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Thema: Trials Evolution: Gold Edition Patch 1.03
ps_matt

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Trials Evolution: Gold Edition Patch 1.03 16.05.2013 20:07 Forum: Patch Announcements


Download: www.patches-scrolls.com/trials_evolution_gold.php


Fixes in update 1.0.3:
- Fixed multiple crash issues in multiplayer.
- Made a number of general performance optimizations and fixes throughout the game to increase performance for all players, as well as make the Video settings far more useful.
- Added support for lower resolution particles to increase performance in levels with many particle effects, especially on lower and mid-level hardware.
- Moved higher resolution particles to Advanced effects.
- Removed water reflections from Advanced effects.
- Made it possible to unlock Lab Rat squirrel with keyboard.
- Added trigger icons to map voting screen when using a game pad in multiplayer.
- Fixed issue with shadows flickering occasionally.
- Fixed occasional text and label positioning issues in editor.
- Fixed Object selector in the editor not opening by pressing space bar if an object was selected.
- Fixed Scorpion’s French localization.


Fixes in server side update:
- Fixed an issue with the Test Your Might tournament not recording times to the leader board.
- Fixed a problem with wrong tracks opening after Advanced Search in Track Central
- Added feeds for Highest Rated in 48 hours to Trials & Skill games to Track Central.
Thema: Tom Clancy's Ghost Recon Future Soldier Patch 1.8
ps_matt

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Tom Clancy's Ghost Recon Future Soldier Patch 1.8 16.05.2013 20:03 Forum: Patch Announcements


Download: www.patches-scrolls.com/ghost_recon_future_soldier.php

Change log
Support for Windows XP.
Support for DirectX 9 on Windows Vista and Windows 7 (DirectX11 is recommended).
Improved performance of Volumetric Lighting and Global Illumination.
New graphical option to enable real-time rendering of all reflective surfaces (eg. windows).
Improved framerate performance for ATI users.
Support for Uplay friends’ list with more than 100 contacts.
Fixed Gunsmith issues for Windows user names with special characters (é, à, ç, etc.).
Improved textures on “Market Night” map.
Known issues and workarounds
Highest quality of 'Global Illumination' option is meant to be used with high-end (Radeon HD7900 or GeForce GTX680 and higher) and future hardware. Setting Global Illumination to medium is recommended if you are experiencing low frame rate.
The new 'Reflections' option is designed for high-end configurations only. Please disable this option if you are experiencing low frame rate.
AMD dual-core processor with Windows XP (for users who have not installed SP3): you may experience a fast flickering of the in-game menu items. To work around this problem, install the AMD Dual-Core Optimizer available on the AMD website.
AMD or nVidia Dual-GPU / Crossfire / SLI cards: in order to avoid graphical issues, you will have to manually disable the multi-GPU modes of your video drivers prior to running the game under the DX9 environment.
In some isolated cases activating the Crossfire multi-GPU technology on a mobile Radeon HD6990M from Alienware results in a performance drop compared to a single GPU of the same setup.
Notes regarding Windows XP support
Due to limitations of the engine and multithreading management in Windows XP, the performance with Windows XP may be lower than the performance obtained with the same hardware configuration using a more recent version of Windows. Please use a more recent version of Windows for a better experience.
Thema: SimCity Patch 3.1
ps_matt

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SimCity Patch 3.1 15.05.2013 12:33 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/simcity2013.php


Update 3.1 Notes

• Addresses a number of crashes reported via Answers HQ
• Fixes for camera control related issues
Thema: Diablo 3 Patch 1.0.8a
ps_matt

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Diablo 3 Patch 1.0.8a 15.05.2013 12:27 Forum: Patch Announcements


Download: www.patches-scrolls.com/diablo3.php


GENERAL

Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind



AUCTION HOUSE

The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)



CLASSES

Barbarian
>Passive Skills
*Inspiring Presence
-Will once again be displayed under Life per Second on the character sheet



USER INTERFACE

Bug Fixes
Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved



BUG FIXES
Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance
Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR
Thema: Eisenbahn.exe Professional 9.0 Update 1
ps_matt

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Eisenbahn.exe Professional 9.0 Update 1 15.05.2013 12:01 Forum: Patch Announcements


Download: www.patches-scrolls.com/eisenbahn_exe_professional9_0.php


Neuheiten und inhaltliche Änderungen im Update 1:
Das Update 1 zu der offiziellen Verkaufsversion von EEP 9.0 und EEP 9.0 Expert erhöht die Stabilität des Programms und optimiert dessen Funktionsweise im Zuge der Anpassung an kürzlich erschienene Updates von Windows 7(TM) und Windows Vista(TM)


Neue Funktionen:

-In Vorbereitung zum Plug-In 1 zu EEP 9.1 wurde die sogenannte "Anaglyph-3D"-Technik (Rot/Cyan) umgesetzt. Details und Hinweise zu dieser (kostengünstigen) 3D-Darstellungsart entnehmen Sie bitte der Artikelbeschreibung zum Plug-in 1 zu EEP 9.1, welches Ende Mai 2013 erscheinen wird.

- Die kinematische Animation von Rollmaterialien, Immobilien und Landschaftsobjekten wurde erweitertet, was den Einsatz von weiteren, hierzu speziell animierten Modellen erlaubt (Kühe, Pferde, Schafe, Gänse usw.). Die kinematisch animierten Modelle sind in Kürze erhältlich.


Fehlerberichtigung im Update 1:

-Probleme mit Zuweisung von Signal- und Weichen-IDs (möglich vorkommende Doppelbelegung) wurden behoben.
Thema: Battlefield 3 Patch 14/05/2013
ps_matt

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Battlefield 3 Patch 14/05/2013 14.05.2013 13:36 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/battlefield3.php


Battlelog just received a minor update, mainly focused on bug fixes and some redesigned elements to make navigation quicker and clearer. A lot of work has been done “under the hood” to support the future of Battlelog, but you will see a new design for the menus, Com Center, and Game Manager.
Thema: Harpoon 3: Advanced Naval Warfare Patch 3.11
ps_matt

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Harpoon 3: Advanced Naval Warfare Patch 3.11 14.05.2013 13:32 Forum: Patch Announcements


Download: www.patches-scrolls.com/harpoon3_advanced_warfare.php


Additions
You can now set parameters for which units should be boarded.
Overfilled magazine messages will now write to the AALog when rebuilding scenarios.
New Victory Condition: A new victory condition that requires possession of units. It works similar to the Protect Unit VC.

Tweaks
A scenario/database signature mismatch message will no longer block the user from loading and playing the scenario.
Thema: Modern Air Power: War Over the Mideast Patch 1.01
ps_matt

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Modern Air Power: War Over the Mideast Patch 1.01 13.05.2013 15:09 Forum: Patch Announcements


Download: www.patches-scrolls.com/modern_air_power...the_mideast.php


Changes for War Over The Mideast 1.01
- Numerous feature and interface changes as a result of military development.

Changes for War Over The Mideast 1.0
- Added new indicator "+" for loads indicating full load.
- Added new Recon Pod ordnance type.
- Added Runway Penetrating Bombs.
- Added "B" hotkey to Scenario Editor for setting home airbase of
selected flight.
- Added new Stand-Off-Jammer (SOJ) ordnance type.
- Added ability for map to have labels that are displayed with names.
- Added new Rules-of-Engagement feature (see Scenario Editor, Header Menu,
and Main Program, Status Menu).
- Added ability to establish No-Earlier-Than and No-Later-Than dates
for ordnance.
- Added ability for Cargo ordnance to be targetted against Location
targets.
- Added on-map animation for dogfight in progress.
- Added ability to zoom map in and out using mouse wheel.
- Added display of home base in alternate (right-click) flight information.
- Added airbase graphical display in the Scenario Editor and Main Program
(see Add Air Base Dialog in Scenario Editor and Air Bases Dialog in
Main Program).
- Added ability to specify mission types for flights (see Mission Type
in Users Manual and Set Mission command in Main Program and Scenario
Editor).
- Added ability to specify a Hold Order which causes a flight to remain
in a certain location for a specified amount of time before continuing.
- Added airbase recon capability which gives visual representation of
air base status (see Status menu in Main Program).
- Added ability to display clock time in flight segments plus the option
of showing all segment values (see Segments option under Settings menu).
- Added new Increase Speed and Decrease Speed orders (see Order Menu
in Scenario Editor and Main Program).
- Added Establish Time-on-Target command so that the desired Time-on-Target
can be established for the selected flight (see Command Menu in
Scenario Editor and Main Program).
- Added a log of all on-screen messages that can be viewed using the
"Mission Log" feature of the Status Menu.
- Added the new feature of "No-Fly-Zones" (see Scenario Editor manual and
Users Manual).
- Added new "Tail Radar" feature that allows an aircraft to have
tail-facing search radar.
- Added Submunition ordnance type and Area Targets. Non-submunition
ordnance against area targets has reduced effect.
- Added Penetrating ordnance type and Hard Targets. Non-penetrating
ordnance against hard targets has greatly reduced effect.
- Added Command Nodes that link various resources together and effects
associated with those nodes (see Scenario Editor, Main Program, and
Users Manual).
- Added a "Fuel Usable" flag to Tanker aircraft to signify that they use
their own fuel capacity for refueling.
- Added Fuel storage to air bases which limits the ability of the air base
to refuel aircraft at the base.
- Converted air base status into three parameters: runway, ramp, and
buildings. Each can be targeted and doing so has separate effects
on air base functionality.
- Added optional fuel and supply attributes plus Node Links to Targets.
This is used in the ATO feature.
- Added optional elevation data to base map which has the effect of
masking radar of ground sites relative to Flying Low aircraft.
- Added the ability to define generic orders in the Scenario Editor which
can be used to generate orders for any number of flights.
- Programmed new Mission Packages which allow flights to be created based
on predefined Mission Package templates specifying the number, type, and
loads for a certain number of flights of a specified size.
- Added ability to move an on-map site such as Radar Site, Missile Site,
or Air Base in the Scenario Editor, by clicking on the site with the
left mouse button and then right-clicking on the new location while
holding down the Control (Ctrl) key. No flight can be selected when
this is done.
- Added ability to show ground radar and ground weapon range separately.
- Programmed new Unknown attribute for Radar Sites so they are not
automatically visible on the map.
- Added ASW attribute for aircraft so they can be used to detected
underwater submarines.
- Added ASW attribute to ordnance so it can be fired at underwater
submarines.
- Defined new Satellite class so that satellites can be defined in the
database.
- Added new Timed Arrival feature so that flights can appear during the
middle of a scenario based on a specified time.
- Added new Civilian "target" for representing non-combatant civilians.
- Change so that SAM sites with radar knocked out cannot fire optically.
- Added ability to flag a Radar Site as ELINT for use in detection.
- Added ability to define missile sites and air bases as hard.
- Change so that Large Airplanes count 4x and Large Helicopters count 2x
for airbase capacity.
- Added ability for a Missile Site to have a Victory Factor.
- Change so that Jamming aircraft also jam radar sites.
- Added new Prioritized Target List feature in Scenario Editor and the
ability to use that in the ATO Editor for planning purposes.
- Added the ability for multiplayer against the A/I (see New Scenario
Dialog in Main Program Help File).
- Added the ability to control which names are drawn on map.
- Added a new feature on Delivery Profiles (see the Users Manual for
details).
- Added "Can Fire High" ordnance attribute that allows non-high altitude
aircraft and SAM sites to fire at high-flying aircraft.
- Change so that helicopters can only be refueled by prop aircraft and
other helicopters.
- Change so that airbases, notably carriers, can be designated unknown and
so must be spotted before they are visible.
- Added Cyber Pod load type that can be carried on aircraft (see
Specialized Features in Users Manual).
- Split refueling and rearming parameters so that they can now be
specified individually per side.
- (Editor) Added new toolbar buttons for viewing on-map entities.
Thema: Gas Guzzlers: Combat Carnage Patch 1.3.1
ps_matt

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Gas Guzzlers: Combat Carnage Patch 1.3.1 13.05.2013 14:00 Forum: Patch Announcements


Download: www.patches-scrolls.com/gas_guzzlers.php


---------------------------------------------------------------------------
-------------------------
- Version 1.3.1
---------------------------------------------------------------------------
-------------------------
Multiplayer:
- Added voting support (change race type, change track, kick player, reset tournament, rubber banding)
- Added support for multiple dedicated servers on the same computer
- Added race finish timeout
- Tournament is reset when last human player disconnects from the lobby
- Dedicated server can now be configured to require clients a password before connecting
- Server list shows a locker icon near the dedicated server with a password
- Server list shows a country flag based on a dedicated server's geografical location
- Server list shows a ping for a dedicated server
- Implemented "typing notifications" in a lobby (e.g. when client is typing in a chat text box,
other clients see flashing icon near that client's name)
- Welcome message and server messages have distinct color
- Admin chat messages have distinct color
- Land mine does instant kill in deathmatch
- The car reset has been restricted. The player can reset car only if the car is flipped, out of
track or not moving for a certain duration.
- Self-damage from weapons is disabled
- Added "enter to switch camera" message when player has finished the race or has been killed
- The message box is displayed in the main menu if the user has been kicked from the server
- Implemented master server info message in a multiplayer lobby
- Information about dedicated servers are now more often sent to the master server
- Implemented toggling of weapon groups
- Default "say" key is now T
- Added support for NAT punch through when connecting to dedicated server
- Fixed bug with no effects on head-on collision
- Chat message is always displayed in the dedicated server console
- Fixed dedicated server timeout kick bug

Single Player/Common:
- Tournament races can now be played in any order. Player can also go to a garage while tournament
is in progress. If game is quit while tournament is in progress, the tournament state is saved.
- When tournament is in progress, rank list dialog in a garage shows scores and kills for players
that participate in a tournament.
- Player gets score points for kills too. Two kills make one score point
- Implemented force-feedback
- Added "Controller Options" group to options menu. The user can adjust force-feedback, deadzone,
sensitivity and saturation for the selected controller there.
- Ammo/health powerups cannot be collected if ammo/health is full
- Improved car handling
- Improved car-to-car collision damage and nitro distribution (e.g. if player hits opponent's car
in the rear, only player gets nitro bonus and opponent gets most of the damage)
- Nitro is refilled white drifting using the handbrake
- If player has double damage, his land mines do double damage too
- Rain and snow do not fall in the tunnels anymore
- Added fullscreen on/off option in the graphics options
- Fixed strange behavior for finish camera
- Fixed shadows bug that sometimes occured if Alt+Tab has been used repeatedly
- Improved auto-aim for weapons
- Minor AI improvements
- Look-back camera is positioned more appropriately
- Aerial nitro is being filled when car has spent at least 0.5s in the air
- Fixed bug where sun flare would be visible through solid geometry
- Max driver tags distance is now 70m
- Added new loading screen tooltips
- Quick race settings use the same wheel settings (rim, color and reflection) as the current car in
the campaign
- Added console commands that can control music playback in WinAmp
- Fixed weapon firing bug when ammo count is 0
- Message box is shown when tournament is available for the first time in the category
- Fixed bug where default rim would be unlocked per car template instead globally
- Rims are now unlocked globally
- Loading screen tooltips are ordered and depend on a context now
- Katyusha can switch weapon only when all four rockets are fired
- Various minor bug fixes and improvements
Thema: Out of the Park Baseball 14 Patch 14.3.12
ps_matt

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Out of the Park Baseball 14 Patch 14.3.12 10.05.2013 16:17 Forum: Patch Announcements


Download: www.patches-scrolls.com/out_of_the_park_baseball14.php


Changes in this update, compared to version 14.2.9:

Fixes reported bugs and cosmetic issues
Fixes rare crashing and freezing issues
Fixes scoring errors in regards to earned/unearned runs and RBI
Added pitch info to pitch sequence view when playing out games
Thema: Sniper Elite: Nazi Zombie Army Patch 1.05
ps_matt

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Sniper Elite: Nazi Zombie Army Patch 1.05 10.05.2013 15:25 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/sniper_elite_nazi_zombie_army.php


Update 1.05 Now available!
Sniper Elite: Nazi Zombie Army ups the ante with Spring updates

Two major new features added in less than a month based on player feedback

Independent UK developer Rebellion has today released update 1.05 for co-op survival shooter Sniper Elite: Nazi Zombie Army, not only enabling co-op players to multiply the numbers of enemies they face, but also adding support for drop in / drop out functionality.

Hot on the heels of April’s popular ‘Multiplier’ update - allowing solo-players to multiply the numbers of enemies they face to terrifying levels - this update is the second major feature added to the game in less than a month based on suggestions and comments from the game’s growing community.

Update 1.05 also includes a small selection of fixes.

Key Features:
Drop in / Drop out functionality added. (See technical notes below)
Co-op enemy multiplier added. (e.g 2 players can play against 4 player numbers of enemies)

Fix list:
Fix for potential progression blocker on Cathedral level.
Fix for progression blocker on Library Of Evil.
Fix to make sure Bullet cam "minimal" settings reduces bullet cameras in game.
Fix to stop score points exploit on skeletons.

Known issues:
Some single player inter level saves will be invalidated with this update. This was due to level progression fixes. If problems are encountered a level restart may be required.

Technical notes on drop in /drop out:
- Can only join whilst players are in lobby or in actual gameplay.
- Cannot join whilst in loading, waiting for players, syncing, cutscenes or end game menus.
- Private match option blocks all joining.
- Quick match can be found and joined by any player unless private match is selected.
- Private game can only be found and joined by friends, either through an invite from host or by selecting to join game from steam in-game overlay, unless private match is selected.
- The private match option can be toggled both in the lobby and in game via the pause menu.
- The private match option is not available when in cutscenes or end game menus.

- Players joining outside safe zones will spawn at the host position.
- If the enemy multiplier is set to default then when a player joins the enemies increase to match the number of players.
- If the enemy multiplier is set to default then when a player leaves the number of enemies will only decrease to match the player numbers when a safe zone is reached.
- Host must wait for players joining a game to be fully in gameplay before being able to restart a game - a message box will popup informing the host of this.
Thema: SimCity Patch 3.0
ps_matt

Antworten: 0
Hits: 239
SimCity Patch 3.0 10.05.2013 14:38 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/simcity2013.php


Update 3.0

• New: Added 24 new Hotel models to increase hotel variety.
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.
• Audio: Tuned audio on French Police Station.
• Trading: Fixed issue where fire services were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.
• Trading: Made gifting more reliable.
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.
• Trees: Trees now last longer, but also do not eliminate as much ground pollution.
• Radiation: Radiation causes less ground pollution than previously.
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.
• Transit: Improvements to lights to make rail look better at night.
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.
• Roads: University pedestrian paths can now cross streets.
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.
• Data Layers: Zones are now visible in heavy data layers.
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.
• Buildings: Addressed some cases where buildings would stack on one another.
Thema: Diablo 3 Patch 1.0.8
ps_matt

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Hits: 221
Diablo 3 Patch 1.0.8 08.05.2013 13:10 Forum: Patch Announcements


Download: www.patches-scrolls.com/diablo3.php


GENERAL

Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
Multiplayer Co-Op

Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game

The Magic Find and Gold Find bonuses can exceed their respective 300% caps
The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)


A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map

In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin






ACHIEVEMENTS

Bug Fixes

The "Massive Blow" achievement should once again be obtainable
The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria




AUCTION HOUSE

General

The stack size for gold sales on the auction house has been increased from 1 million to 10 million


User Interface

Tooltips in the Auction House will now show an item comparison for a player's currently selected character




BATTLE.NET

Matchmaking

Players will now be able to search for games that were started on any quest once they have reached level cap
Matchmaking "Tags" have been added

In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: Monster Slaying, Brawling, and Key Warden

Note: When the Brawling tag is selected, your Monster Power selection will not be taken into account






Social

Players can now add a note about a friend by right-clicking the name in their Friends List
Players can now enter a message that will be broadcast to their friends
Players can now create multi-user conversations

There are multiple ways to start a conversation or invite other players to an existing conversation:

To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation


Similar to public channels, private conversations can support up to 99 players


A new section has been added to the friends list called "Players Near You"

Any player who is on your local network will be displayed here (even if they're not currently your friend)
If needed, this feature can be disabled from the Social Options of the Game menu


Players may now be marked as a "Party Guide"

The Party Guide is assigned to the first person who joins a Public Game
If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
When a Party Guide leaves the Public Game, a new one will be chosen automatically
Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
The Party Guide will have a unique icon that will appear on the mini-map


Names in your "Recent Players" list will now expire if they become older than a month
Blocked players will no longer appear in your "Recent Players" list




BOSSES

Bug Fixes

Skeleton King

The Skeleton King and The King of the Dead will now play an animation when performing their Whirlwind attack






CLASSES

Barbarian

Active Skills

War Cry

Skill Rune – Invigorate

Now regenerates 620 life per second (up from 310)






Passive Skills

Inspiring Presence

Now affects all party members




Bug Fixes

The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
Male barbarians no longer run faster than the other heroes while feared.




Demon Hunter

Active Skills

Companion

Skill Rune – Boar Companion

Now regenerates 310 life per second (up from 155)




Rapid Fire

Base weapon damage increased from 276% to 438%
Hatred cost while channeling has been reduced from to 6 (down from 10)
Skill Rune - Bombardment

Weapon damage increased from 345% to 414%
Explosion radius increased to 8 yards (up from 4)


Skill Rune - Fire Support

Weapon damage of Homing Rockets increased from 35% to 145%


Skill Rune - Withering Fire

Now reduces the initial Hatred cost to 10 (up from 5)




Sentry

Skill Rune – Aid Station

Now heals nearby allies for 2% of max life per second (up from 1%)






Passive Skills

Brooding

Now regenerates 2% of maximum life per second (up from 1%)






Monk

Active Skills

Mantra of Healing

Now causes party members to regenerate 620 life per second (up from 310)

Skill Rune – Sustenance

Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)








Passive Skills

Guiding Light

Damage bonus increased from 16% to 20%






Witch Doctor

Active Skills

Firebats

Now has a larger initial cost but a much lower continual cost while channeling

Base weapon damage increased from 180% to 385%
Skill Rune – Cloud of Bats

Initial damage increased from 234% to 500% weapon damage


Skill Rune – Plague Bats

Maximum damage increased from 270% to 578% weapon damage








Passive Skills

Blood Ritual

Now regenerates 2% of maximum life per second (up from 1%)






Wizard

Active Skills

Arcane Torrent

Base weapon damage increased from 210% to 285%
Skill Rune - Arcane Mines

Weapon damage increased from 180% to 340%


Skill Rune - Cascade

Weapon damage of bonus missiles increased from 210% to 285%




Archon

The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills


Disintegrate

Base weapon damage increased from 170% to 220%
Skill Rune - Entropy

Weapon damage increased from 196% to 253%


Skill Rune - Intensify

Maximum damage increased from 221% to 286% weapon damage




Familiar

Skill Rune – Vigoron

Now regenerates 620 life per second (up from 310)




Ray of Frost

Base weapon damage increased from 215% to 280%
Skill Rune – Black Ice

Ice patch weapon damage increased from 387% to 504%


Skill Rune – Sleet Storm

Weapon damage increased from 280% to 364%


Skill Rune – Snow Blast

Maximum damage increased from 280% to 364% weapon damage




Teleport

Players may now Teleport to any location within range, as long as a path is available




Passive Skills

Galvanizing Ward

Now regenerates 620 life per second (up from 310)




Bug Fixes

Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks






CRAFTING

General

Players can now queue up multiple items and gems at a time within the same tier to be crafted, so long as they possess the necessary materials
Players can now craft items using materials located in the shared stash


Blacksmith

Salvaged item information will no longer be displayed in the chat log
Players can now disable the confirmation dialog when salvaging items of Rare quality


Bug Fixes

Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon




FOLLOWERS

Templar

Skills

Loyalty

Now regenerates 310 life per second (up from 155)








MONSTERS

General

Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased
Poison damage dealt by Brood Hatchlings has been reduced by 40%
Damage dealt by Tormented Stingers has been reduced by 75%
The health of normal Spiderlings has been reduced by approximately 68%
The health of Elite Spiderlings has been reduced by approximately:

4.5% for Champions
3% for Rares
9% for Rare minions


The following monsters have their experience and chance to drop loot modified to better align with their hit points:

Accursed, Betrayed, Bile Crawlers, Blazing Guardians, Blazing Ghouls Brood Hatchlings, Cavern Spiders, Charged Constructs, Chilling Constructs, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Moon Clan Impalers, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Dust Shamblers, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers , Frost Guardians, Ghouls, Hungry Corpses, Moon Clan Impalers, Murderous Fiends, Noxious Guardians, Ravenous Dead, Retching Cadavers, Reviled, Savage Fiends, Spiderlings, Shade Stalkers, Shadow Vermin, Shock Guardians, Skeletal Crawlers, Smoldering Constructs, Spine Lashers Stygian Crawlers, Tormented Stingers, Toxic Constructs, and Vicious Ghouls


Keywardens

Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
All Keywardens will now only appear in Inferno difficulty


Bug Fixes

Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties






QUESTS

General

Experience earned by completing a quest is now granted to players that have reached the level cap




USER INTERFACE

General

A maximum of eight buffs and debuffs will now be displayed on the UI

The maximum number of debuffs that will be displayed is three




Bug Fixes

Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
Thema: X3: Reunion Patch 2.5a
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X3: Reunion Patch 2.5a 08.05.2013 13:06 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/x3.php


Update 2.5a (05/07/2013) for X3: Reunion has been released.

• Added localization files for Chinese
• Updated several script files to enable compatibility with the Bonus Package DLC
• Minor text display fixes required for support of East Asian languages
Thema: Masters of the World Patch 5.14
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Masters of the World Patch 5.14 07.05.2013 16:58 Forum: Patch Announcements


Download: www.patches-scrolls.com/masters_of_the_world.php

changes since patch 5.12:
-multiplayer online game mode is included
-correction of military units numbers after troops repatriation at end of conflict
-adjustment of formula for oil consumption
-reopening option for closed pipeline
-improvement of mark calculation for contracts for countries with high GNP/inh.
-correction of the choice of the city for organizing specific world championships
-update of South Africa's air forces
-correction of AI that will avoid to appoint women for ministries in countries where dominant religion has strong influence
-displaying all type of military units in statistics maps
-correction of AI to appoint sport and culture's attachés with the same political tendency as the government's one (in 'Opposition' scenario)
-various adjustments
Thema: Aliens: Colonial Marines Patch 1.2.0
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Aliens: Colonial Marines Patch 1.2.0 07.05.2013 13:56 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/aliens_colonial_marines.php


v1.2.0 Update (May 6, 2013)

Added compatibility for “Reconnaissance Pack” multiplayer add-on.
Various visual improvements, including new screen space ambient occlusion (SSAO) functionality.
Thema: Aliens: Colonial Marines Hotfix 30/04/2013
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Aliens: Colonial Marines Hotfix 30/04/2013 07.05.2013 13:56 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/aliens_colonial_marines.php


April 30, 2013 Hot Fixes

Campaign
Adjusted “Recruit” difficulty to be easier.

Versus
Reduced Xeno Bludgeon skill stun duration from 1 second to .75 seconds
Xeno Heavy Chitin armor bonus decreased from 15% to 10%
Xenos are now more vulnerable to damage during ‘Rage’
Xeno Rupture trait damage reduced
Lowered the horizontal and vertical reach of Xeno Rupture
Increased Xeno Enraged Pounce attack cool down from 2.5 seconds to 3 seconds
Reduced marine claymore damage
Thema: StarCraft II: Wings of Liberty Patch 2.0.8
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StarCraft II: Wings of Liberty Patch 2.0.8 07.05.2013 13:32 Forum: Patch Announcements


Download: www.patches-scrolls.com/starcraft2.php


GENERAL


The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
The Idle Worker button now plays a subtle glow animation while active.
The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)


BATTLE.NET


Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
“Internet Cafe” has been added to the list of Group categories.
Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.


EDITOR


A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.


BUG FIXES


General


Fixed many text and sound localization issues throughout the game for all languages.
Fixed many keyboard layout and hotkey issues across all languages.
Fixed multiple crashes that could occur when utilizing the Take Command feature.
Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
Fixed a rare crash that could occur when closing StarCraft II.
Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
The “Pauses Remaining” counter is now consistent with how many Pauses are available.
Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
Fixed multiple issues which caused Reduced Violence mode to display red blood.
Fixed an issue which caused text glow to display improperly.
Fixed a number of outdated loading screen tips.
Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.


Heart of the Swarm Campaign

The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
Fixed a number of icon image display issues on the Kerrigan upgrades screen.
The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.


Battle.net

Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
Fixed a display issue that could occur when banning and unbanning a player from a Group.
A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
The Groups list is now sorted alphabetically rather than by online member count.
Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
Fixed an issue in which review text for Arcade games could become distorted.
The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
Bonus pools no longer display negative values if the system clock is set to a time in the past.
Chat window sizes are now preserved when closed and reopened.
Fixed a display issue that could occur for players who are ranked in 15 or more teams.
Fixed an issue in which creating an offline custom game occasionally caused players to enter a locked state.
Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
The Social bar can no longer overlap UI buttons during the Credits.
Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
Rank frames now display around non-friend character portraits.
Frame rate performance has been improved when mousing over or scrolling through a populated Match History.


Gameplay and Races

General
Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
Fixed a rare crash that could occur when attacking an AI base.


Terran
It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
The Collector’s Edition Thor wireframe is now displays properly.


Protoss
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


Zerg
Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
Zerg eggs no longer play extraneous sound effects when units hatch.




Graphics

Impact effects can no longer change location when units are turned quickly.
The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
Fixed a graphics crash that could occur in a variety of map loading scenarios.
Fixed a rare graphics crash that could occur when playing certain Arcade games.



Editor

General
Fixed many localization issues across all languages.
Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.


Terrain Module
Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.


Data Module
Simultaneously modifying the cost of multiple units no longer causes a crash.
Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.




Mac

General
Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
Anti-aliasing now works correctly.


Editor
Changing Language and Text settings in the Mac editor no longer causes a crash.
Thema: Drox Operative Patch 1.010
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Drox Operative Patch 1.010 06.05.2013 13:57 Forum: Patch Announcements


Download: www.patches-scrolls.com/drox_operative.php


1.010
-----

decreased radar needed per level from 15.0 to 13.5
now radar can see through enemy cloaking (Tyrax Lightning)
now get double attack value when in radar range of an enemy
can now pay credits to have Brunt planets add a new component to their inventory
Hive now carry more goods
now start new ships with shields and thruster boost consumables
races can now build a smaller hull sized ship if no defenders around a planet (TYP)
fixed a potential crash when splitting races
destroying all of the races no longer counts as a diplomatic win (Gilgamesh)
increased area effect EM weapons max range damage from 10% to 20% (random_rolle)
added some time text to Geomagnetic storm (Steve)
improved depression icon
improved energy net icon
changed save version to 142
fixed a couple database files not using the correct index
changed comet effects to have more of a tail (lostSoul)
using the mouse wheel to cycle your right click slots no longer affects the quest menu (ScrObot)
the main text event time now uses ui_textEventsTime (makes it configurable and shortens it to 20 seconds) (Crisses)
now backspace is a configurable key
backspace defaults to alternate clear use slot key (helpful for keyboards that don't have a proper delete key like mac laptops)
quest type of enemies no longer cloak
fixed a few Anti-Neutronium Device quest text issues
communication arrays will now alert nearby ships when they are under attack
now have better lighting on create ship and shipyard screens
fixed Inventory translation (DarthNihilus)
fixed MiniMap translation (DarthNihilus)
fixed Paused translation (DarthNihilus)
fixed terraforming dead planet quest
Thema: Cities in Motion 2 Patch 1.1.5
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Cities in Motion 2 Patch 1.1.5 03.05.2013 15:39 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/cities_in_motion2.php


Multiplayer patch (mainly for multiplayer issues but a few small bug fixes too)

-Fixed NAT punchthrough doesn't work (Users are unable to connect to hosts who are behind a router)
-Fixed load game window tooltip shows wrong difficulty level
-Fixed trees look like dark squares after using alt-tab until you rotate the camera
-Fixed closed lines attract new passengers
-Fixed multiplayer find window tooltips show erroneous map name
-Better calculation of estimated maintenance expenses for stops supporting multiple vehicletypes
-Open windows can be closed by pressing ESC
Thema: Cities in Motion 2 Patch 1.1.6
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Cities in Motion 2 Patch 1.1.6 03.05.2013 15:27 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/cities_in_motion2.php


1.1.6

-New feature: Edge mouse scrolling (Can be turned on from the control settings)
-New feature: Quicksave shortcut (Default: F5)
-New feature: Display number of transported passengers for lines, stops and vehicles

-Fixed bug: Citizens don't use the closest stop when interchanging lines (With old saves reactivate the lines to get it fixed)
-Fixed bug: Sometimes ticket price panel suggest you have lower generic prices than vehicle specific prices
-Fixed bug: Spacebar repeats last button click
-Fixed bug: Missing text when a trying to kick a player out of the game
-Fixed bug: Height tools in mapeditor decrease framerate until mouse button is released
-Fixed bug: If timetable has multiple departures at the same time, only one vehicle is dispatched
-Fixed bug: Stops can change number when editing road under them
-Fixed bug: At some locations placing a stop bulldozes adjacent building
-Fixed bug: After line is modified citizens can use wrong stops (even waypoints) until line is paused and reactived
-Fixed bug: Number of waiting passengers at stop turn negative when line is deleted
-Fixed bug: If mouse zoom is disabled, camera movement is slow until you use keyboard to zoom
-Fixed bug: Broken file in the cloud causes empty load game window

-Improvement: Minimap viewport frustum indicator clearer
-Improvement: Underground view display the grid with thinner lines
-Improvement: Green ticket price colors are more easily distinguished
-Improvement: When constructing roads in map editor allow automatic removal of overlapping buildings
Thema: Cities in Motion 2 Patch 1.2.1
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Cities in Motion 2 Patch 1.2.1 03.05.2013 15:19 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/cities_in_motion2.php


New features:
New feature: Scenario editor
New feature: Ruleset editor
New feature: Support for sharing files in Steam Workshop (Steam Workshop available next week)


Fixed bugs:
Fixed bug: Passenger circling around a stop forever
Fixed bug: Citizens do weird interchanges in specific locations (With old saves reactivate the lines to get it fixed)
Fixed bug: Tram jammed at intersection
Fixed bug: Blue ticket price color is too close to background color
Fixed bug: Kicked player can write chat messages to other players
Fixed bug: Too long chat message causes problems
Fixed bug: Wrong camera angle when starting map editor if previously used editor camera mode
Fixed bug: Rear lights don't work in trolleybus "Pavlov Krushova"
Fixed bug: Error message about division by zero when map contains exactly 2 km long road segments
Fixed bug: Company logo has wrong colors on MAC
Fixed bug: Screen stays white at startup if there is no network connection but steam is not in offline mode
Fixed bug: Bus, tram and trolley lines don't downgrade buildings any more


Improvements:
Improvement: Timetable precision changed from 15 minutes to 5 minutes
Improvement: Number edit controls get faster when holding up/down button long
Improvement: Show icon in tooltip when using bulldozer
Improvement: Travel time estimate adjusted
Improvement: Route time estimate more accurate
Improvement: Line deletion with bulldozer has confirmation
Thema: Mars: War Logs Patch 1703
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Mars: War Logs Patch 1703 03.05.2013 14:45 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/mars_war_logs.php


Patch v1703
-[Quest] Fixed a choice in the side quest "An explosive plan" (Chapter 1)
-[Quest] Fixed a specific point during the side quest "The Coin killer" (Chapter 3)
-[Cut Scene] Fixed rare character disappearance during a specific cutscene (Chapter 2)
-[Graphic] Fixed positioning of certain characters (Chapter 2) - (Non retroactive)
Thema: Mars: War Logs Patch 1705
ps_matt

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Mars: War Logs Patch 1705 03.05.2013 14:44 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/mars_war_logs.php


Patch v1705
[Graphics] Fixed an issue with the positioning of the cook/vet with specific graphic cards (Camp 19)
Thema: SimCity Patch 2.2
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SimCity Patch 2.2 03.05.2013 14:06 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/simcity2013.php


Update 2.2

• Addressees a number of crashes reported via Answers HQ
Thema: Might & Magic Heroes 6 Patch 2.1
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Might & Magic Heroes 6 Patch 2.1 03.05.2013 08:30 Forum: Patch Announcements


Download: www.patches-scrolls.com/heroes_of_might_and_magic6.php


Patch 2.1 release notes

Bug Fixes
Fix for the Nvidia crash when entering Town Screen.
Abilities:
Ahribban's ability "Ill Blood" can be cast on undead units, even if they are stated to be immune to any form mind control effects.
The "Death is Not the End" ability will cause opposing units to receive the "Cleave" effect more then once per combat.
The "Immolation" skill awarded by the "Succubus Master" deals less damage then stated in the description.
The "Renew", "Renew, Mass" and "Healing Waves" spells will heal the same unit twice during the same turn if it should receive good morale.
The Griffin will lose its good morale for the turn if the creature uses its "Diving Assault" ability when receiving the bonus.
The Imperial Griffin creature can use its special ability while frozen.
When the AI controls the Dream Walker, it does not use it's "Sky and Earth" ability.
Improperly created entry in the extended event log for when the Blazing Glory uses the "Searing Light" ability.
The "Martyr" skill will create an invalid entry in the extended event log.
Pit Lords that use the "Boundless Hate" ability against Cerberus units will not gain the "Eye of Gluttony" effect.
The Breeder Mother's "Mana Leech" ability will not create an entry in the extended event log.
The damage to structures will not be shown in the tooltip of the Ravager's "Unstoppable Charge" ability.
The Lacerator's ability "Exploding Spikes" deals 100% damage even if the description states it deals 25% of normal damage.
The Lilim's "Enthrall" ability will not cause an entry in the combat log when used.
The "Inner Fire" ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.
The Breath of Vermin ability's tooltip does not contain the full description.
The number of turns in which the "Doom" skill will take effect is not displayed on the tooltip for each unit when the spell is cast.
The user is able to cast the "Necromancy" skill on large, dead creatures that have a small unit placed on top of them.
The Pearl Priestess' "Waves of Renewal" skill will heal for less then the value stated on the unit being affected by the effect.
The damage caused by the Dreamweaver's "Sky and Earth" spell does not appear on the skill's tooltip.
The damage of the "Goblin Traps" skill is much higher then stated in the description


Campaign:
Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).
The growth rate for the stack of Elementals guarding the "Mask of the False Face" is to low.
Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux
The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.
The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets
Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity.
The game gets stuck in the "Dynasty Traits" selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.
The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.
Status shifting pointer during the last fight on the map, between Azkaal and Xana
The gates near Castlecross are opening even if the hero is defeated by Cordelia
The Librarian's banner is placed too low
When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window
For one of the secondary heroes, Airini, the movement on the map is not visible
Misleading information about the rewards for the two secondary quests ("Time for New Ways" and "Might Makes Right") when a reputation upgrade has been made before completing the quest "Tera Firma"
After quit to desktop and loading the first autosave on the map, the quests tab is greyed out
The "Sword of the Wolf " dynasty weapon can be equipped in Offline mode
In the The King of the Savage Sea cinematic, Crag Hack is moving in frames


Menu:
A corrupted texture appears on the main menu's background image after changing resolutions.
The user can load a save game made on a deleted custom map
A menu with no functionality will be displayed to the host in the lobby.
The user can delete his last hero after he accepts an invite into a Multiplayer lobby
The user can quit to Desktop after he accepts an invite into a Multiplayer session
The map description can be modified when entering the game for the first time.
"Respecialize" will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.
Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.
Host cannot send game invites to clients that disconnected in the lobby.
Improperly HUD in combat after a defeated player end his game.
The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium


Multiplayer:
Host cannot send game invites to clients that disconnected in the lobby.
Hosts cannot ban clients from joining their games.
The multiplayer session can't be continued if the host loses his connection during a battle between two clients
The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls
After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.
The "Crematorium" building doesn't work properly.
After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map
If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards
The game skips AI's turn if the Client exists the game on his turn on the first day
Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode
[Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying
The user receives two achievements when he enters for the first time in a multiplayer duel session.
Host is unable to start the session if the client experiences a short internet connection loss while joining the game.
In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.
[The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle
In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.
Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.
A saved game is key sensitive although the account name isn't
ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows
The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session


Crashes:
Numerous instances of random crashes have been fixed.
The game crashes if the Shaman ambush army spawns while the user is in another encounter window.
The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.
The game crashed in a hotseat session with four human players after a long period of gameplay.
The game crashes on the AI's turn after loading a previously saved session and pass the turn
The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn
All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players


Gameplay:
The bag slots do not auto-arrange when an artifact is placed inside the inventory.
Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.
The user will remain stuck on the townscreen interface if he quickly enters and exits the town.
The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.
Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.
Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene
The gold income tooltip does not include the bonus from the Tears of Asha building
The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game
The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.
On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower
An area on the map can be accessed without defeating the stack defending it
The "Doom" skill takes too long before it kills the enemy stack
Inconsistency between the tooltip for the ability "Rush!" and the effect
The "Pathfinding" ability does not reduce penalty on rough terrain.
The "Terror" spell can't be used on stacks that have the buff " Burning Determination " or " Burning Determination,Mass "
The user can't see his Passive or other spells in the turn in which he used a spell.
A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
The "Abyss Gate" ability does not function properly.
If the Kappa gains one extra attack, Leap ability is not grayed out.
If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.


Misc:
The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.
[Wasting Grounds does not award the bonus stated in its description
The ''Impressive General I'', ''Impressive General II'' and ''Unstoppable General'' achievements are reset after completion
Incorrect appearance of the Chat widget when closing a channel window.
The Arachne's abilities do not appear in the Spell Book after performing a save/load action.
The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.
There is no option to display Multiplayer statistics in the Leader Boards feature.
When using "Compare Achievements" option from the Leader Boards, the comparison is made between the last viewed player and the selected player.
When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.
Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.
The "Statue of Revelation" found on the map does not reveal any area if used on minimap
The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city
A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
The Elemental Conflux found on the map is not textured.
After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen
The secret entrance leading to the small bonus island at the right side of the map is not working.
The secret entrance leading to the small bonus island near the bottom left side of the map is not working.
The Abyssal Worm appears outside the combat area after the combat ends.
The bonus HP for Kenshis is not working.
Misleading information in the tooltips for the "Frozen Ground" ability.
The Victory Screen is not accurate to the actual time spent in the game.
[Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed
The "Default video settings" option is not functional.
The rates don't change according to the marketplace's tooltip
After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played
The stacks placed in the Central Tower don't receive defense bonuses.
Directional keys remains stuck if are used when it is another's players turn
Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.
After performing the Charge ability the Ravager makes a circular slide
A too small Chinese font is used in the "击败"(defeat) tab
[Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.
Highlight remains on the spot the stack was, after sending it into the Siege Tower.
Stacks that have the teleport ability cannot teleport into the siege tower.
Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.
Creature stack cannot be attacked if overlapped with another stack
The dynasty bonuses are displayed in the hero tab in sessions that have "Dynasty Bonuses" disabled.
Favorite achievements tab persist in the last unlocked achievements tab
The " Cleansing " ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.
Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault
A quest item can be found on the map
The sound FX is distorted when modifying the movement of the AI, units and Hero.
Missing texture of terrain in the right side of the Weaponsmith.
A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.
[Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen
There is no delimitation for the area of control on Archipelago of the Ancients map
Duel rank is not the same from end of the match with actual leaderboard.
The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.
[French opening cinematic]No synchronization between voives and subtitles
[HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues
[SPA] Inconsistency between the name of the "Death and Starvation" achievements on different localizations.
Thema: Torchlight 2 Patch 1.25.X.2
ps_matt

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Torchlight 2 Patch 1.25.X.2 02.05.2013 14:10 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/torchlight2.php


General
Localization fixes
Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled
Fixed an issue with mapping right-click hotkeys


GUTS
Fixed several file browse buttons in the unit editors
Fixed an issue where the environment layout browse button would default to an incorrect path
Fixed creating and saving level feature tags
Thema: Guns of Icarus Patch 1.2
ps_matt

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Hits: 38
Guns of Icarus Patch 1.2 02.05.2013 14:08 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/guns_of_icarus_online.php


Features
- New 2v2 King of the Hill map, The Labyrinth
- New Commendation system: at match end, give commendations to fellow players for good sportsmanship, and earn Prizes for commendations received
- Added “Beginners Only” matches for low-level players
- Added basic scripted tutorials for each class
- Revised and expanded contextual tutorial text
- Added actions to Sandbox for summoning stationary, moving, and armed target practice dummies
- New Tutorial, Teaching, and Citizenship achievement categories in “Miscellaneous” tab
- Added new progression achievements and ranks (level cap raised to 11)
- Ship customization screen now shows a 3D preview of your ship
- Holding the mouse button now causes buffing and rebuilding tools to trigger continuously
- Added list of currently online CAs and community group links to Social page
- New hats in the Store
- New gun handles
- New particle effects for Carronade and Mortar
- New flare gun model
- You might see birds


Balance
- Rebalanced ship acceleration/speed profiles
-- Top Forward Speed (fastest to slowest): Squid, Goldfish, Pyramidion, Galleon, Junker, Spire
-- Forward Acceleration (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon
-- Top Turn Speed (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon
-- Turn Acceleration (fastest to slowest): Squid, Spire, Junker, Goldfish, Pyramidion, Galleon
-- Mass (largest to smallest): Galleon, Pyramidion, Spire, Goldfish, Junker, Squid
-- Vertical Acceleration (fastest to slowest, all top vertical speed is 12m/s): Squid, Spire, Goldfish, Junker, Pyramidion, Galleon
- Spire: Upper right gun slot turned slightly forward (allows 2 light and 1 heavy gun on a single target with proper coordination)
- Moonshine: Changed to +200% thrust, -50% longitudinal drag in response to pilot tool fix (see below)
- Ramming damage: Damage dealt and received properly takes into account your ship masses and speed at which the collision takes place. E.g. A large ship ramming into a small ship will deal more damage to small ship and vice versa. Impact damage multipliers still apply.
- Anglean Raiders capture point time increased to 70s from 40s
- Control point multiplier decreased, capturing 3 points in CP points no longer extremely difficult to fight against.
- Mortar
-- Removed spread
-- Increase zoom
- Artemis
-- Increase turn radius
-- Increased projectile speed to 750m/s from 640m/s
-- Increased zoom
- Removed “friendly fire” from ramming damage


Fixes and Optimization
- Scaled mouse sensitivity on Linux to match other OSes
- Fixed a cause of “ghost ships” being left behind on ship death
- Fixed a bug with the way ship angular velocity was inherited by projectiles
- Fixed a bug where ships used different mass values for damage/momentum calculations and for engine acceleration (caused several peculiar situations)
- Fixed a bug with ship collision bounds that could cause ships (esp. the Spire) to get stuck inside other objects
- Made ship collision resolution smoother and more predictable
- Allied ships now always appear on your map, regardless of visibility
- Fixed ship positioning on minimap.
- Fixed a bug with spotting indicators that caused them to scale strangely from some angles
- Fixed several pilot skill effects not being applied correctly (modifications to thrust, damage received, chance of fires)
- Server: Fixed server “hiccups” caused by users joining a game midway through
- Fixed display issue with disabling joystick (thank you Chris Wilson)
- No longer able to unlock an already owned item in Prizes
- Fixed issue with items in store not appearing correctly
- Use Steam’s common redistributables for directx install
- Fixed disappearing wrench sound

Known items for imminent hotfix:
- Adding system persisted lv1-2 matches (there will always be one running)
- Clearer commendation buttons
- Mouse over text positioning on ship customization
Thema: Borderlands 2 Hotfix 30/04/2013
ps_matt

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Borderlands 2 Hotfix 30/04/2013 02.05.2013 14:03 Forum: Patch Announcements


Gamesite: www.patches-scrolls.com/borderlands2.php


April 30, 2013 Hot Fixes

Campaign
Adjusted “Recruit” difficulty to be easier.


Versus
Reduced Xeno Bludgeon skill stun duration from 1 second to .75 seconds
Xeno Heavy Chitin armor bonus decreased from 15% to 10%
Xenos are now more vulnerable to damage during ‘Rage’
Xeno Rupture trait damage reduced
Lowered the horizontal and vertical reach of Xeno Rupture
Increased Xeno Enraged Pounce attack cool down from 2.5 seconds to 3 seconds
Reduced marine claymore damage
Thema: Trainz 12 Servicepack 1 Hotfix 2
ps_matt

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Hits: 87
Trainz 12 Servicepack 1 Hotfix 2 02.05.2013 14:00 Forum: Patch Announcements


Download: www.patches-scrolls.com/trainz_2012.php


The following fixes are included in this hotfix:
- Speedtrees no longer disappear/corrupt when alt-tabbing in fullscreen mode.
- Added option to turn off menu sounds.
- Fixed a crash that can occur during copy/paste in Surveyor.
- Fixed a possible long stall when creating a new route in Surveyor.
- Improved texture replacement to prevent black smudges/sink holes.
- Fixed a hang when editing a specific map.
- Cylinder Drain effects should work again.
- Keyboard controls for texture radius work again.
- Horn sound fixed in Railyard.
- Surveyorlist now stores saved consists for use via Quickdrive.
- Fixed CPP mesh preview window.
- Fixed some issues when attempting to connect a spline in an invalid location.
- Improved Trainz Patcher progress bar.
- Assorted sound fixes.
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