed in Industry Management screen as there are no supply requirements for industry.
55. Put in Stop and Start industry repairs and reset add supply to zero in base list screen.
56. Fixed land unit recombine from editor - not using upgraded devices.
57. Fixed Issue with ship weapon repairs.
58. Placed cap on pilot training cycles so strange experience levels are suppressed
The following items were also included in the three hot fixes for patch 02
59. Resolved supply/fuel/resource/oil overflow issues causing loss of same.
60. Fixed issue that was preventing some bases from being resupplied.
61. Gameplay Change: Added terrain and fort effects against artillery attacks.
62. Gameplay Change: Artillery when used offensively use 2x amount of supplies.
63. Fixed save not reading properly issue.
64. Fixed overflow issue with air skills going backwards .
65. Fixed some display issues caused by Transfer Ships.
66. Fixed CTD issue with Clouds.
67. Fixed issue displaying LCUs at enemy base.
68. Fixed issue with groups that are on withdrawn ships.
69. Adjust ASW/Escort/Submarine attack issue.
70. Fixed group totals were not correct always during Air Phase.
71. Fixed overflow that was stopping new ships in TF from a Base screen.
72. Fixed ASW combat to stop multiple popouts from opening which could cause CTD when drawing map.
73. Changed cloud drawing to eliminate cases where it could be trying to draw invalid locations.
74. Fixed Surface TF wants to fight.
75. Fixed Task Force Loading/Unload Check.
76. Fixed "Sunk by".
77. Allow para-troops to drop on damaged enemy bases.
78. Fixed Group withdraw check where group does not return but still had a withdraw date; could allow 'gaining' of PPs.
79. Fixed Returning groups on delayed ships not correctly account for.
80. Fixed No bonus PPs if withdrawing on the actual withdraw date.
81. Fixed patrol levels when complement less than 10.
82. Fix aerial mining missions not working.
83. Fixed issue causing ships to carry wrong land unit.
84. Fixed AVD AVP Problem.
85. Fixed Industry Management Screen - was allowing free expansion of industry.
86. Gameplay Change: Submarine reaction range toned down for human players and historical difficulty AI players.
87. Gameplay Change: LCU given fort and concealment protection based on terrain from air to ground bombs. Protection will reduce casualties a lot and disruption a bit.
88. Minor adjustment to upgrade land devices.
89. Gameplay Change: Changed disbands to must be in national home base and can not be permently restricted then disband is free (no vp cost), in all other situations it is not allowed.
90. Fixed bug wherein resources and oil were still being deleted/not produced above 999,999. There is no production cap for resources
however there is still a production cap for oil.
91. Interface Improvement: Added supply and fuel spoilage limit to base screen if there is a limit (af + port < 9).
92. Fixed bug in checking AI cbt TFs (CV,NGFS,SAG) for damage and or lack of a/c and if severe enough TF will RTB.
Additional Changes for Patch 03
93. Fix to withdrawals due to incomplete scenario data, for example convoys.
94. Splitting air groups will preserve the permanent withdraw status of the group.
95. Fixed Transport type TF to better handle a hex destination that does not permit amphibious operations.
96. Fixed Blank out map screen when game exits.
97. Corrected Exchange of leader when sub-groups created/combined.
98. Reporting Improvement: Dated reports go into an archive directory if command '-archive' is added to quick start shortcut.
99. Submarines will now fire a more appropriate number of torpedoes at various targets.
100.Protect combat summary from invalid casualty numbers.
101. Gameplay Change: ASW increased depth charge accuracy so that ports and bases are more dangerous for submarines.
102.Cleaned up detachments and parents on small map scenario.
103. Gameplay Change: Included seaplane tenders from a TF in same hex when checking for support.
Changes
It contains 3 new mage types, a new campaign mode, and an improved online Arena with many new features.
You can install it over previous one to keep it registered or install a fresh copy and use your activation code to unlock it.
WARNING! This version is not compatible with activation codes from Greenhouse (25-character codes for version 1.03h).
•Game can now be continued from the exact same point when connection is restored
•Added support for ATI Eyefinity technology
•Fixed minor performance issues related to some multi-core processors
•Now resets graphics options if a new video card or monitor is detected
•Fixed some minor issues in Uplay Browser
- Update to the leader boards data security
- Now torpedo Officer's abilities upgrades work properly
- Fixed the promotion points issue for crew in multiplayer
- Fixed a bug where the player will lose the flak gun & hydrophone upgrades if he upgrades the conning tower
- The depth control is now working properly
- Corrected an angle readout when the user manually adjust the angle
- Add visual feedback when the user uses a crew ability
- Now difficulty settings is kept in campaign after the game has been restarted
- Fix a bug where the shortcuts for the abilities are not working when using some keyboard models
- Fix a bug where the camouflage of the submarine didn't apply to the conning tower
- Fix a bug where only 1 Flak gun was upgraded
- Now submarines have the correct icon representation on map
- Fix a bug where the user will receive the defeat screen after completing the campaign with major victory
- Now the external camera works on the realistic mode.
- Fix a bug when talking to the Watch Officer
- Fix a bug when Macro objective can no longer be completed.
- Fix a bug when having the hull integrity below 20% at the end of the campaign will destroy the submarine rather than complete the campaign
- Fix a bug when the user cannot use the attack/observation periscope in certain conditions
- Fix a bug on Windows Vista when installing the game under a standard user account
Game play and others
- Fix a bug when the U-boat does not take damage from AMCs
- Now ships sunk in an area specified by the shape will update the specific Macro objective
- Fix a bug related to the objective condition on the mission The Fate of U-110
- The direction of the enemy locked ships no longer appear in the TAI
- Fix a bug where the texts on the map were overlapping
- On the mission The Cornered Giant the user can no longer complete the mission without sinking any ship
- Fix a bug with German voices and voice over subtitles
- Frame rating improvements when the user enters the bunker
- Fix a bug on load/save where some objectives will not be completed
Online
- Fix a bug when long freeze occurs when a client tries to join a session
- Fix a bug when title remains stuck on synchronizing saved games menu
- Error message appears after redeeming the wallpaper reward.
- Fix a but when there was a significant delay regarding the availability of redeemed rewards in game
- Now Uplay window and taskbar tab have specific icons
- Fix a bug when the user gets a confirmation message instead of notification one
- Incorrect mouse behavior when returning to Main Menu from Uplay
- Several errors appear after buying the two historical missions.
- Error message appears after redeeming the wallpaper reward.
- Fix a bug on German version when value is not translated in the Uplay achievement window
- Fix a bug when improper message displayed when another user logs in on the same account
Mit dem Patch auf die Version 1.1 hat sich folgendes im Planer 4 geändert:
- Das Handbuch und die Hilfe-Screens wurden ergänzt.
- Es werden jetzt generell mehr Anfragen für Aufträge innerhalb Deutschlands erzeugt.
- Die Menge und Art der Auftragsanfragen wurde angepasst.
- In der Disposition wird in der Tabelle mit den Sendungen nun zusätzlich auch der Auftragspreis angegeben.
- Im Statistikfenster kann man die Ansicht analog zur Karte auch über Buttons vergrößern und verkleinern.
- In der Statusleiste wird der Spieler nun immer über den aktuellen Kontostand des Geschäftskontos informiert.
- Vor dem Überschreiben eines bereits existierenden Spielstandes wird der Benutzer aufgefordert die Aktion zu bestätigen.
- Die 3D-Ansicht für das ausgewählte Fahrzeug kann jetzt auf der Karte auch über einen Button gestartet werden.
- Die Savegames werden im Dateidialog zeitlich sortiert angezeigt, so dass der aktuellste Spielstand immer oben steht.
- Der Schwellenwert für die Krankmeldung des Spielers wurde für die verschiedenen Schwierigkeitsstufen angepasst.
- Eingestellte Disponenten berücksichtigen jetzt das Mitarbeiter-Limit an der Frachtbörse.
- Die Zuordnungen von angestellten Disponenten und LKWs kann jetzt jederzeit aufgelöst werden.
- Versicherungsunternehmen reagieren jetzt realistischer mit Preiserhöhungen auf Versicherungsfälle.
Darüber hinaus wurden die folgenden Punkte optimiert:
- Es ist nun problemlos möglich, über die Monatsgrenze hinaus zu spulen.
- Die Fahrtkosten wurden auf 2,00 EUR pro Kilometer beschränkt und werden nur noch in der Angebotskalkulation verwendet.
- Beim Ausbau der Filialen werden die geänderten Kosten jetzt sofort im Rechnungswesen erfasst.
- In der Frachtbörse können die Aufträge nun auch nach dem Preis korrekt sortiert werden.
- Um 22:00 Uhr wird der Arbeitstag jetzt immer automatisch beendet.
- Zu hohe Abzüge bei den Kundenrechnungen sind nun nicht mehr möglich.
- Die Änderung der Rechtsform wirkt sich jetzt positiv auf das Ansehen des Spielers aus.
- Es ist nicht mehr möglich das Privatkonto durch die Buchung von Reisen zu überziehen.
- Filialen können nur noch stufenweise ausgebaut werden.
- Die in der Verwaltung vorgenommenen Einstellungen werden jetzt gespeichert.
- Die von Angestellten disponierten Aufträge werden in der Auftragsübersicht als geplant angezeigt.
HINWEIS: Alle Speicherstände sind nach dem Patch voll funktionsfähig und können problemlos gestartet bzw. geladen werden!
* PDA Baumenü: Abgeschnittene Texte repariert
* PDA Statistiktab: Abgeschnittene Texte repariert
* Nachrichtenstudio erforschen: In-Scene-GUI zeigte nur "..." an
* "Money Freeze": Bei Spielende, wenn die KI gewinnt, wurde keine Information angezeigt, und keine Möglicheit zur Rückkehr ins Hauptmenü geboten.
* Serien und Shows, die im letzten Slot des Schedulers platziert waren, wurden nicht entfernt
* Selbstproduzierte Serien schalten nach Ausstrahlung zuverlässig die Episode weiter
* Laden in den Editoren konnte zum Absturz führen, wenn kein Eintrag ausgewählt wurde
* Moods in Editoren wurden nicht korrekt angezeigt
* Siegbedingung Mission 2 repariert
* Absturz bei deaktivierter Sabotage im Forschungsraum repariert
* Lead-In-Berechnung repariert (fehlerhaft 0 Zuschauer angezeigt)
* Balancing: AI-Tweak Mission 1, 3, 4, 5
* Balancing: Verfügbare Werbungen angepasst
* "Effektives Training" Forschung repariert (Kosten nun auch weniger)
* Sabotagen, More Workers, Mitarbeiterausbildung nach Laden funktionieren nun wieder
* Absturz nach drag&drop eines Telecasts in einen gesperrten Scheduler Slot repariert
* Fix Texturauflösungs-Option in Menü
* Various improvements to internal object cleanup
* Serveranzeigenfenster Textkorrekturen
* Serveranzeigenfenster Lokalisierungs-Probleme repariert.
* Direct3D-Device-Lost-Event (Alt-Tab im Vollbild): Probleme mit
minimiertem PDA repariert
* Direct3D-Device-Lost-Event (Alt-Tab): Probleme mit falscher Anzeige der Anzahl eingestellter Mitarbeiter repariert
* Gui-Slider benutzerfreundlicher gemacht, erlaubt auch Klicks
* Tutorial läuft nun weiter, auch wenn man gewonnen hat
* Tutorial 1 erlaubt nun, auch zu früh den Aufzug zu betreten
* Archiv-Scrollbar wird nun korrekt angezeigt
* Standalone-Character-Editor schließt sich nun auch, wenn nur das innere Fenster geschlossen wird
* Character-Optimization kann nun in den Optionen deaktiviert werden (Graphic.Optimize.characters = false), für bestimmte Grafikkarten
* Balancing Mission 2: Al-Tonno ist ein *leicht* geeigneterer Schauspieler
* Balancing Mission 3: Fieser Werbevertrag akzeptiert nun alle Zielgruppen
* Overlay-Anzeige nun robuster, und verschwinden nicht mehr für immer
* User-Config wird nun bereits zu Beginn des Spiels gespeichert, für einfacheren Support
* Probleme mit zu hohen Auflösungen repariert:
1) Vollbild: Desktop-Auflösung kleiner als Spiel-Auflösung -> crash
2) Fenster: Fenstergröße größer als maximal erlaubte Windows
Fenstergröße -> Verzerrtes Bild
* UI bug fixes
* Feature: Statistik vergleichende Marktanteile
* Feature: Siegbedingung "Endlosspiel"
* Feature: Anti-Aliasing-Option in Menü
* Don't crash if News aren't followed by another telecast
* Load/Save issues related to inventory solved
* Fixed behavior of series, shows, movies if scheduled at the end of the day - again.
* Fixed "Motivate Lazy Workers", had the opposite effect.
* Fixed broken employee pictures in auction popup after Alt-Tab (Direct3D Device Lost); other popups with worker images will still require reopening.
* Fixed bug that allowed dragging a running telecast out of the schedule, in some cases.
* Implemented quicksave rotation, similar to autosaves.
* Savegames will now only be overwritten if the save was successful, to stop savegames from disappearing.
* Reduced memory consumption during saves.
* Fixed crash during game load, related to customized content.
* Fixed crash during game load, related to re-used thread IDs.
* Prevent crash related to studio production role association.
* Prevent crash related to the TV display.
* Prevent crash related to productions.
* Prevent crash related to film effects.
* Logfile cleanup.
* Improved logging of video card memory.
* Problem mit duplizierten Telecasts in Scheduler repariert
* Absturz im Scheduler repariert (verwandt mit obigem Punkt)
* PDA-Scheduler aktualisiert sich nun, wenn im Executive Office Änderungen vorgenommen werden
* Mitarbeiter-Overlays aktualisieren sich korrekt bei Atributsänderungen
- new “MA-style” unit set
- possibility to have battles against bots with extended set
- possibility to have battles against bots till the complete win
- possibility to skip bot’s turns
Crash Fixes
===========
- Fixed crash when clicking on the backroom advice button.
- Fixed issue causing runtime error in network games
General
=======
- Players who say they are willing to leave the club to help with the clubs debts no longer get upset if you transfer list or offer them out.
- Fixed scouts completing their nation assignments too early for small reputation clubs.
- Adjusted generation of names for Croatian newgens with second nationalities.
- Fixed older newgens in some cases getting youth contracts instead of regular contracts.
- Playing for a clubs A and B teams now does not count as having already played for 2 clubs in a season when joining a new team.
- Past meetings tables are now sorted by goal difference and goals for after points.
- National team facts information panel now only uses first team players.
- Adjusted changes in very low average attendances
- Fixed newgen name issues where some African newgens for example were getting English names because of their birth city language being English.
- Players no longer get unhappy about the clubs league position until after a reasonable amount of games have been played.
- Fixed bug where a person loses a language skill when changing from a player to a staff member.
- Stopped inappropriate manager to manager comments been available on Brazilian State league games.
- Adjusted newgen attribute creation and development
- Adjusted Danish cup attendances
- Players don’t get called up to Olympic qualifiers if they have important club matches.
- Automatic rejection of other national job offers if offered multiple jobs. When you accept an offer it auto-rejects the other jobs just like it does with club management.
- Adjusted Turkish Super Cup attendances
- Adjusted Bulgarian attendances in continental matches
- Adjusted attribute progression
- Adjusted newgen PA levels
- Adjusted conversion of negative PA values
- Stopped players constantly feeling under media pressure.
- Cancelled friendlies now don’t cause entire tours to be cancelled.
- User achievements screen now displays the date left after the user has resigned from a national youth team job.
- Stopped user been able to interact with players who are away on loan.
- Stopped two player happiness contradictions, wanting a new challenge/agreed a future move and also wanting to stay at the club.
- Improved the selection of players parent teams send to their affiliates.
- Fixed shots off target in quick matches sometimes being displayed as a negative number.
- Increased the number of strikers selected in U20 World Cup squads.
- Fixed German First Division games being refereed by lower division refs (requires new game).
- Improved international squad selections.
- Stopped unavailable players playing matches in inactive leagues.
- Stopped player conditions dropping so much in the quick match engine.
- Removed some pre-game histories that were being retained when playing with fake players (requires new game).
- Removed inconsistency in a players decision to try to learn a new preferred move or not.
- Stopped staff members joining much smaller teams for a minor job promotion (Steve Gatting etc.)
- Fixed an issue that could stop a human getting an international job when he is the best candidate.
- Made some improvements to Best Eleven selections.
- Fixed an issue whereby a scout was hired but couldn't perform scouting duties, mainly affects long term games.
- Stopped duplicate news item appearing for human manager’s former team when appointing a new manager.
- Removed Chelsea transfer embargo.
- Fixed an issue whereby a player could become unregistered if user went on holiday over the registration deadline.
- Got the board to take into consideration the time left on a player’s contract when deciding to veto a free transfer.
- Fixed an issue whereby the board would state you can scout a region, but the option never appears for that region on the assignments dialogue.
- Fixed incorrect contract rejection reason when a coach rejects a contract due to basic wage.
- Fixed an issue whereby a human manager was prevented from accepting a management position at an amateur club upon the first time of asking.
- Fixed an issue where the incorrect match sequence milestone could be displayed pre-match for the away team.
- When a player complains in the media the unhappiness isn't removed until they have responded to the manager’s response.
Finances
========
- Adjusted wage and contract length demands of players with long term injuries
- Adjusted English manager wages
- Adjusted Brazilian sponsorships
- Adjusted Uruguay wages
- Adjusted English non-league finances
- Updated Brazil top level ticket prices.
- Stopped Chairman investing in club when not required.
- Fixed Swiss youth wages being too high.
- Adjusted Swiss finances.
- Fixed Finland wages rising too high.
- Adjusted Danish wage budgets.
- Adjusted French finances.
- Adjusted Spanish B division Wages
- Fixed backend sugar daddy budgets.
- Adjusted Greek finances
- Adjusted South Korea finances
- Fixed Singapore, Israel wages bug causing low end wages being calculated incorrectly.
- Adjusted Dutch wages.
- Adjusted MLS staff wages.
Interface
=========
- Fixed issue where calendar bar was not cleared down after choosing to start a New Game from within another game.
- Fixed problem where the quick flicks did not work when on a managers search screen.
- Fixed issue where the view of the finances screen was not remembered when going back to it.
- Fixed text problem in the Latest Scores when button would change between wrapping to two lines and not wrapping when the button was clicked.
- Made it possible to remove the picture from an old manager profile when adding a new manager.
- Made sure the training sections are available for at least one of the reserve or youth squads.
- The match rules button now gets updated correctly when returning to the arrange friendly screen.
- When managing both a nation and a club the shortlist shortcut will now take you to the personal shortlist and not the national pool.
- Mac menu bar gets updated when the language is changed.
- Ensure we display release clauses which have been activated on person's contract section of the profile.
- Allowed sorting of player media history comments.
- Added Composure and Concentration to show up in the Shooting and Defending training categories when filtering for attribute history in the training section of the player profile.
- Fixed bug that allowed user to alter buy back fee on a non-negotiable offer.
- Fixed bug where "Address Me As..." would be empty when there were no existing user profiles on add manager screen.
- Recently Viewed Teams is now correctly labelled as Recently Managed Teams on add manager screen.
- Tooltip for show next fixture button now correctly states "the next fixture", rather than "your next fixture".
- Added missing links to interested clubs and clubs that have made an offer for a non player on the non player's transfer panel.
- Fixed problem which would sometimes cause the filters in the notebook to include notes that should have been filtered out.
- Fixed problem where third place play off finals would not appear in tree menu despite being selected.
- Added nation flags to teams waiting to be drawn into competition groups.
- Fixed issue where radar player icons sometimes disappear in full match view.
- Fixed an issue with setting an anchorman role using the quick tactic roles dialog on the match screen.
- Made sure the selection rectangle around the tactics pitch is always drawn properly.
- Fixed the positioning of the forward run arrows on the tactics pitch.
- Fixed issue on the preferences screen which caused it to ask if changes should be discarded when no changes had been made.
- Fixed the sorting of the squad status column on the player search screen.
- It is no longer possible to select the fixtures on the match preview screen, selecting a different fixture did nothing so it was just confusing that selection was possible.
- Added card and injury icons to the quick substitution dialog.
- The filter used on the UEFA coefficients screen is now remembered when returning to the screen.
- Club & competition logos are now shown on the news screen when player and staff pictures have been disabled.
- Fixed a problem on the confidence screen which in some cases could cause the wrong section to open.
- The filter rules are now always enabled when using the attributes dialog to add filter rules.
- Fixed problem that made it impossible to go back to the extended leave screen after viewing a player profile.
- Runs past opponent in match analysis now shown with arrows rather than just dots
- Fixed the links in notes saved from a news item.
- Made sure the league position is only shown in the upcoming fixture panel if the fixture is actually a league match.
- Fixed finances panel not refreshing until you continue.
- Fixed default signing on fee being set to 0 when transfer budgets have been disabled in the first window.
- 'Reject All Offers of a Lower or Equivalent Value' now does include equivalent values.
News
====
- Stopped player stating his desire to join loan club when returning from loan, when already agreed future transfer.
- Code no longer appears in the media history when a player has commented that they "can't settle in the area".
- Fixed cup round-up news item implying team is through to the final of a competition before the second leg of semi-final has been played.
- Fixed post match fans news item mentioning 'FA reaction' when there's no reason to do so.
- Ensured that co-ownership deals are correctly tallied in 'player unsure about price tag' news item.
- Ensure less experienced players don't talk to the media about more senior players when it isn't appropriate.
- Media now takes into account slightly lesser competitions when reporting success.
- Fixed news item stating that a bid was rejected due to your bad relationship with selling team's manager when this wasn't the reason.
- Stopped a duplicate message(s) been sent about clubs in the nation releasing players.
- News is only sent when a player is disappointed about been injured/suspended for important games e.g. cup finals, rather than just the next round of the cup.
- Stopped players getting upset if you leave them out of the squad for the Club World Championship.
- Stopped options to tell a player you what to match a players ambitions when at a successful club.
- Fixed unemployed manager getting job and news item suggests he has left his old club to join this new one.
- Fixed instances of two goals being reported as a hat-trick in match report.
- Fixed international youth team reported as having been knocked out of competition despite just qualifying via play-offs.
- Fixed late equaliser described in post-match conference news item as "late winner".
- Player no longer gets upset about missing an important game if they are ineligible to play in that competition.
- When a player signs and states they are looking forward to learning from their idol, the player will always agree to been tutored by them.
- Corrected the headline when sending a player out on loan when it said he was unimpressed but the rest of the news read that he was happy.
- Fixed rare situation when the board would not respond to a request for a new feeder team.
- You can now appeal red cards for players you have in on loan.
- Stopped first option being available when bidding on co-owned players.
- Stopped news items describing players as transfer listed at the club they are on loan to.
- Stopped England U21's being referred to as "of lowly stature" when progressing through the European U21 Championships.
- Stopped random messages about players learning preferred moves coming up when they have already learnt it before.
- Fixed news item stating a player/coach signs a contract until 1900.
Subscriptions
=============
- Personal assistant should also suggest subscription updates when you resign.
Biography
=========
- Fixed biography saying player name should be familiar to fans in country when he's only just arrived in that country.
- Fixed biography claims player who has played 135 times in Scotland, but only 20 in England is "more familiar to football fans in England than Scotland"
Backroom Advice
===============
- Staff no long recommend players/staff signings that they would not have knowledge of.
- No longer advised to withdraw transfer bids for deals that are been done by the B team.
- The wording of the advice in the first backroom advice meeting is now correct if you takeover a club with no staff once you've signed a suitable staff member.
- Increased the amount of scouting suggestions advice.
- Backroom advice news item buttons are displayed correctly if a player/assistant manager is in the reserve team.
- Stopped staff repeatedly recommending the same staff additions in each meeting.
- Staff will no longer suggest taking a player off the transfer list if a future transfer as already been arranged.
- Staff no longer recommends transfer listing long serving old players near the end of their contracts.
- When you receive an urgent message and go to the backroom advice screen via the button the advice is displayed in the meeting.
- No longer receive scouting recommendations for players already been scouted.
- Fixed slow down when going to the backroom advice screen when lots of players required facegen pictures.
- Facegen picture removed from Backroom Advice entries for newgens.
- Improved praising form suggestion advice.
- Pre-season meeting team comparison advice now uses the correct teams if the promotion and relegation hasn't already been updated.
- Game now stops processing for pre-season meeting.
- No longer get tutoring advice recommending the same player to tutor different players in the same meeting.
- Best youth players advice no longer mentions older players if they have been placed in the youth teams.
Transfers
=========
- Fixed being able to recall players from loan when outside of transfer window, if short-term loan.
- When making an offer to loan a player the loan options now use the options set in the teams settings by default e.g. can play in cup matches.
- Prevented some clubs from making bids for players when they don’t have enough transfer funds to secure the player.
- Encouraged lower division teams to be more active in recruiting goalkeepers.
- Encouraged lower division teams to be more active in the short term loan market.
- Prevented some players from dropping down too many divisions when going out on loan.
- Tightened up decision making on foreign transfers for clubs that have to abide by foreign player restrictions.
- Removed Basque transfer restrictions for all Basque clubs except for Bilbao and its sub teams.
- Prevented AI clubs from bidding too much for older players when offered out to clubs.
- Stopped duplicate offers from same club after stalling an offer after several other offers had been accepted.
- Fixed an issue where a loan renewal was rejected by the player but upon completion of the loan the player would then accept a new loan deal.
- Got eastern European teams to acknowledge the starting 11 foreign restrictions when targeting players.
- Fixed an issue where AI teams would not acknowledge a significant after 1 appearance clause when responding to an offered out player.
- Added a 'Monitoring' section to the players profile to help distinguish what clubs are seriously interested in a player or just have a passing interest.
- Tried to encourage more domestic based signings for non-elite teams.
Editor
======
- Can now edit nationalities for award history entries.
- Can now duplicate people in the editor.
Competitions
============
International
-------------
- Fixed issue with teams from the same group playing each other in the second round of the U20 World Cup.
Argentina
---------
- Fixed team(s) being described as being newly-promoted when they have been in the same division for the previous couple of seasons.
Austria
-------
- Updated Premier Division schedule.
Belarus
-------
- Fixed wrong number of matches in Belarusian Highest Division.
Belgium
-------
- Belgian leagues re-organisation due to Mouscron going bankrupt.
Brazil
------
- Fixed bug where Brazilian Cup winner didn't qualify for the Libertadores group stage if a Brazilian team won the Libertadores the previous year.
- Teams are now relegated properly from the Brazilian Santa Catarina state championship.
- Brazilian Gaúcho State Championship TV money update.
England
-------
- Added 10 point deduction for Crystal Palace.
Finland
-------
- Implemented changes to Finnish Cup for 2010 season.
- Players which have played in the Finnish Cup competition for one team now cup tied if playing for another team still in the competition.
Germany
-------
- Teams only play other German teams in the mid-season break.
Hungary
-------
- Added winter break for league competitions.
- Added "At least two Hungarian U21 players have to be on the pitch during Hungarian Second Division match" rule
Israel
------
- National Division side Ahva Araba deducted 2 points.
Italy
-----
- Fixed Serie C1/A and C1/B incorrect mid-week fixture scheduling.
Norway
------
- Fixed duplicate history entry for Norwegian Super Cup when starting in 2009.
Russia
------
- Fixed wrong Russian Super Cup foreigner limit for season 2010 and beyond.
Romanian
--------
- Updated Romanian Cup schedule.
Sweden
------
- Number of subs in Swedish competitions updated for 2010 season and onwards.
Switzerland
-----------
- League and Cup Schedule Updates.
Turkey
------
- Turkish Cup schedule updated.
- Updated Turkish League TV and Prize Money.
United States
-------------
- Now able to offer up to $350,000 p/a when approaching to loan a player.
- MLS Developmental contract filter now displays all developmental players correctly.
- New season fixture announcement news item is now sent for MLS teams.
- Contract offers no longer default to $56,000 on the contract offer screen.
- When offering a player out for a Designated Player slot the transferred slot now has a valid expiry date.
- MLS schedule is described correctly on the competition rules screen.
- Players from the starting database who have previously been in a draft no longer are selected for the Superdraft.
- Young players from the starting database who have previously been in a draft can now be signed by MLS teams.
- Fixed a bug where sometimes the wrong teams would qualify for the SuperLiga.
- Improved which players are selected to go into the Superdraft.
- Increased the number of player exchange deals.
- Better AI management of squad sizes.
- User now forced to register new signings on the transfer completed news item.
- User forced to update their squad numbers when a player returns from injury or loan.
Uruguay
-------
-Uruguayan clubs are allowed a maximum of 6 foreign players.
Match Engine Changes
===========
Match v823
----------
- Narrowed defence in last third especially when ball central
- Reduced instances of central defenders getting dragged apart
- Reduced instances of central defenders getting pulled to ball outside area when team mates better placed
- D-line position change from v821 toned down slightly
- Fixed keepers having unrealistic reach at point blank range
- Keeper more willing to offer backpass to team mate chasing back to intercept ball in own half
- Slight reduction on delay in reactions by keeper who has dropped ball
- Tweaked v822 fix for keepers sweeping up through balls to make sure they don’t e.g. come and head clear a ball they could actually control
- Fixed AI teams picking Trequartista in same XI as playmaker
- Reduced likelihood of lone striker in AI team being used as Trequartista
- Made players with high workrate and stamina less likely to be used by AI teams as Trequartista
- Fixed players being delayed unrealistically after someone attempts a step tackle on them
- Fixed occasional bug causing player not to challenge for header he had moved for
- Increased negative effect of lots of new players at once playing in a team
- Made ball player less likely to dribble when faced with opponent and near own d-line
- Small tweaks to shot, pass, cross and header accuracy
- Allowed more backpasses to keeper or short passes to get out of trouble in defensive areas
- Fixed bug causing some needless passes to offside players
- Reduced unrealistic attempts at difficult passes direct from freekicks
- Reduced number of speculative and overambitious through balls
- Fixed some lofted kicks being a little slower than player intended
- Ensured big games such as Champions League quarters, semis are recognised as such by the players involved
- Made sure players are never too under motivated in really big games regardless of situation
Match v824
----------
- Made keepers try to anticipate penalty direction better
- Reduced further the reach of keepers when ball comes at them at close range
- Made it harder to direct headers under severe pressure/challenge, and/or when really stretching to reach ball height
- Reduced instances of players heading ball when they have time to bring it down and control it
- Further improved decision making of player when clear on goal
- Slight tweak to general choice of shot type
- Reduced effect of long shots instruction or PPM in certain positions
- Fixed corners rarely being sent to edge of area when instructions are set to do that
- Tweaked v823 fix regarding speed of lofted kicks
- Slight increase in dribbling speeds over smaller distances
- Fixed players appearing to "scoop" ball forwards slightly when running at pace with it
- Made defenders a bit quicker to correct lateral position when defending
- Improved running line of defenders who need to cover ground to engage ball player
- Reduced occasional positioning flaws when trying to show ball player onto a certain foot
- Fixed rare issue with defenders leaving cross to go out and allowing attackers to head ball unchallenged
- Fixed a couple of issues that could cause players not to challenge for ball they had gone for
- Tried to reduce instances of unrealistic closing down of ball player by defenders
- Fixed player who is set to mark tall player following that player outside the area when defending a corner or free kick
- Improved reactions of attacking team to saves and rebounds
- Made players come deep to find space rather than look for it behind opposition D-line when their instructions and PPMs are better suited to that
- Fixed player set to "challenge keeper" at corners actively looking to move away and towards ball instead
- Reduced the worst player motivation drops when team is well ahead in match it should win
- Limited motivation drops in big matches
- Tweaked player match ratings
- Reduced effect of fatigue upon physical abilities apart from pace and acceleration
- Fixed some possible cases of players walking through the side of the dugout
- Made physios go around the back of the goal when returning to the bench from the far side of the pitch
Match v825
----------
- Improved AI when looking for potential through balls
- Small tweak to simple pass to feet accuracy
- Made players use first time passes and shots less frequently unless clearly the obvious thing to do
- Reduced number of illogical long shots generally
- Sanity check on unrealistically hard kicks e.g. shots from very long distance
- Tried to encourage players to cross a little more readily in obvious situations
- Fixed rare occurrences of defenders who are right on own goal line clearing ball into own goal instead of away from it
- Slightly toned down speed of Rory Delap style bullet throw
- Fixed bug where team doesn’t give ball back to opponents who kicked it out due to an injury
- Made defenders shift laterally a little more intelligently as play switched
- Fixed some defenders being default positioned in no mans land when facing a cross situation
- Try to further reduce needless double marking of ball player especially by centre halves
- Tweak to defending player choice of player to mark in own area
- Fixed bug where defender can be marking player and then switches off as pass made to that player before resuming marking him
- Fixed code anomaly in the way keeper saves are dealt with at point blank range
- Small tweak on keeper anticipation of penalty direction
- Fixed bug where keeper could take throw occasionally in opponent's half
- Slight reduction on effect of goals upon individual match player ratings
- Adjustments to post match effect upon reputation, namely a major flaw fixed for FML matches and a minor one for FM matches.
Match v826
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- Adjusted goalkeeper pathfinding around the side of the net
Match v827
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- Small tweak to AI manager's expectation of result
- Implemented use of AI manager dirtiness allowance attribute on tackling style
- Made AI managers with lower passing directness bias towards "control" strategy over "attacking" strategy
- Made AI managers with lower passing directness more likely to use "retain possession" and "look for overlap" touchline instructions
- Made full backs keep closer eye on opposing winger when play central or on their side
- Made team with ball shift position better when ball moves laterally
- Small improvement to player reaction time to pass or shot being made
- Encouraged smart use of first touch control over first time pass/shot where applicable
- Improved choice of run with ball direction when on wing according to instruction and/or strongest foot
- Reduce number of long shots from players with "LOOKS_FOR_PASS_NOT_SHOT" PPM
- Aimed crosses, corners and indirect free kicks from wide a couple of yards further away from goal
- Fixed short pass back to throw in taker being discouraged
- Reduced number of risky low benefit passes
- Reduce number of aimless clearances when not very close to own goal
- Removed cross from by-line instruction from INSIDE_FORWARD role
- Removed try longshots often instruction from ADVANCED_PLAYMAKER role
- Dampened ball rebound velocity from ad hoardings
- Fixed offside’s being called on player who was offside on an earlier pass than one played to him
Match v828
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- Tweaked effect of consistency very slightly
- Improved positioning at attacking free kicks from deeper wide areas
- Fixed bug causing central defenders to cover full back positions prematurely
- Fixed player going for loose ball, getting there after opponent and then illogically passing opponent off to team mate
- Made defenders come out from centre to engage wide player when obviously required
- Improved player recognition of having a clear run towards goal
- Small tweak to shot, header and pass accuracy
- Improved use of header across area when too narrow angle to go for goal
- Reduced number of unnecessary risky passes slightly
Match v829
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- Small tweak to positioning of defenders that was supposed to have been in v827 but wasn’t
- Encouraged teams with narrow formations to get full backs overlapping
- Tweaked "when to cross" AI
- Increased accuracy of corners and whipped in free kicks slightly
- Stopped attacking players rushing the 6 yard box before ball played in
- Improved willingness to run with ball when under no pressure
- Fixed attackers standing still in bad positions to avoid moving offside
- Fixed player going to mark opponent when team mate already moving to intercept pass
- Reduced instances of quality players making unrealistic panicky decisions in own half
Match v830
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- Fixed FML pkms not loading into FM viewer
Match v831
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- Improved attacking movement when ball played in from wide set piece (not corners)
- Tried to improve keeper starting position and general movement when defending a corner or wide free kick
- Get teams to use overlap shout against narrow formations when not playing too defensively
- Tweaked effect of blend, morale and consistency on match performance
- Tried to get cultured players to knock the ball around a bit more
- Fixed rare bug where keeper wont save shot really close to his body
- Improved decision making for players when in last third and running with ball in a wide area including cross choice
- Fixed tall players marking opponents outside of own area when defending a corner
- Fixed bug where player can move right back into own area for no apparent reason after his keeper has picked up the ball
- Stopped wide players moving into channels when they should already be in them
- Reduced short bobbly passes
- Reduced instances of bizarre "Mr Fifty Pence-Head" headers in own area
Match v832
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- Tweaked AI choice of tactics strategy...less use of contain and defensive when unnecessary
- Got AI to use "Hassle Opponents" shout when they want to stop defensive minded opposition knocking ball around the back
- Made man marking and high closing down settings ( as in Hassle Opponents ) work more definitively in tandem
- Reduced effect of 831 change that got too many average players trying to knock the ball around more
- Increased likelihood of crosses being attempted and also made attackers get a little closer to the six yard box in anticipation
- Tried to reduce number of overly risky passes that have little benefit
Match v833
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- Implemented better zonal marking at corners and free kicks near corner to try to reduce exploits
- Improved defender reaction slightly to corners and similar balls into area
- Small tweak to accuracy of longer shots and passes
- Made AI managers a little more ambitious still in terms of strategy
- Slight tweak to match ratings of wide players
Match v834
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- Fixed keeper holding starting position for too long after corner kick is taken
- Fixed small flaw in 833 change regarding defender reaction to balls into area
- Couple of small tweaks to crossing AI
Match v835
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- AI less likely to leave 2 up when defending corner
- AI use more zonal marking at corners
- Fixed short goal kicks issue
- Slight tweak to 834 crossing tweak
- Slightly less speculative passes from superior players
- Rebalanced stats slightly
Match v836
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- Fine tuned pass risk balance
- Slightly toned down long shots at lower levels
- Made more deep lying strikers come short a little more
- Improved indirect free kick destination point from wide areas
- Very slightly boosted header accuracy
Match v837
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- Slightly more likelihood of player lurking at edge of area at corner being man marked
- Fixed dodgy 2 man wall at direct free kicks either side of penalty area D
- Fine tuned ratings by position
Match v838
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- Fixed corner exploit that utilised two players lurking outside area
Match v839
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- Fixed specific corner marking not working on player lurking outside area
- Fixed tactic creator leaving too many forward when defending a corner