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Thema: World of Warcraft Patch 5.3.0
ps_matt

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World of Warcraft Patch 5.3.0 Gestern, 15:21 Forum: Patch Announcements


Download: www.patches-scrolls.com/world_of_warcraft.php


World of Warcraft Patch 5.3


General
New Battleground: Deepwind Gorge
In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!


New Arena: The Tiger's Peak
Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!


New Scenario: Battle on the High Seas
Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.


New Scenario: Blood in the Snow
An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.


New Scenario: Dark Heart of Pandaria
Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.


New Scenario: The Secrets of Ragefire
Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.


Heroic Scenarios
A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.
Heroic Scenarios require a pre-made group to join.
Heroic Scenarios offer bonus objectives that will reward additional valor if completed.

An option to run a random Heroic Scenario has been added as a drop-down in the Scenario tab in Dungeon Finder.


Players can complete a normal or Heroic Scenario for bonus valor each day, but not both.
Six Heroic Scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal Scenarios.

Battle of the High Seas
Blood in the Snow
Dark Heart of Pandaria
The Secrets of Ragefire
Crypt of Forgotten Kings
A Brewing Storm




Quest Campaign: Escalation
The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar

Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.


Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.





Battlefield: Barrens
Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.

Collect resources by killing Kor’kron loyalists and their supporters.
Get a group together to kill Kor’kron leaders for bonus resources.
Escort your faction’s caravans across the zone for even more additional resources.


The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.


The Legendary Quest Continues
Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.


Brawler’s Guild Updates
Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
New VIP areas are now accessible for brawlers at or above rank 8.
Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.
Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.


Experience needed to increase from level 85 to level 90 has been reduced by 33%.



Classes
Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.

Death Knight: Gargoyle
Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)
Mage: Mirror Image, Water Elemental
Shaman: Searing Totem
Warlock: Doomguard, Terrorguard, Wild Imp





Death Knight
General
Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.


Talents
Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.


Unholy
Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.





Druid
General
Mark of the Wild had its mana cost reduced to 5%, down from 10%.
Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.


Talents
Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.

Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.




Glyphs
Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.


Balance
Solar Beam is now more responsive when players enter and leave the beam's area-of-effect.


Feral
Savage Roar now increases physical damage done by 40%, up from 30%.


Guardian
Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).


Restoration
Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from cool .


Item Sets
Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).




Hunter
General
Hunters now have 50 pet stable slots, up from 20.
Cooldown on crowd control abilities for several Hunter pet families have changed.

Basilisk pet family’s Petrifying Gaze now has a cooldown of now 2 minutes, up from 1 minute.
Bat pet family’s Sonic Blast now has a cooldown of 2 minutes, up from 1 minute.
Crane pet family’s Lullaby now has a cooldown of 2 minutes, up from 1 minute.
Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute.
Porcupine pet family’s Paralyzing Quill now has a cooldown of 2 minutes, up from 1 minute.
Shale Spider pet family’s Web Wrap now has a cooldown of 90 seconds, up from 45 seconds.
Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds.
Worm pet family’s Burrow Attack now has cooldown of 14 seconds, down from 20 seconds.


Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
Revive Pet now has a cast time of 4 seconds, down from 6 seconds.


Talents
Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.


Beast Mastery
Beast Cleave now deals 75% of the original damage, up from 50%.
Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.


Marksmanship
Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.


Item Sets
PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.





Mage
General
Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
Arcane Explosion now deals 40% more damage.
Blizzard now deals 40% more damage.
Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.
Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.


Talents
Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).





Monk
General
Legacy of the Emperor had its mana cost reduced to 1%, down from 6%.
Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.


Talents
Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.


Brewmaster
Gift of the Ox should now activate its effect more frequently for dual-wielding Monks.


Mistweaver
Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.


Windwalker
Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.





Paladin
General
Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
Devotion Aura now clears all silence effects when used.
Divine Protection is now usable while stunned.


Glyphs
Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.


Holy
Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.


Protection
Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.


Retribution
Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.


Item Sets
Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.





Priest
General
Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.


Glyphs
Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly.


Discipline
Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
Penance now deals 10% less damage, but healing done is increased by 10%.


Holy


Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.


Shadow
Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.




Rogue
Talents
Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger.
Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.


Glyphs
Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.
Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds.


Combat
Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
Revealing Strike now lasts 24 seconds, up from 18 seconds.


Subtlety
Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).




Shaman
General
Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
Lightning Bolt can now be cast while moving.


Glyphs
New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.


Enhancement
Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects.
Lava Lash now deals 300% weapons damage, up from 250%.
Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%.
Stormstrike now deals 450% weapon damage, up from 375%.



Warlock
General
Dark Intent had its mana cost reduced to 1%, down from 4%.
Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.


Talents
Blood Horror no longer activates from attacks made by pets.


Glyphs
Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.


Affliction
Haunt now refunds a Soul Shard when it is dispelled.


Destruction
Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.


Item Sets
Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.




Warrior
General
Defensive Stance now decreases damage taken by 25%, up from 15%.
Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.


Talents
Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.

Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.


Spell Reflection is no longer consumed by spells from player pets and guardians.
Vigilance now resets the cooldown on Taunt in addition to its current effects.


Arms
Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.


Protection
Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.





Quests
Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus.
A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.
The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom





Creatures
Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild.
Oondasta

Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).


Zandalari NPCs on the Isle of Thunder should now drop Zandalari Journals needed for the Zandalari Library Card achievement more frequently. The sell value of Zandalari Journals to vendors have been decreased to adjust for the increased drop rates.




Pet Battles
General
Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.

Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information.


Pet Battle Duels are now available in all dungeons and raids. Enjoy!
Pet Battles in the wild and duels are now viewable by other players in the world.
Hit Chance is now displayed for all abilities.
Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
Species specific Flawless Battle-Stones are now Bind to Battle.net account.
Black Claw now deals 20% less damage.
Blistering Cold had now deals 100% more damage.
Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
Counterspell now deals 10 damage in addition to the ability's previous effects.
Deep Freeze now has a 10% reduced chance to hit.
Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
Haymaker now has a 3-round cooldown.
Headbutt now has a 4-round cooldown, up from 3 rounds.
Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
Interrupting Gaze now deals 50% more damage.
Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
Kick now deals 50% more damage.
Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
Mudslide now has a 4-round cooldown, up from 3 rounds.
Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
Quicksand now has a 4-round cooldown, up from 3 rounds.
Reckless Strike now has a 1-round cooldown.
Rupture now has a 4-round cooldown, up from 3 rounds.
Shock and Awe now has a 4-round cooldown, up from 3 rounds.
Soulrush now has a 4-round cooldown, up from 3 rounds.
Fixed an issue where pet abilities that had a chance to stun were not working correctly.


Battle Pets
A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.
Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.
Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities.
Ethereal Soul-Trader has been returned to his original, larger size.
Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.


Battle Pet Quests
A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
All Pet Battle quests will now award experience.
Increased the difficulty of elite pets on the Beasts of Fable quest.
A new weekly quest for max-level, matchmaking PvP pet battles has been added.




Raids, Dungeons, and Scenarios

Loot Specialization
Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.

Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards for an in-depth explanation of how the Loot Specialization system will work.




Raids
Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
Bonus Roll

Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.


Serpentshrine Cavern

For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
Lady Vashj

Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.
Shock Blast's stun effect can now be removed by abilities that free the player from stuns.
Tainted Elementals now despawn after 20 seconds, up from 15 seconds.




Tempest Keep

For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.


Terrace of Endless Spring

Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.


Throne of Thunder

Valor Points are awarded for defeating the following lieutenants in Throne of Thunder.

Stormbringer Draz'kil: 20 Valor Points
Manchu: 10 Valor Points each
Weisheng: 10 Valor Points each
Eternal Guardian: 5 Valor Points each


Horridon
Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.


Primordius
The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.






Dungeons
Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.

Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
Grim Batol is now accessible at level 84, down from level 85.
Lost City of the Tol'vir is now accessible at level 84, down from level 85.
Magisters' Terrace is now accessible at level 68, down from level 70.
The Mechanar is now accessible at level 68, down from level 70.


Zul'Gurub
Bloodlord Mandokir will no longer use Decapitate against his current target.




Scenarios
Lorewalker Cho now allows heroes to take part in either faction's Scenarios, so players can see what the other side has been up to.
Crypt of the Forgotten Kings

Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.





PvP
A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
All characters now have a base Resilience of 65%.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
PvP Power bonus to healing is now based on class and specialization.

Healing specializations receive a 100% bonus to healing from PvP Power.
Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.




PvP Items
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
Resilience has been removed from most PvP gear.

Resilience gems and enchants will continue to be available.
4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.


PvP Power will remain exclusively on PvP gear.
The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
Big Zokk Torquewrench has returned from their leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.



Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued.
Mid-season catch-up for Conquest Points has been added. Players will now see their cap on Conquest Points increased by 1000 per week since the start of Season 13 minus the amount of Conquest Points earned so far in this season.
Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
Eye of the Storm: The starting platforms have been lowered.




Professions
Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.




Items
The Voidbinders are back in capital cities and shrines.


PvE Item Upgrades
Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.


PvP Item Upgrades
Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
No other PvP items are upgradable.




Players can now use items that are in the bank or Void Storage for transmogrification.
Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder.

An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario.
Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.


A new achievement and reward has been added for obtaining 200 mounts.
Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.
Justice Heirloom vendors now have Heirloom shields in stock.
Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.

Bequeathed Insignia of the Alliance
Bequeathed Insignia of the Horde
Inherited Insignia of the Alliance
Inherited Insignia of the Horde
Inherited Mark of Tyranny
Insignia of the Alliance
Insignia of the Horde


The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.

Fabled Feather of Ji-Kun
Renataki’s Soul Charm
Steadfast Talisman of the Shado-Pan Assault
Wushoolay’s Final Choice


The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.

Delicate Vial of the Sanguinaire
Gaze of the Twins
Primordius’ Talisman of Rage
Talisman of Bloodlust


All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.



UI
In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.
When using name plates, castbars will now display for all creatures and players in the area.



Bug Fixes
Fixed an issue in Brawl'gar Arena where players boarding The Skybag may be unable to spectate brawls that were taking place.
Thema: Agrar-Simulator 2013 Patch 1.1.0.1
ps_matt

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Agrar-Simulator 2013 Patch 1.1.0.1 Gestern, 09:13 Forum: Patch Announcements


Download: www.patches-scrolls.com/agrar-simulator2013.php


Change 1.1.0.1

DE
- Nutzerkontosystem hinzugefügt
- Tiere verschwinden nicht mehr aus dem Stall
- Schwader geht jetzt richtig
- In den Kleinviehtransporter gehen jetzt 9 Tiere
- Gewicht und Helfer-Problem gelöst (Kollision)
- Alpinmap: Verkaufsstände korrigiert
- Sacklimit überarbeitet
- Ballenlimit überarbeitet
- Siloanzeige korrigiert
- Tür beim Tierhändler repariert
- Shop-Icon auf der Alpine ergänzt
- Hühner sterben nicht mehr trotz Futter
- Viele Maschinenfunktionen und -Animationen korrigiert
- Hydraulik-Problem gelöst
- Performance verbessert
- Wasserzeichen auf der USA Map hinzugefügt
- Helfer kann ein fertiges Feld ohne Entlassung neu bearbeiten
- Abladestaion: Kollision gefixt
- Gecko-Texturen überarbeitet
- Kornduschen-Menü verbessert
- und vieles mehr...


EN
- User-Account system added
- Animals do not disappear from stable
- Swath extensions works correct now
- Trailer for small animals can take 9 animals now
- Weights and helper problem solved (Colision)
- Alpinemap: Market stands fixed
- Baglimit changed
- Balelimit changed
- Silo information corrected
- Door at animal trader fixed
- Shop-Icon on Alpine map added
- Chicked can survive now with fodder
- Many machine functions and animations corrected
- Hydraulic-problems fixed
- Performance improved
- Watericon added on US map
- Helper can rework a finished field directly now
- Unload trigger: Colision fixed
- Gecko-textures improved
- Corn shower menu improved
- and a lot more...
Thema: Need for Speed: Most Wanted Patch #1
ps_matt

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Need for Speed: Most Wanted Patch #1 21.05.2013 12:26 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/need_for_speed_most_wanted.php


Events/Modifications

Added an extra event for every car in the game. By achieving Gold in the newly added event you unlock the new Ram Chassis Modification for that car.

- The standard version of the Ram Chassis mod increases the vehicle toughness on the front.
- The Pro version of the Ram Chassis mod increases the vehicle toughness further meaning less speed is lost in traffic collisions.

Collectibles

- Added 15 new Billboard jumps to the world. These are identified by the new pack images on the billboards themselves.
- The 4 new cars from each pack appears in the world and are denoted by pack images on the mini-map once found.

Multiplayer Content

Added 30 new free SpeedLists in multiplayer.

- 11 Everyday Car Restricted SpeedLists
- 10 Muscle Car Restricted SpeedLists
- 4 Race Car Restricted SpeedLists
- 5 Sports Car Restricted SpeedLists
Thema: The Elder Scrolls 5: Skyrim Language Pack
ps_matt

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The Elder Scrolls 5: Skyrim Language Pack 21.05.2013 12:21 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/the_elder_scrolls5.php


This update includes the following:

- Russian language
- Czech language
- Polish language
Thema: Mars: War Logs Patch 1716
ps_matt

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Mars: War Logs Patch 1716 21.05.2013 12:16 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/mars_war_logs.php


A new patch is now available for Mars War Logs. Here is the patchnote:

[Controls] Added possibility to change the keyboard setup in an external file
[Controls] Added default left handed control setup
[Camera] Fixed FoV automatically returning back to 45
[Camera] Improved the out of fight camera
[FX] Fixed rare FX issue with technomancers power on lower configurations
[Graphics] Fixed rare remaining cases where characters could sometime be stuck in the ceiling
[Tutorial] Fixed rare cases where a tutorial popup won't close
[Saves] Fixed savegames with UNC path
[Quests] Various quests fixes
[Sound] Added -stereo and -surround command line options to force audio mode selection
Note: This patch also adds the changes of the patch 1712 previously on Beta
Thema: Mass Effect 3 Patch 1.05
ps_matt

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Mass Effect 3 Patch 1.05 21.05.2013 12:12 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/mass_effect3.php


Changes to 1.05

Issues Fixed

Fixed a multiplayer issue where users could have all of their weapons use rocket ammunition.
Fixed an issue with high memory usage when initializing DLCs.
Thema: X3: Albion Prelude Hotfix 3.0a
ps_matt

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X3: Albion Prelude Hotfix 3.0a 21.05.2013 12:05 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/x3_albion_prelude.php


A hotfix update has been released for X3: Albion Prelude 3.0, which fixes a crash that some users experienced after loading certain savegames.
Thema: X3: Albion Prelude Patch 3.0
ps_matt

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X3: Albion Prelude Patch 3.0 21.05.2013 12:03 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/x3_albion_prelude.php


X3: Albion Prelude 3.0 - Shady Business is available as a FREE update to everybody who owns X3: Albion Prelude and includes support for LINUX as STEAMPLAY.

To celebrate the update X3: Albion Prelude, X3: Terran War Pack Bundle, X3: GoldBox, and the X Superbox will be 33% until May 22nd.

X3: Albion Prelude 3.0 - Shady Business brings three unique new plot lines and for the first time can be completely controlled with gamepads!

A plethora of new ships, new sectors, new gamestarts and new generic missions rounds of this big update to the X3 universe.

New Features and Improvements:

- New plots: Shady Business, Corporation Troubles, Breaking Grounds
- New generic mission: Repair Station, a service to repair damaged player stations (below 95% hull)
- New generic mission: Multiple Transport, to transport multiple passengers with different collection/delivery points
- New generic mission: Tour of a Lifetime, to take a group of tourists on a tour to various sectors to see the sights
- New generic mission: Escort Dual Convoy, to aid two convoys on different routes which need protecting
- Added controller support
- New ships: Lotan, Acinonyx, Pteranodon
- Changed the 'close to target' warning during the Follow Ship Mission from a popup message to a help text
- New special sector, including new soundtrack
- New special UFJD sector
- Unlockable Gamestarts: Aldran Adventurer, Lost Lar, Goner Witness
- Added ability for missions to enable/disable war behaviour
- More Terran factories available in shipyards

Fixes:

- Fixed Generic Patrol by removing extra 'missions accepted' increment statistic on acceptance
- Fixed Deliver Matching Ship increment statistic on acceptance for war mission
- Fixed Super Shipyard dock which caused M6 ships to collide while undocking
- Fixed Boron Equipment Dock orbiting objects being in the wrong position
- Fixed Argon Stock Exchange billboard which was located below some docking clamps
- Fixed messages sent to player in Transport Passenger Missions when there is insufficient cargo space or no Life Support
- Fixed Yaki Stock Exchange unlock requirements
- Fixed Escort Convoy Mission being offered by enemy race
- Fixed Escort Convoy Mission not ending if you attack an escort ship
- Fixed cleanup for the NPC contact in the Assassination Mission once the mission is finished
- Fixed issue of captured ships being destroyed by war manager
- Fixed bug with MD command
- Fixed loading of ware templates
- Fixed Ice miner Job so it no longer stays docked when it has nothing to mine
- Fixed default values for ship hue/saturation
- Added cleanup for escorts created for the Escort Convoy Mission
- Added checks to avoid Xenon Invasion Missions continuing when Xenon leave the sector
- Added checks during the Build Station Mission for when the Beacon is moved to avoid problems completing the mission
- Changed Tyr cargospace to 8800
Thema: Gary Grisby's War in the East: The German-Soviet War 1941-1945 Patch 1.07.08
ps_matt

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Gary Grisby's War in the East: The German-Soviet War 1941-1945 Patch 1.07.08 21.05.2013 11:57 Forum: Patch Announcements


Download: www.patches-scrolls.com/gary_grisbys_war_in_the_east.php


V1.07.08– May 16, 2013

• New Features and Rule Changes

1. Formula Change - Greatly reduced the chance that a unit below its national morale will receive the die(10% of national morale) increase in morale.

• Bug Fixes

1. Fixed a bug that was allowing non-recon air groups to transfer to German Army Airbases (the new rule created in 1.07.07 was not working correctly).
2. Fixed a bug where the “Restore ground element upgrade paths” question was not showing up properly during Multiplayer games.

• Data and Scenario Changes

1. In games where the AI is playing the Axis side, the Soviet player will be asked whether to restore ground element upgrade paths per the change in version 1.07.07. Also, in games started with version 1.07.07 or later, the restore question will not be asked (as the upgrade paths have already been reinstated in the data).
2. Correction for the 1.07.07 readme:
Restored 2 ground element upgrade paths listed below (these are restored along with the German upgrade paths in existing games if the player answers yes to the question):
0299 Rifle Squad (Hungarian) to 0298 Rifle Squad (Hungarian)
0316 Rifle Squad (Slovakian) to 0315 Rifle Squad (Slovakian)




V1.07.07– April 29, 2013

• New Features and Rule Changes

1. New Rule - Only recon air groups may be transferred to German Army Airbases. No air groups may be assigned directly from the National Reserve to German Army Airbases.

• Data and Scenario Changes

3. Restored four German ground element upgrade paths listed below. In existing games, the German player will be asked once whether they wish to “Restore Ground Element Upgrade Paths”. If yes, then the upgrade paths below will be set, otherwise the ground elements will remain with no upgrade path and the player will not be asked again.
0081 Rifle Squad upgrades to 0082 Rifle Squad
0084 Pioneer Squad upgrades to 0085 Pioneer Squad
0094 Motorized Rifle Squad upgrades to 0096 Motorized Rifle Squad
0114 Fallschirmjager Squad upgrades to 0115 Fallschirmjager Squad
4. Corrected start date of the Soviet 42 Flamethrower Company (OB 383) from 5/42 to 7/42.
5. Minor changes to recently added German leaders.
6. Restored 2 ground element upgrade paths listed below:
0298 Rifle Squad (Hungarian) to 0299 Rifle Squad (Hungarian)
0315 Rifle Squad (Slovakian) to 0316 Rifle Squad (Slovakian)


V1.07.06– April 12, 2013

• New Features and Rule Changes

1. Rule Clarifications – HQ and airbase units do not receive the motorized bonus to national morale. Units do not gain morale while routed. Units may only gain morale outside of combat if their morale is less than 10 points above their national morale, or less than 50, whichever is greater.

• Bug Fixes

1. Fixed a bug that prevented a part of rule 9.1.1 from functioning correctly. Units that were below their national morale were not getting the chance to gain morale simply due to the fact that they were below the national morale. Now they get the chance, and if they go up (they must pass various checks), they will receive an increase of die(10% of their national morale), but not to exceed the national morale.
2. Fixed a bug that prevented Soviet players from being able to create new flak units at cities.


V1.07.04– April 4, 2013

• New Features and Rule Changes

1. Rule Change – Ground combat in a hex can no longer cause damage to a port in the hex.

• Bug Fixes

1. Fixed a bug that prevented Don to the Danube scenarios from being playable in Multiplayer.

• Data and Scenario Changes

Updated WitE Campaigns and many smaller scenarios
1. German airgroups updated to the latest versions of aircraft
2. Soviet partisan MPs zeroed out
3. Hungarian 39M Armored Car Factory removed


V1.07.03– March 15, 2013

• New Features and Rule Changes

1. Change in Save Game Structure – Games that are saved using a 1.07.00 version or later are saved in such a way that they may only be loaded successfully by a 1.07.00 or later version. This change was made to eliminate the potential of players using earlier versions of the game to take advantage of possible exploits..
2. New Rule – The maximum MPs for Soviet Tank and Motorized Divisions in 1942 are 25.
3. AI Improvements – Made several AI adjustments, including improvements to the AI’s line forming function, improvements to its use of support units (getting them out of rear HQ’s and into active HQs), and improvements to its overuse of counterattacks that put the AI’s units in dangerous situations.

• Bug Fixes

1. Fixed a bug that allowed fort units to attach an unlimited number of construction support units.
2. Fixed a rare AI bug that could cause units from both sides to temporarily occupy the same hex.
3. Fixed a bug that could prevent a destroyed German unit from returning to the game to be rebuilt.
4. Fixed a bug that could prevent the save game screen from closing when the ESC key was pressed.
5. Fixed a bug with the set production usage interface in the editor screen.
6. Fixed a bug with highlighting of Soviet Corps breakdown units.
7. Fixed a bug that caused an attempt to build a Gun Artillery Division in 1943 to instead build a Heavy Artillery Division.

• Data and Scenario Changes

1. Changed frontal armor of IS-1 and early IS-2 and side armor of IS-3.
2. Corrected the Italian Labor Squad’s speed and size and the SU-76’s fuel use.
3. Corrected the availability date of several Soviet leaders to June 1941. These leaders are commanding Corps in June 1941 but were incorrectly listed in the game data as not being available until later.
4. Corrected the missing build cost for Rumanian, Hungarian and Soviet Labor Squads.
5. Changed 41b Tank Division end date to 12/41.
Thema: Command Ops: Battles from the Bulge Patch 4.4.263
ps_matt

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Command Ops: Battles from the Bulge Patch 4.4.263 21.05.2013 11:55 Forum: Patch Announcements


Download: www.patches-scrolls.com/command_ops_batt...m_the_bulge.php


For a full list of changes, check below:

V4.4.263 – May 17, 2013

Changes

• Removed some redundant asserts from the debug version
• Fixed crash in ScenMaker due to units not having estab associated
• Fixed crash when SaveFileLoc.cfg is not available. This normally manifested in Win 8 OS.).


V4.4.262 – May 10, 2013

Changes

• Enable units that are retreating and retreat recovering to surrender. Previously, this was restricted to routing, and rout recovering units. Though for retreating and retreat recovering units the enemy must be nearby and they must have been engaged within the last two minutes. This ensures surrounded units surrender in a reasonable time.
• Remove the formation aspect modifier from the fire routines where the range is very close. If covered terrain then reduce the effect. This addresses the issue where a low strength unit never dies (as per Daz's M8 recon units).
• Allow player assigned HHour for attacks to slip automatically during planning process if the earliest possible HHour is later than the assigned one. This ensures the attack is not abandoned because of insufficient time to get to the FUP.
• Added HHour Slipped report to advise the player where the HHour has been automatically slipped in planning.
• Ensure that assaults are not cribbed where the player has assigned a HHour. This assists the player to manually coordinate attacks.

V4.4.261 – April 15, 2013

Changes

• Ensure HHour of player orders are not slipped if the player sets the HHour.
• Ensure that the End time of a player order is not slipped if the player sets the HHour and it is still active.
• End times for Bombard and Fire tasks are now correctly set.
• Converted all HTTR Ex Pack data to be compliant with patch.




V4.4.260 – April 9, 2013

Changes and Fixes

• Ensure that StartAtDelayType is passed down through all scheduling code. This prevents attacking forces from waiting at the start of their FUP Reorg. Note this anomaly only affected attacks ordered by human players and did not apply to AI launched attacks.
• Increase max tick count of routes. This addresses Assert at MapVisitTable.cpp 328
• Use PodDoubles to eliminate data overflow inside ScenDump::ModifyPayloadSupplyQuantities(). Fixes assert at PodFloat.inl, line 277.
• Decreased the probability of supply lines being cut.
• Players' orders are disabled while Terrain Tables are recalculated. Player (or players, if it's a multiplayer game) is notified of this via a High Priority report. While the player can't issue any new orders, it is allowed to inspect units and tasks data. Once the Terrain Tables have been stabilizied and all on-going tasks adjusted accordingly, the player is notified that further orders can be issued. This fixes potential crashes after crossings are upgraded or degraded.
• Revised the handling of user-defined H Hours when mission plans are generated and slip to ensure task timings are consistent.
• Fixed a check on user-defined H Hours which under certain conditions deemed a player order with a feasible plan to be unfeasible due to timing constraints.
• Improved task duration estimation for all orders involving movement and assaults.
• H Hour Auto checkbox disabled once assaults are underway.
• Threat assessments for HQs and support units are now ignored if the Bypass option is unchecked on the order settings.



V4.4.259 – March 28, 2013

Changes and Fixes

• Handle cases inside PlanMove where the Route is recalced (because of a slip plan) and the subject is located on the route but not at the start. This ensures that the force does not try and go back to the start of the route. Addresses assert at ScenCommonAI line 7952.
• Handle cases where a force with a delay mission bunkers down and then reassesses, having no blocking tasks. It now will force replan if the bossTask was not a delay or it will abandon its plan if the bossTask was a delay. This addresses assert at TaskDoctrine.cpp, line 7930.
• Ensure that objective Tasks that have already started and whose HHour is not set do not try and slip their HHour even if the bossHHour and bossStart are slipped. This addresses assert at ScenTask 2220.
• Ensure that PlanAttack:AdjustAdvanceRoute() caters for cases where the subject starts on the truncated approach route and therefore doesn't need a join route. This addresses assert at ScenCommonAI 7952.
• Ensure that PlanAttack:BigGrin evelopScenarioEndQuickAttack() will not call GetValues() on the attackFG if it not populated. Addresses assert at ScenForceGroup.cpp, line 1070.
• Ensure that the missionTask Hhour is not updated inside PlanAttack::ConfirmTimings() when plans are slipped if the HHour is self assigned. This addresses assert at PlanAttack.cpp, line 5198.
• Ensure that where a unit does not have a current task inside WillRedeployFirebase() that it does not try to call GetPlanningParams(). This addresses access violation st ScenTask 7094.
• Ensure that the plan subject is valid before trying to access its type inside GetIndirectAvailableOnCallSupport(). This fixes a crash that occurred at ScenForceGroupUtils line 378.
• Ensure MapSearchParams is thread safe so that the UI and AI threads can safely calc routes at the same time. This fixes a nasty CTD that can occur when placing multiple waypoints while the game is running fast.
• Ensure that CalcInitialFrontageAndDepth() calls CullSupplyAndFirebasingUnits() so that the frontage and depth excludes the personnel from bases and long range arty.
• Ensure that inside MustWaitForUnitAhead()it only ignores the unit ahead if it has a different task type and is waiting on a receive orders event. This prevents unnecessary formation lockups.
• Added new feature to EstabEditor that enables the user to select the image file for a Side, Nation, Service, Vehicle or Ammo using a standard file requester dialog.
• Added new feature to EstabEditor that displays the name of the opened estab xml document in the title bar.
• Mods to the Estab XML schema to support the change from IDs to actual file references for estab images
• Modify the conversion code for estab databases to automatically convert new estab image file references.
• Modify the EstabManager's XML import and export code to handle new estab image file referencing.
• Added new feature to MapMaker to import and export MapEffects data using CSV spreadsheet file format. This allows the scenario designer the power to compare and edit the different effects for all terrain layers in a spreadsheet table format.
• Ensure that the path finding code is thread-safe. This avoids corrupting data when players assign tasks to forces while the game is running.
• Fixed bug in LOS tool that sometimes displayed location as visible when they were not visible due to intervening terrain.
• Changed LOS tool so that elevation profile lines always point up to the top of the screen.
• Changed LOS tool by reducing scale of elevation profile lines. Improves visualization where there are big differences in elevation.



V4.4.258 – March 4, 2013

Bug Fixes

• Ensure subGroup not added twice when generating right echelon formation. Fixes assert at ScenForceFormation 2612.
• Add extra test to assert at PD 3759 to handle cases where a unit requests extra time to slip its plan and where the boss abandons its plan in the process.
• Ensure that AssessForSubAttacksWhoseReorgsCanBeBroughtForward() aborts cleanly if the force is waiting to receive orders from boss aand has already curtailed the missionTask end. Addresses assert at TaskAttack line 1727.
• Ensure that static arty units assigned to their own mission plan within the onMapBoss's OpPlan are searched when calling GetAvailableOnCallSupport(). This ensures that they get a chance to fire if not in direct support of a particular mission.
• Ensure that dateTimes are validated for local settings.
• Ensure that cases where no valid route can be generated are handled properly throughout the assessment functions.
• Remove and prevent UI loopbacks that were causing task changes not to stick while the game was paused.
• Added new code to assess for stalled moves that will either wait, bypass, or replan depending on a number of factors like are there any subordinates attacking, can we bypass effectively. In the process overhauled the AssessBypass() and ensured that the caution factor was increased each time a bypass attempt was made thus making it more likely the force would select a route that avoided the enemy.
• Added new unit log messages, and player reports for stalled moves.
• Fixed bug inside MustWait() that was allowing filler units to move off even though the unit ahead of them was still receiving his move orders. This should fix cases where support units charge off on their own ahead of the main body.
• Ensure that the nextRouteIndex and nextRouteLoc are used consistently throughout the formation movement code. This avoids formation lockups.
• Ensure that units don't request emergency re-supplies of ammo for which they have no weapon left that can use that ammo type.
• Revise the cap on emergency re-supply ammo qty, ensuring that units get at least something. These two fixes prevent the never ending loop of units requesting emergency ammo that they don't need and also of not getting ammo they do need.
• Ensure that when creating a new route that all exiting waypoints are cleared. This fixes a bug that wasn't clearing the interim waypoint and adding it to the new route, even though it shouldn't.
• Ensure that routing and recovering units do not try and create a new route if they reassess their task. This could see a routing or recovering unit heading back to its objective before it had recovered. This may explain some cases of units retreating toward the enemy.



V4.4.257 – February 15, 2013

Bug Fixes

• Ensure start and end times of advance to reserve task within an attack are maxed to timeNow + 1 min. This fixes assert at ScenTask 2137.
• Ensure that advance to FUP routes ignore truncation where the subject cannot join the approach route before the FUP. Addresses assert at FPRouteOutput.cpp, line 2222.
• Overhaul Formation code ensuring all formations cater for cases where the hub is a line unit. Also modified subGroup generation and offsets across the following formations - line, successive lines, vee, arrowhead, left and right echelon.
• Overhaul UI code for drawing task bounding boxes so that these more closely match the likely formation deployment area and ensure that when the user changes formation settings these are reflected even when the game is paused.
• Tweak the combat code, including reducing the area per man constants, tweaking the global accuracy settings (especially for close range and overlapping forces).
• Teak the reaction code, including decreasing rout threshold (thereby increasing likelihood of retreating), removed double counting of recent casualties, reduced suppression effects applied when retreating and routing in place and substituted instead a reduction in cohesion.
• Ensure attacks are aborted in the planning code if insufficient time. This fixes assert at PlanAttack 10515.
• Ensure that blown crossings are catered for inside the planning of Moves. Fixes assert at PlanMove 5283.
• Use doubles instead of floats to avoid data overflow when determining bombardment area for large caliber guns. Fixes assert at PodFloat 277.
• AutoSave now saves ten saved games every ten minutes. Once it gets to ten it overwrites the oldest one.



V4.4.256 – January 10, 2013

Bug Fixes

• Handle cases where eng unit cannot get any closer to the bridge but is still further than 100m. It now just constructs in place. This addresses FPAsset at SCAI line 8380.
• Upon disbandment ensure that only units whose current loc is passable to the disbanding unit's moveType are considered eligible to receive any disbanded vehicles. This fixes an assert at ScenRoute 1029.
• Ignore code within AllocateForcesToTasks() that tries to preallocated resources to nearby threatened objectives when allocating for attacks. This avoids line units being allocated to the reserve when the reserveLoc is near enemy. Fixes the single assault company issue.
• Restrict preallocation of nearby units to threatened objectives once the currShare of combat power exceeds the required priority share but only after scernario start +30 mins. This ensures that during the at start plan development cnearby units will be allocated even if this wouyld exceed the normal priority share allocation. After 30 mknutes reverts to normal.
• Fixed data overflow - ie number too big for the size allocated - inside ScenSupplyTransportEvent:BigGrin etermineLosses(). The code now uses PodDoubles rather than PodFloats. This addresses FPAssert at PodFloat 36.
• Reduced min and max range for routers from 1800-2700m to 1200-2100m.
• Ensure router use "safest" routes - ie stick to cover and avoid enemy firepower.



V4.4.255 – Dec 17, 2012

Overhauled Formation code

• Accounting for variable HubToFrontDistances. Previously set the hubToFrontDistance to hubDepth /2. But this was compressing the deployments where more than 50% of the force was forward of the hub, which was in most cases.
• Modifying the UI so the task bounding box which depicts the force occupied area now uses a hub based on a variable hubToFrontDistance. Because of the need to make this thread safe, changes made while the game is paused such as to task facing may not be reflected till the game starts running.

Bug Fixes

• Fixed issue that was preventing the game running under Windows XP by exluding certain system dependencies from the installer. These included COMDLG32.dll, DSOUND.dll, VERSION.dll and WSOCK32.dll
• Ensure that attack are called off due to lack of time if the shortfall exceeds the assaultDuration. ( PA 10835 )
• Fix Assert in DetermineSlippageResponse() to account for cases where the FUP has been terminated and its times all set to its start. ( MSP 5511 )
• Ensure attackSubHQs determined after independents in End of Scenario attack. ( PA 2343 )
• Ensure that all stored peripheral task force groups are factored into the unitCount inside VerifyPlanForceGroups() regardless of their status ( SMP 4097 )
• Modify Assert inside AssessForSubAttacksWhoseReorgsCanBeBroughtForward() to cater for cases where an attack is scheduled to start next minute while it's status is set to current. ( TA 1789 )
• Ensure that OnCallSpt forces subtracted from Independents before developing end of scenario attacks. This avoids the possibility of allocating the same unit to more than one current task - ie reserve and assault. ( SRF 16165 )
• Ensure that the start of concurrent tasks are not slipped if the sourceTask they are linked to is already current. This prevents continual slipping of complex tasks, where their starts are not coordinated. ( SMP 4228 )
• Prevent the allocation of a forceGroup subject to a task if it is not suitable. ( SFTTAR 4309 )
• Added new member to SlippageTask and modified slippage code to ignore End if nextTask is ignoring its start time. This ensures that linked tasks are slipped and cribbed correctly. ( SMP 4311 )
• Ensure that existing peripheral forceGroups are deducted from the CoreFG at the start of DevelopMissionPlan() ( SMP 4098 )
• Modified code inside TaskMove::ReassessOptions() to only Halt when under serious threat and not just because the unit is not making progress.
• Reduced probability of halting where unit is trying to move away from closest threat and the unit is not co-located with the closest threat.
• Where unit co-located with closest threat but is trying to move away, it will now retreat rather than halt.
• Remove LOS check inside CanFire() where a unit is passed in as unit will be from know visible threats. In other words stop double checking LOS. This ensures that a unit can have a chance to fire at a visible threat and reduced processing - excellent! In testing it increased the number of fire events by 70%.
• Increased range of routs from between 600 and 1200m to 1800 and 2700m
• Added code to give priority to covered terrain when retreating/routing.
• Extensive modification of Fire code both for APer and AArm fire to get more historical casualty results.
• Decreased the probability and quantum of surrenders that occur when a units routs.
• Fixed a number of access violations introduced in last build. ( SRF.inl 143 and PS 342 )
• Added new code to create IndDefendAtFUP task where a force is already at the FUP. It will now defend there till the main assault forces arrive and then it will join them in the FUPReorg and Assault. ( SCAI 7323 )
• Modified ConfirmTimings() for attacks to accomodate new IndDefendAtFUP task.
• Ensure that OnCallSpt forces subtracted from Independents before developing basic and complex attacks. this avoids the possibility of allocating the same unit to more than one current task - ie reserve and assault. ( SRF 16165 )
• Converted Estab files for both BFTB and COTA ensuring that all estab forces have their supplies, firepower counts and capabilities updated. This fixes a problem encountered in the COTA ExPack where bridging units had lost their constrcut bridge capability after the initial conversion.
• Doubled morale degradation for units low on supplies. Now such units lose around 30% morale per day. Cannot reduce below 20% for this purpose.
• Ensure the missionPlan is replanned in cases where the assault has ended and there is no final reorg task ( SPS 18063 )
• Ensure that a plan is not already in opPlan->pendingPlans before adding it. Ths avoid referenced corpse ( GameDiagnostic 1029 )
• Ensure that fuel vehicles from returning transport columns are not added as equipment to bases whose estab does not have any fuel vehicles. (SFGV 1378 )
• Ensure that independent advance to FUP and indepenedent defend at FUP tasks are properly linked as concurrent tasks. (PodDB 614 )
• Added code to check if the forces assigned to the advanceToFUP task are alreay near the FUP. If all are narby then the advanceToFUP task is killed off. If part, then the nearby forces are subtracted from its forceGroup and go on hold till the FUPReorg, leaving the rest to advance to the FUP. (SCAI 7323)
• Prevent face changing for assaulting units and those moving in road column
• Default the task settings for ArtyDirectFireOnly to true for attacks and probes
• Added the registrationTime to remainingDuration in bombardment events. This ensures that the arty unit fires for at least the specified number of minutes.
• Now cap maxSuppression to 75% for direct fire and to 85% for indirect fire when the target is in covered terrain.
• Reduced max registration times from 15 to 5 minutes and increased the range denominator from 200 to 500. Rego time = min( 5, range / 500 ). The overall effect is to reduce registration times for arty fire. Fatigue and training can increase time by up to 56% to a max of 8 minutes.
• OnCallSpt bombardment duration now reduced if arty ammo level below 50%.
• Ensured suitability iterator updated before allocating resources to nearby objectives.
• Overhauled Halting code to reduce instances of halting.
• Fix crash inside ScenRoute when the taskLoc == leaveLoc and the effEndIndex is not adjusted correctly.
• Added new Scenario Statistics feature to ScenMaker.
• Added new Cull Inactive Units feature to ScenMaker.
• Culled Inactive units from all converted COTA scenarios.
• Turned off FPAssert at ScenPlanScheduling.cpp, line 14529. There still occurs from time to time cases where a support units will be left without an order for some as yet to be explained reason. They get new orders after replanning. Given the rarity of this and the difficulty in determining the cause I have opted to ignore it.
• Ensured the sort function CompareResourcesByAscendingSizeDescendingSuitability() has a valid comparitor when both resources are not suitable.
• Ditto for CompareResourcesByHQsAndDescendingSuitability().
• Fixed bug in Terrain Popup which was adding the base altitude to the spot height, which it should not have done.
• Ensured that Impassable Cliffs in the Malta map had zero move effect for motorised units.
• Rebuilt the Sidi Rezeh map to eliminate data corruption.
• Fixed bug in Debug version when autoStaffSupport selected for human player. Recompile of Tools and Game PCHs required.

New Features

• Added new AssessForStalledAttack() reassessment code. It now checks to see if an attack should be called off if subordinates are halting.
• Modified the code that prioritieses objectives. If a nearby enemy ( ie one within 3000m ) is closer to another objective then its values are reduced. This has the effect of reducing the amount of friendly forces assigned to friendly objectives and helps maintain momentum in an advance.
Thema: Cities in Motion 2 Patch 1.2.2
ps_matt

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Cities in Motion 2 Patch 1.2.2 21.05.2013 11:19 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/cities_in_motion2.php


Fixed bugs:

- Fixed bug: Pressing ESC in objective window rejects the task

New improvements:

- Improvement: Vehicle shop items display vehicle stats and supports sorting
- Improvement: Object selection window has tooltips on subobjects
- Improvement: Maximum passenger waiting-time when playing with custom time-speed adjusted
- Improvement: Shared workshop items have icons
Thema: Trials Evolution: Gold Edition Patch 1.03
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Trials Evolution: Gold Edition Patch 1.03 16.05.2013 20:07 Forum: Patch Announcements


Download: www.patches-scrolls.com/trials_evolution_gold.php


Fixes in update 1.0.3:
- Fixed multiple crash issues in multiplayer.
- Made a number of general performance optimizations and fixes throughout the game to increase performance for all players, as well as make the Video settings far more useful.
- Added support for lower resolution particles to increase performance in levels with many particle effects, especially on lower and mid-level hardware.
- Moved higher resolution particles to Advanced effects.
- Removed water reflections from Advanced effects.
- Made it possible to unlock Lab Rat squirrel with keyboard.
- Added trigger icons to map voting screen when using a game pad in multiplayer.
- Fixed issue with shadows flickering occasionally.
- Fixed occasional text and label positioning issues in editor.
- Fixed Object selector in the editor not opening by pressing space bar if an object was selected.
- Fixed Scorpion’s French localization.


Fixes in server side update:
- Fixed an issue with the Test Your Might tournament not recording times to the leader board.
- Fixed a problem with wrong tracks opening after Advanced Search in Track Central
- Added feeds for Highest Rated in 48 hours to Trials & Skill games to Track Central.
Thema: Tom Clancy's Ghost Recon Future Soldier Patch 1.8
ps_matt

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Tom Clancy's Ghost Recon Future Soldier Patch 1.8 16.05.2013 20:03 Forum: Patch Announcements


Download: www.patches-scrolls.com/ghost_recon_future_soldier.php

Change log
Support for Windows XP.
Support for DirectX 9 on Windows Vista and Windows 7 (DirectX11 is recommended).
Improved performance of Volumetric Lighting and Global Illumination.
New graphical option to enable real-time rendering of all reflective surfaces (eg. windows).
Improved framerate performance for ATI users.
Support for Uplay friends’ list with more than 100 contacts.
Fixed Gunsmith issues for Windows user names with special characters (é, à, ç, etc.).
Improved textures on “Market Night” map.
Known issues and workarounds
Highest quality of 'Global Illumination' option is meant to be used with high-end (Radeon HD7900 or GeForce GTX680 and higher) and future hardware. Setting Global Illumination to medium is recommended if you are experiencing low frame rate.
The new 'Reflections' option is designed for high-end configurations only. Please disable this option if you are experiencing low frame rate.
AMD dual-core processor with Windows XP (for users who have not installed SP3): you may experience a fast flickering of the in-game menu items. To work around this problem, install the AMD Dual-Core Optimizer available on the AMD website.
AMD or nVidia Dual-GPU / Crossfire / SLI cards: in order to avoid graphical issues, you will have to manually disable the multi-GPU modes of your video drivers prior to running the game under the DX9 environment.
In some isolated cases activating the Crossfire multi-GPU technology on a mobile Radeon HD6990M from Alienware results in a performance drop compared to a single GPU of the same setup.
Notes regarding Windows XP support
Due to limitations of the engine and multithreading management in Windows XP, the performance with Windows XP may be lower than the performance obtained with the same hardware configuration using a more recent version of Windows. Please use a more recent version of Windows for a better experience.
Thema: SimCity Patch 3.1
ps_matt

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SimCity Patch 3.1 15.05.2013 12:33 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/simcity2013.php


Update 3.1 Notes

• Addresses a number of crashes reported via Answers HQ
• Fixes for camera control related issues
Thema: Diablo 3 Patch 1.0.8a
ps_matt

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Diablo 3 Patch 1.0.8a 15.05.2013 12:27 Forum: Patch Announcements


Download: www.patches-scrolls.com/diablo3.php


GENERAL

Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind



AUCTION HOUSE

The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)



CLASSES

Barbarian
>Passive Skills
*Inspiring Presence
-Will once again be displayed under Life per Second on the character sheet



USER INTERFACE

Bug Fixes
Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved



BUG FIXES
Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance
Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR
Thema: Eisenbahn.exe Professional 9.0 Update 1
ps_matt

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Eisenbahn.exe Professional 9.0 Update 1 15.05.2013 12:01 Forum: Patch Announcements


Download: www.patches-scrolls.com/eisenbahn_exe_professional9_0.php


Neuheiten und inhaltliche Änderungen im Update 1:
Das Update 1 zu der offiziellen Verkaufsversion von EEP 9.0 und EEP 9.0 Expert erhöht die Stabilität des Programms und optimiert dessen Funktionsweise im Zuge der Anpassung an kürzlich erschienene Updates von Windows 7(TM) und Windows Vista(TM)


Neue Funktionen:

-In Vorbereitung zum Plug-In 1 zu EEP 9.1 wurde die sogenannte "Anaglyph-3D"-Technik (Rot/Cyan) umgesetzt. Details und Hinweise zu dieser (kostengünstigen) 3D-Darstellungsart entnehmen Sie bitte der Artikelbeschreibung zum Plug-in 1 zu EEP 9.1, welches Ende Mai 2013 erscheinen wird.

- Die kinematische Animation von Rollmaterialien, Immobilien und Landschaftsobjekten wurde erweitertet, was den Einsatz von weiteren, hierzu speziell animierten Modellen erlaubt (Kühe, Pferde, Schafe, Gänse usw.). Die kinematisch animierten Modelle sind in Kürze erhältlich.


Fehlerberichtigung im Update 1:

-Probleme mit Zuweisung von Signal- und Weichen-IDs (möglich vorkommende Doppelbelegung) wurden behoben.
Thema: Battlefield 3 Patch 14/05/2013
ps_matt

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Battlefield 3 Patch 14/05/2013 14.05.2013 13:36 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/battlefield3.php


Battlelog just received a minor update, mainly focused on bug fixes and some redesigned elements to make navigation quicker and clearer. A lot of work has been done “under the hood” to support the future of Battlelog, but you will see a new design for the menus, Com Center, and Game Manager.
Thema: Harpoon 3: Advanced Naval Warfare Patch 3.11
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Harpoon 3: Advanced Naval Warfare Patch 3.11 14.05.2013 13:32 Forum: Patch Announcements


Download: www.patches-scrolls.com/harpoon3_advanced_warfare.php


Additions
You can now set parameters for which units should be boarded.
Overfilled magazine messages will now write to the AALog when rebuilding scenarios.
New Victory Condition: A new victory condition that requires possession of units. It works similar to the Protect Unit VC.

Tweaks
A scenario/database signature mismatch message will no longer block the user from loading and playing the scenario.
Thema: Modern Air Power: War Over the Mideast Patch 1.01
ps_matt

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Modern Air Power: War Over the Mideast Patch 1.01 13.05.2013 15:09 Forum: Patch Announcements


Download: www.patches-scrolls.com/modern_air_power...the_mideast.php


Changes for War Over The Mideast 1.01
- Numerous feature and interface changes as a result of military development.

Changes for War Over The Mideast 1.0
- Added new indicator "+" for loads indicating full load.
- Added new Recon Pod ordnance type.
- Added Runway Penetrating Bombs.
- Added "B" hotkey to Scenario Editor for setting home airbase of
selected flight.
- Added new Stand-Off-Jammer (SOJ) ordnance type.
- Added ability for map to have labels that are displayed with names.
- Added new Rules-of-Engagement feature (see Scenario Editor, Header Menu,
and Main Program, Status Menu).
- Added ability to establish No-Earlier-Than and No-Later-Than dates
for ordnance.
- Added ability for Cargo ordnance to be targetted against Location
targets.
- Added on-map animation for dogfight in progress.
- Added ability to zoom map in and out using mouse wheel.
- Added display of home base in alternate (right-click) flight information.
- Added airbase graphical display in the Scenario Editor and Main Program
(see Add Air Base Dialog in Scenario Editor and Air Bases Dialog in
Main Program).
- Added ability to specify mission types for flights (see Mission Type
in Users Manual and Set Mission command in Main Program and Scenario
Editor).
- Added ability to specify a Hold Order which causes a flight to remain
in a certain location for a specified amount of time before continuing.
- Added airbase recon capability which gives visual representation of
air base status (see Status menu in Main Program).
- Added ability to display clock time in flight segments plus the option
of showing all segment values (see Segments option under Settings menu).
- Added new Increase Speed and Decrease Speed orders (see Order Menu
in Scenario Editor and Main Program).
- Added Establish Time-on-Target command so that the desired Time-on-Target
can be established for the selected flight (see Command Menu in
Scenario Editor and Main Program).
- Added a log of all on-screen messages that can be viewed using the
"Mission Log" feature of the Status Menu.
- Added the new feature of "No-Fly-Zones" (see Scenario Editor manual and
Users Manual).
- Added new "Tail Radar" feature that allows an aircraft to have
tail-facing search radar.
- Added Submunition ordnance type and Area Targets. Non-submunition
ordnance against area targets has reduced effect.
- Added Penetrating ordnance type and Hard Targets. Non-penetrating
ordnance against hard targets has greatly reduced effect.
- Added Command Nodes that link various resources together and effects
associated with those nodes (see Scenario Editor, Main Program, and
Users Manual).
- Added a "Fuel Usable" flag to Tanker aircraft to signify that they use
their own fuel capacity for refueling.
- Added Fuel storage to air bases which limits the ability of the air base
to refuel aircraft at the base.
- Converted air base status into three parameters: runway, ramp, and
buildings. Each can be targeted and doing so has separate effects
on air base functionality.
- Added optional fuel and supply attributes plus Node Links to Targets.
This is used in the ATO feature.
- Added optional elevation data to base map which has the effect of
masking radar of ground sites relative to Flying Low aircraft.
- Added the ability to define generic orders in the Scenario Editor which
can be used to generate orders for any number of flights.
- Programmed new Mission Packages which allow flights to be created based
on predefined Mission Package templates specifying the number, type, and
loads for a certain number of flights of a specified size.
- Added ability to move an on-map site such as Radar Site, Missile Site,
or Air Base in the Scenario Editor, by clicking on the site with the
left mouse button and then right-clicking on the new location while
holding down the Control (Ctrl) key. No flight can be selected when
this is done.
- Added ability to show ground radar and ground weapon range separately.
- Programmed new Unknown attribute for Radar Sites so they are not
automatically visible on the map.
- Added ASW attribute for aircraft so they can be used to detected
underwater submarines.
- Added ASW attribute to ordnance so it can be fired at underwater
submarines.
- Defined new Satellite class so that satellites can be defined in the
database.
- Added new Timed Arrival feature so that flights can appear during the
middle of a scenario based on a specified time.
- Added new Civilian "target" for representing non-combatant civilians.
- Change so that SAM sites with radar knocked out cannot fire optically.
- Added ability to flag a Radar Site as ELINT for use in detection.
- Added ability to define missile sites and air bases as hard.
- Change so that Large Airplanes count 4x and Large Helicopters count 2x
for airbase capacity.
- Added ability for a Missile Site to have a Victory Factor.
- Change so that Jamming aircraft also jam radar sites.
- Added new Prioritized Target List feature in Scenario Editor and the
ability to use that in the ATO Editor for planning purposes.
- Added the ability for multiplayer against the A/I (see New Scenario
Dialog in Main Program Help File).
- Added the ability to control which names are drawn on map.
- Added a new feature on Delivery Profiles (see the Users Manual for
details).
- Added "Can Fire High" ordnance attribute that allows non-high altitude
aircraft and SAM sites to fire at high-flying aircraft.
- Change so that helicopters can only be refueled by prop aircraft and
other helicopters.
- Change so that airbases, notably carriers, can be designated unknown and
so must be spotted before they are visible.
- Added Cyber Pod load type that can be carried on aircraft (see
Specialized Features in Users Manual).
- Split refueling and rearming parameters so that they can now be
specified individually per side.
- (Editor) Added new toolbar buttons for viewing on-map entities.
Thema: Gas Guzzlers: Combat Carnage Patch 1.3.1
ps_matt

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Gas Guzzlers: Combat Carnage Patch 1.3.1 13.05.2013 14:00 Forum: Patch Announcements


Download: www.patches-scrolls.com/gas_guzzlers.php


---------------------------------------------------------------------------
-------------------------
- Version 1.3.1
---------------------------------------------------------------------------
-------------------------
Multiplayer:
- Added voting support (change race type, change track, kick player, reset tournament, rubber banding)
- Added support for multiple dedicated servers on the same computer
- Added race finish timeout
- Tournament is reset when last human player disconnects from the lobby
- Dedicated server can now be configured to require clients a password before connecting
- Server list shows a locker icon near the dedicated server with a password
- Server list shows a country flag based on a dedicated server's geografical location
- Server list shows a ping for a dedicated server
- Implemented "typing notifications" in a lobby (e.g. when client is typing in a chat text box,
other clients see flashing icon near that client's name)
- Welcome message and server messages have distinct color
- Admin chat messages have distinct color
- Land mine does instant kill in deathmatch
- The car reset has been restricted. The player can reset car only if the car is flipped, out of
track or not moving for a certain duration.
- Self-damage from weapons is disabled
- Added "enter to switch camera" message when player has finished the race or has been killed
- The message box is displayed in the main menu if the user has been kicked from the server
- Implemented master server info message in a multiplayer lobby
- Information about dedicated servers are now more often sent to the master server
- Implemented toggling of weapon groups
- Default "say" key is now T
- Added support for NAT punch through when connecting to dedicated server
- Fixed bug with no effects on head-on collision
- Chat message is always displayed in the dedicated server console
- Fixed dedicated server timeout kick bug

Single Player/Common:
- Tournament races can now be played in any order. Player can also go to a garage while tournament
is in progress. If game is quit while tournament is in progress, the tournament state is saved.
- When tournament is in progress, rank list dialog in a garage shows scores and kills for players
that participate in a tournament.
- Player gets score points for kills too. Two kills make one score point
- Implemented force-feedback
- Added "Controller Options" group to options menu. The user can adjust force-feedback, deadzone,
sensitivity and saturation for the selected controller there.
- Ammo/health powerups cannot be collected if ammo/health is full
- Improved car handling
- Improved car-to-car collision damage and nitro distribution (e.g. if player hits opponent's car
in the rear, only player gets nitro bonus and opponent gets most of the damage)
- Nitro is refilled white drifting using the handbrake
- If player has double damage, his land mines do double damage too
- Rain and snow do not fall in the tunnels anymore
- Added fullscreen on/off option in the graphics options
- Fixed strange behavior for finish camera
- Fixed shadows bug that sometimes occured if Alt+Tab has been used repeatedly
- Improved auto-aim for weapons
- Minor AI improvements
- Look-back camera is positioned more appropriately
- Aerial nitro is being filled when car has spent at least 0.5s in the air
- Fixed bug where sun flare would be visible through solid geometry
- Max driver tags distance is now 70m
- Added new loading screen tooltips
- Quick race settings use the same wheel settings (rim, color and reflection) as the current car in
the campaign
- Added console commands that can control music playback in WinAmp
- Fixed weapon firing bug when ammo count is 0
- Message box is shown when tournament is available for the first time in the category
- Fixed bug where default rim would be unlocked per car template instead globally
- Rims are now unlocked globally
- Loading screen tooltips are ordered and depend on a context now
- Katyusha can switch weapon only when all four rockets are fired
- Various minor bug fixes and improvements
Thema: Out of the Park Baseball 14 Patch 14.3.12
ps_matt

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Out of the Park Baseball 14 Patch 14.3.12 10.05.2013 16:17 Forum: Patch Announcements


Download: www.patches-scrolls.com/out_of_the_park_baseball14.php


Changes in this update, compared to version 14.2.9:

Fixes reported bugs and cosmetic issues
Fixes rare crashing and freezing issues
Fixes scoring errors in regards to earned/unearned runs and RBI
Added pitch info to pitch sequence view when playing out games
Thema: Sniper Elite: Nazi Zombie Army Patch 1.05
ps_matt

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Sniper Elite: Nazi Zombie Army Patch 1.05 10.05.2013 15:25 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/sniper_elite_nazi_zombie_army.php


Update 1.05 Now available!
Sniper Elite: Nazi Zombie Army ups the ante with Spring updates

Two major new features added in less than a month based on player feedback

Independent UK developer Rebellion has today released update 1.05 for co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling co-op players to multiply the numbers of enemies they face, but also adding support for drop in / drop out functionality.

Hot on the heels of April’s popular ‘Multiplier’ update - allowing solo-players to multiply the numbers of enemies they face to terrifying levels - this update is the second major feature added to the game in less than a month based on suggestions and comments from the game’s growing community.

Update 1.05 also includes a small selection of fixes.

Key Features:
Drop in / Drop out functionality added. (See technical notes below)
Co-op enemy multiplier added. (e.g 2 players can play against 4 player numbers of enemies)

Fix list:
Fix for potential progression blocker on Cathedral level.
Fix for progression blocker on Library Of Evil.
Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in game.
Fix to stop score points exploit on skeletons.

Known issues:
Some single player inter level saves will be invalidated with this update. This was due to level progression fixes. If problems are encountered a level restart may be required.

Technical notes on drop in /drop out:
- Can only join whilst players are in lobby or in actual gameplay.
- Cannot join whilst in loading, waiting for players, syncing, cutscenes or end game menus.
- Private match option blocks all joining.
- Quick match can be found and joined by any player unless private match is selected.
- Private game can only be found and joined by friends, either through an invite from host or by selecting to join game from steam in-game overlay, unless private match is selected.
- The private match option can be toggled both in the lobby and in game via the pause menu.
- The private match option is not available when in cutscenes or end game menus.

- Players joining outside safe zones will spawn at the host position.
- If the enemy multiplier is set to default then when a player joins the enemies increase to match the number of players.
- If the enemy multiplier is set to default then when a player leaves the number of enemies will only decrease to match the player numbers when a safe zone is reached.
- Host must wait for players joining a game to be fully in gameplay before being able to restart a game - a message box will popup informing the host of this.
Thema: SimCity Patch 3.0
ps_matt

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SimCity Patch 3.0 10.05.2013 14:38 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/simcity2013.php


Update 3.0

• New: Added 24 new Hotel models to increase hotel variety.
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.
• Audio: Tuned audio on French Police Station.
• Trading: Fixed issue where fire services were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.
• Trading: Made gifting more reliable.
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.
• Trees: Trees now last longer, but also do not eliminate as much ground pollution.
• Radiation: Radiation causes less ground pollution than previously.
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.
• Transit: Improvements to lights to make rail look better at night.
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.
• Roads: University pedestrian paths can now cross streets.
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.
• Data Layers: Zones are now visible in heavy data layers.
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.
• Buildings: Addressed some cases where buildings would stack on one another.
Thema: Diablo 3 Patch 1.0.8
ps_matt

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Diablo 3 Patch 1.0.8 08.05.2013 13:10 Forum: Patch Announcements


Download: www.patches-scrolls.com/diablo3.php


GENERAL

Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
Multiplayer Co-Op

Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game

The Magic Find and Gold Find bonuses can exceed their respective 300% caps
The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)


A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map

In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin






ACHIEVEMENTS

Bug Fixes

The "Massive Blow" achievement should once again be obtainable
The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria




AUCTION HOUSE

General

The stack size for gold sales on the auction house has been increased from 1 million to 10 million


User Interface

Tooltips in the Auction House will now show an item comparison for a player's currently selected character




BATTLE.NET

Matchmaking

Players will now be able to search for games that were started on any quest once they have reached level cap
Matchmaking "Tags" have been added

In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: Monster Slaying, Brawling, and Key Warden

Note: When the Brawling tag is selected, your Monster Power selection will not be taken into account






Social

Players can now add a note about a friend by right-clicking the name in their Friends List
Players can now enter a message that will be broadcast to their friends
Players can now create multi-user conversations

There are multiple ways to start a conversation or invite other players to an existing conversation:

To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation


Similar to public channels, private conversations can support up to 99 players


A new section has been added to the friends list called "Players Near You"

Any player who is on your local network will be displayed here (even if they're not currently your friend)
If needed, this feature can be disabled from the Social Options of the Game menu


Players may now be marked as a "Party Guide"

The Party Guide is assigned to the first person who joins a Public Game
If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
When a Party Guide leaves the Public Game, a new one will be chosen automatically
Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
The Party Guide will have a unique icon that will appear on the mini-map


Names in your "Recent Players" list will now expire if they become older than a month
Blocked players will no longer appear in your "Recent Players" list




BOSSES

Bug Fixes

Skeleton King

The Skeleton King and The King of the Dead will now play an animation when performing their Whirlwind attack






CLASSES

Barbarian

Active Skills

War Cry

Skill Rune – Invigorate

Now regenerates 620 life per second (up from 310)






Passive Skills

Inspiring Presence

Now affects all party members




Bug Fixes

The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
Male barbarians no longer run faster than the other heroes while feared.




Demon Hunter

Active Skills

Companion

Skill Rune – Boar Companion

Now regenerates 310 life per second (up from 155)




Rapid Fire

Base weapon damage increased from 276% to 438%
Hatred cost while channeling has been reduced from to 6 (down from 10)
Skill Rune - Bombardment

Weapon damage increased from 345% to 414%
Explosion radius increased to 8 yards (up from 4)


Skill Rune - Fire Support

Weapon damage of Homing Rockets increased from 35% to 145%


Skill Rune - Withering Fire

Now reduces the initial Hatred cost to 10 (up from 5)




Sentry

Skill Rune – Aid Station

Now heals nearby allies for 2% of max life per second (up from 1%)






Passive Skills

Brooding

Now regenerates 2% of maximum life per second (up from 1%)






Monk

Active Skills

Mantra of Healing

Now causes party members to regenerate 620 life per second (up from 310)

Skill Rune – Sustenance

Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)








Passive Skills

Guiding Light

Damage bonus increased from 16% to 20%






Witch Doctor

Active Skills

Firebats

Now has a larger initial cost but a much lower continual cost while channeling

Base weapon damage increased from 180% to 385%
Skill Rune – Cloud of Bats

Initial damage increased from 234% to 500% weapon damage


Skill Rune – Plague Bats

Maximum damage increased from 270% to 578% weapon damage








Passive Skills

Blood Ritual

Now regenerates 2% of maximum life per second (up from 1%)






Wizard

Active Skills

Arcane Torrent

Base weapon damage increased from 210% to 285%
Skill Rune - Arcane Mines

Weapon damage increased from 180% to 340%


Skill Rune - Cascade

Weapon damage of bonus missiles increased from 210% to 285%




Archon

The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills


Disintegrate

Base weapon damage increased from 170% to 220%
Skill Rune - Entropy

Weapon damage increased from 196% to 253%


Skill Rune - Intensify

Maximum damage increased from 221% to 286% weapon damage




Familiar

Skill Rune – Vigoron

Now regenerates 620 life per second (up from 310)




Ray of Frost

Base weapon damage increased from 215% to 280%
Skill Rune – Black Ice

Ice patch weapon damage increased from 387% to 504%


Skill Rune – Sleet Storm

Weapon damage increased from 280% to 364%


Skill Rune – Snow Blast

Maximum damage increased from 280% to 364% weapon damage




Teleport

Players may now Teleport to any location within range, as long as a path is available




Passive Skills

Galvanizing Ward

Now regenerates 620 life per second (up from 310)




Bug Fixes

Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks






CRAFTING

General

Players can now queue up multiple items and gems at a time within the same tier to be crafted, so long as they possess the necessary materials
Players can now craft items using materials located in the shared stash


Blacksmith

Salvaged item information will no longer be displayed in the chat log
Players can now disable the confirmation dialog when salvaging items of Rare quality


Bug Fixes

Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon




FOLLOWERS

Templar

Skills

Loyalty

Now regenerates 310 life per second (up from 155)








MONSTERS

General

Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased
Poison damage dealt by Brood Hatchlings has been reduced by 40%
Damage dealt by Tormented Stingers has been reduced by 75%
The health of normal Spiderlings has been reduced by approximately 68%
The health of Elite Spiderlings has been reduced by approximately:

4.5% for Champions
3% for Rares
9% for Rare minions


The following monsters have their experience and chance to drop loot modified to better align with their hit points:

Accursed, Betrayed, Bile Crawlers, Blazing Guardians, Blazing Ghouls Brood Hatchlings, Cavern Spiders, Charged Constructs, Chilling Constructs, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Moon Clan Impalers, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Dust Shamblers, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers , Frost Guardians, Ghouls, Hungry Corpses, Moon Clan Impalers, Murderous Fiends, Noxious Guardians, Ravenous Dead, Retching Cadavers, Reviled, Savage Fiends, Spiderlings, Shade Stalkers, Shadow Vermin, Shock Guardians, Skeletal Crawlers, Smoldering Constructs, Spine Lashers Stygian Crawlers, Tormented Stingers, Toxic Constructs, and Vicious Ghouls


Keywardens

Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
All Keywardens will now only appear in Inferno difficulty


Bug Fixes

Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties






QUESTS

General

Experience earned by completing a quest is now granted to players that have reached the level cap




USER INTERFACE

General

A maximum of eight buffs and debuffs will now be displayed on the UI

The maximum number of debuffs that will be displayed is three




Bug Fixes

Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
Thema: X3: Reunion Patch 2.5a
ps_matt

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X3: Reunion Patch 2.5a 08.05.2013 13:06 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/x3.php


Update 2.5a (05/07/2013) for X3: Reunion has been released.

• Added localization files for Chinese
• Updated several script files to enable compatibility with the Bonus Package DLC
• Minor text display fixes required for support of East Asian languages
Thema: Masters of the World Patch 5.14
ps_matt

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Masters of the World Patch 5.14 07.05.2013 16:58 Forum: Patch Announcements


Download: www.patches-scrolls.com/masters_of_the_world.php

changes since patch 5.12:
-multiplayer online game mode is included
-correction of military units numbers after troops repatriation at end of conflict
-adjustment of formula for oil consumption
-reopening option for closed pipeline
-improvement of mark calculation for contracts for countries with high GNP/inh.
-correction of the choice of the city for organizing specific world championships
-update of South Africa's air forces
-correction of AI that will avoid to appoint women for ministries in countries where dominant religion has strong influence
-displaying all type of military units in statistics maps
-correction of AI to appoint sport and culture's attachés with the same political tendency as the government's one (in 'Opposition' scenario)
-various adjustments
Thema: Aliens: Colonial Marines Patch 1.2.0
ps_matt

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Aliens: Colonial Marines Patch 1.2.0 07.05.2013 13:56 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/aliens_colonial_marines.php


v1.2.0 Update (May 6, 2013)

Added compatibility for “Reconnaissance Pack” multiplayer add-on.
Various visual improvements, including new screen space ambient occlusion (SSAO) functionality.
Thema: Aliens: Colonial Marines Hotfix 30/04/2013
ps_matt

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Aliens: Colonial Marines Hotfix 30/04/2013 07.05.2013 13:56 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/aliens_colonial_marines.php


April 30, 2013 Hot Fixes

Campaign
Adjusted “Recruit” difficulty to be easier.

Versus
Reduced Xeno Bludgeon skill stun duration from 1 second to .75 seconds
Xeno Heavy Chitin armor bonus decreased from 15% to 10%
Xenos are now more vulnerable to damage during ‘Rage’
Xeno Rupture trait damage reduced
Lowered the horizontal and vertical reach of Xeno Rupture
Increased Xeno Enraged Pounce attack cool down from 2.5 seconds to 3 seconds
Reduced marine claymore damage
Thema: StarCraft II: Wings of Liberty Patch 2.0.8
ps_matt

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StarCraft II: Wings of Liberty Patch 2.0.8 07.05.2013 13:32 Forum: Patch Announcements


Download: www.patches-scrolls.com/starcraft2.php


GENERAL


The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
The Idle Worker button now plays a subtle glow animation while active.
The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)


BATTLE.NET


Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
“Internet Cafe” has been added to the list of Group categories.
Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.


EDITOR


A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.


BUG FIXES


General


Fixed many text and sound localization issues throughout the game for all languages.
Fixed many keyboard layout and hotkey issues across all languages.
Fixed multiple crashes that could occur when utilizing the Take Command feature.
Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
Fixed a rare crash that could occur when closing StarCraft II.
Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
The “Pauses Remaining” counter is now consistent with how many Pauses are available.
Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
Fixed multiple issues which caused Reduced Violence mode to display red blood.
Fixed an issue which caused text glow to display improperly.
Fixed a number of outdated loading screen tips.
Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.


Heart of the Swarm Campaign

The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
Fixed a number of icon image display issues on the Kerrigan upgrades screen.
The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.


Battle.net

Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
Fixed a display issue that could occur when banning and unbanning a player from a Group.
A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
The Groups list is now sorted alphabetically rather than by online member count.
Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
Fixed an issue in which review text for Arcade games could become distorted.
The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
Bonus pools no longer display negative values if the system clock is set to a time in the past.
Chat window sizes are now preserved when closed and reopened.
Fixed a display issue that could occur for players who are ranked in 15 or more teams.
Fixed an issue in which creating an offline custom game occasionally caused players to enter a locked state.
Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
The Social bar can no longer overlap UI buttons during the Credits.
Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
Rank frames now display around non-friend character portraits.
Frame rate performance has been improved when mousing over or scrolling through a populated Match History.


Gameplay and Races

General
Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
Fixed a rare crash that could occur when attacking an AI base.


Terran
It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
The Collector’s Edition Thor wireframe is now displays properly.


Protoss
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


Zerg
Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
Zerg eggs no longer play extraneous sound effects when units hatch.




Graphics

Impact effects can no longer change location when units are turned quickly.
The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
Fixed a graphics crash that could occur in a variety of map loading scenarios.
Fixed a rare graphics crash that could occur when playing certain Arcade games.



Editor

General
Fixed many localization issues across all languages.
Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.


Terrain Module
Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.


Data Module
Simultaneously modifying the cost of multiple units no longer causes a crash.
Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.




Mac

General
Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
Anti-aliasing now works correctly.


Editor
Changing Language and Text settings in the Mac editor no longer causes a crash.
Thema: Drox Operative Patch 1.010
ps_matt

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Drox Operative Patch 1.010 06.05.2013 13:57 Forum: Patch Announcements


Download: www.patches-scrolls.com/drox_operative.php


1.010
-----

decreased radar needed per level from 15.0 to 13.5
now radar can see through enemy cloaking (Tyrax Lightning)
now get double attack value when in radar range of an enemy
can now pay credits to have Brunt planets add a new component to their inventory
Hive now carry more goods
now start new ships with shields and thruster boost consumables
races can now build a smaller hull sized ship if no defenders around a planet (TYP)
fixed a potential crash when splitting races
destroying all of the races no longer counts as a diplomatic win (Gilgamesh)
increased area effect EM weapons max range damage from 10% to 20% (random_rolle)
added some time text to Geomagnetic storm (Steve)
improved depression icon
improved energy net icon
changed save version to 142
fixed a couple database files not using the correct index
changed comet effects to have more of a tail (lostSoul)
using the mouse wheel to cycle your right click slots no longer affects the quest menu (ScrObot)
the main text event time now uses ui_textEventsTime (makes it configurable and shortens it to 20 seconds) (Crisses)
now backspace is a configurable key
backspace defaults to alternate clear use slot key (helpful for keyboards that don't have a proper delete key like mac laptops)
quest type of enemies no longer cloak
fixed a few Anti-Neutronium Device quest text issues
communication arrays will now alert nearby ships when they are under attack
now have better lighting on create ship and shipyard screens
fixed Inventory translation (DarthNihilus)
fixed MiniMap translation (DarthNihilus)
fixed Paused translation (DarthNihilus)
fixed terraforming dead planet quest
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